[Champion Concept] Marik the Conquering Storm

momentei·3/29/2016, 4:34:31 AM·2 votes·787 views

Marik Role: Tank/Fighter Lane: Top/Jungle Born: Freljord Association: Winters Claw Allies:Olaf Sejuani Rivals:Olaf Tryndamere Trundle Lore: When Marik was a boy he strived to prove himself the strongest at everything he did. however what really made his heart race were the battles the village warriors did to see who would claim the villages most prized trophy, a Warhammer made with true ice. Even though he was considered to young to train he tirelessly learned the art of war and combat. When he was old enough he challenged the villages strongest warrior for the Warhammer. he accepted jokingly. As they prepared to battle they were allowed a weapon. Malik chose a Warhammer almost his height. The villagers laughed at the thought of him trying to swing it, but the duel ended as quickly as it began with Marik the victor with a tremendous swing with one arm. As he took his prize he looked at the village and walked away in disgust at the weaklings. For years he traveled across the lands fighting Their greatest warriors until he came across a battle between the avarosian and the winters claw. He smirked as he charged into battle eager to destroy both sides. He was only interrupted when Olaf threw an axe at him. The two locked eyes and charged at each other. Both fueled by rage and determination they battled until no one was left on the snowy fields. They only stopped when Sejuani arrived throwing a true ice bola at Marik. He was struck by it and held in place. Enraged he broke free and struck his hammer down on the ground, leveling the entire surrounding area. Sejuani, impressed by his by his desire to be strongest, she offered him a place at her side. Refusing this he made her a different offer. He would join her and offer her his conquered land only if the stood as equals. They both agreed and the Winters claw grew ever stronger

Passive: Unyielding rage Marik reflects the damage from all basic attacks and on hit effects as magic damage rates 10%/20%/30% He also receives 2% increased healing and regen from all sources per each missing 1% health Q: Furious Charge Marik charges forward dealing physical damage to whoever he hits first and 75% to any one after and he empowers his Warhammer dealing a percent of their health as magic damage for the next auto attack. 45/85/150/240- 5%/6%/7%/8% W: War Domain Passive:gains 10%/14%18%/20% bonus armor and magic resist Marik raises his Warhammer and enters a rage that summons an area covered in a blizzard. The blizzard area deals initial magic damage when activated and enemy champions are slowed while allies are given a speed buff while in the area. While Marik is in the area he gains a shield equal to a percentage of his maximum health. Shield 60/135/245/300+ 7%/8%/9%/10% damage: 40/80/150/230 E: Frozen Gale Marik swings his Warhammer creating a shockwave that travels in vertical line knocking all enemy champions to the side and slowing for 1 second and dealing magic damage. 50/90/150/260 R: Earth Breaker Marik enters a fury and strikes the ground with his Warhammer damaging all enemies in a cone. Enemies in a closer radius are knocked up and stunned for 2.5 seconds while farther enemies are only stunned for 2 seconds. This deals magic damage but runs on physical damage. 350/440/500 within the first cone and 240/300/370 in the outer cone

4 Comments

marshal the pyro3/29/2016, 5:35:23 AM1 votes

I think you have a pretty good idea but the Q needs to have a lower base if you'd like to hit for percentage of health unless he has some other shortcoming to balance out this skull-crushing damage.

marshal the pyro3/29/2016, 5:38:12 AM1 votes

The ults damage is a little scary if the base damage is what you put. I'd suggest pulling back more in line with poppy's ult or making it do damage based on how close they are.

runrunTJ3/30/2016, 4:46:09 AM1 votes

lol no