Champion Creation (In Progress) Wielding Magic and Technology, The Hextech Knight
This is my first champion concept, I had some advice and tried my best to not overload the kit with too many things. If anything I think it came out rather nicely, but that is my personal opinion. A person had said the concept is kind of like a Jarvan and a Jhin combined, a Jhinvan IV. If anything I would like some feedback and advice on how to improve this concept.
Covered head to toe in heavy armor, this unknown knight devastates the battlefield of both Noxus and Demacia with a Lance imbued with powerful magic. The only thing known about this unknown knight is that it is a she, and a noble from Demacia! "Little Demacian, so proud of your kingdom, all high and mighty, and arrogant!" - The Last Words a Demacian soldier heard.
Health 553- 1769 Regen 10- 23 Mana 310- 1200 Mana Regen 8-19 Melee- 175 Attack Damage 60- 115 Attack Speed 0.625(+0%- 22%) Armor 24- 74 Magic Resist 30- 45 Movement Speed 325
Passive: Mana Bullet (Getting Reworked) Gist of mana bullet, certain abilities REQUIRE a mana bullet to be cast, those abilities do bonus magic damage Maximum amount of bullets: 6 You start with a full bar in the beginning of the game (so you won't be forced to get W)
Q GunLance Tapping Q: Thrusts the lance in a targeted direction knocking back all foes towards that direction. Charging Q: (REQUIRES mana bullet) Fires a piercing shot in the same targeted direction, dealing damage in a straight line. Consumes 1 mana bullet. Applies a slow debuff to oneself but allows one to move, charging too long will cancel the skill and refund some of the mana, mana bullet will still be consumed. (Like Xerath!) Removed: Second cast Added: Now given the choice whether to thrust or to shoot ;D Slow debuff to oneself and refundable mana, mana bullet not included.
W Active Reload Upon activating this ability, slams the lance on the ground dealing physical damage around the champion and reloads 1 bullet. Passive- Every 10 seconds reload a mana bullet Removed: AoE Slow and enhanced mana bullet.
E LanceCharge First cast- (REQUIRES mana bullet) Fires in the opposite direction of the targeted location, does a short dash toward targeted direction. Upon colliding with enemy unit, the champion's dash stops abruptly. Consumes 1 mana bullet. Second cast- (REQUIRES mana bullet) Casting this ability again will allow another LanceCharge. About 3 seconds before this ability goes on CD (Like Renekton!) Consumes 1 mana bullet. Removed: Single Target Knockup
R LanceDrive Consumes all available mana bullets (REQUIRES at least three mana bullets, picking up your lance will not refill it) and hurls the lance at a targeted location, upon reaching the destination or colliding with an enemy champion it'll stop and explode dealing AoE magic damage. Upon using this ability, the champion gains a buff and a debuff until the lance is returned to the champion. Lance can be returned after picking it up with right click, or reactiviting ult after a certain amount of time, or when the champion dies. The champion's original abilities can not be activated. New abilities are gained. The passive mana bullet is no longer active. New passive gained. The champion's attack range is decreased to 125. Movement speed base is increased to 345 Attack speed is increased. Attack damage is decreased.
Passive: Final Stand- Upon taking damage that reduces health below 10% gain instant stacks of final moment. Changed: 20% -> 10% (Might go lower?) Added: There will be a CD for this passive.
Q The next auto is imbued with magic power dealing magic damage, when final moment is fully stacked this ability (?)
W Active- Increases attack speed that decays over time. When final moment is fully stacked this ability (?) Passive- Every auto builds final blow stacks.
E Dashes towards targeted direction, upon collision with an enemy champion deals magic damage. When final moment is fully stacked this ability (?)
Note, has a longer reach than LanceCharge but no double cast. Removed: Slow, gotta work for that booty.