[Concept]Champion Point Values
I had an idea today, why aren't Champion Point Values based on the difficulty of the champion? Wouldn't a champion that's harder to play require more time to improve your mechanics? For example,
would probably take longer to get comfortable with than lets say...
? At level 5, if the difficulty was different, you may not be able to say you're equally skilled with each. Maybe I'm overthinking this but I think it may help players feel like they're really at that champion level and would make the champion point system more unique.
Thoughts? Ideas? Haters?
4Lyfe
, I'm at level 4, but I feel like I belong in level 1, maybe 2? It's an example, I don't feel very skilled with the champions mechanics, yet I'm nearly capped? But maybe some of us want to feel progress with a progressive system, it's almost too easy as it is anyway.