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They should seperate Lamb and Wolf as two seperate characters? The dream duo as their own Entity.

Greyfox100··4 votes·3,459 views

I think it would be a great idea having lamb with her q, e and duo attacks like lambs e and wolf uses his q to charge bite as he does in lambs e The attacks would be amazing. Input to make this happen would be great.

27 Comments

SEKAI4 votes

Kindred should remain as 1 champ. Their theme is that they're both 2 and 1 at the same time.

Their gameplay problem exists in that it over emphasise on Lamb and treats Wolf as a glorified attack animation. Fix that, fix the champ.

They should not be 2 separate entities (assuming I'm reading right in that you're saying that the 2 should be separated into 2 champs).

Tegash1 votes

Yeah, they should be a transforming champion imo. Separating them into 2 could be interesting, but it would force a double jungle meta for them and them alone which could be a problem.

The Ecdysiast3 votes

Kindred should always have been either a transformation (in this case technically swapping, like old Quinn) champion or just two champions. The fact wolf has no limbs... or stomach... or any real impact on the abilities undermines the idea that he chases enemies.

BLACK REALM GOD2 votes

{quoted}

Kindred should always have been either a transformation (in this case technically swapping, like old Quinn) champion or just two champions. The fact wolf has no limbs... or stomach... or any real impact on the abilities undermines the idea that he chases enemies.

lamb is metaphorical allegory brought to life. lamb and wolf are the story of life and death. she's not a real person.

The Ecdysiast5 votes

[{quoted}](name=BLACK REALM GOD,realm=NA,application-id=A8FQeEA8,discussion-id=r5WVArNA,comment-id=00010000,timestamp=2018-10-27T07:48:58.297+0000)

lamb is metaphorical allegory brought to life. lamb and wolf are the story of life and death. she's not a real person.

That's... not exactly right. They are ONLY a symbol of death. They are League's Grim Reaper, not life and death. In fact their current ultimate very strictly undermines their theme with the fact it saves enemies.

BLACK REALM GOD2 votes

{quoted}

That's... not exactly right. They are ONLY a symbol of death. They are League's Grim Reaper, not life and death. In fact their current ultimate very strictly undermines their theme with the fact it saves enemies.

well... so to speak the point of the R isnt that it saves people, but that it's meant to control when people die. which is why i was super annoyed that they made it so lamb had to be standing in the circle. the original version where lamb could place it where she wanted was way better thematically.

lamb's r is the equivalent of the event where a person suffers what we would imagine to be a fatal wound, but somehow miraculously lives because it's "not their time"

The Ecdysiast1 votes

[{quoted}](name=BLACK REALM GOD,realm=NA,application-id=A8FQeEA8,discussion-id=r5WVArNA,comment-id=0001000000000000,timestamp=2018-10-27T08:12:35.670+0000)

well... so to speak the point of the R isnt that it saves people, but that it's meant to control when people die. which is why i was super annoyed that they made it so lamb had to be standing in the circle. the original version where lamb could place it where she wanted was way better thematically.

lamb's r is the equivalent of the event where a person suffers what we would imagine to be a fatal wound, but somehow miraculously lives because it's "not their time"

I'm not a fan of the idea that people have "a time" and must die then. It was really stupid in Final Destination, and it's really stupid anywhere else.

Chembaron Yamada2 votes

You might not like it, but in the end Kindred are the Grim Reaper of League of Legends and ever since the Grim Reaper was a thing in folklore, there were stories in which said one spared someones life because of this whole "it isn't their time yet" thing.

Implementing this in Kindred makes sense.

The Ecdysiast1 votes

{quoted}

You might not like it, but in the end Kindred are the Grim Reaper of League of Legends and ever since the Grim Reaper was a thing in folklore, there were stories in which said one spared someones life because of this whole "it isn't their time yet" thing.

Implementing this in Kindred makes sense.

Sparing a life is not saving a life. And it's likely false to assume Kindred is the actual Grim Reaper. Seeing as everyone in the game is a real being.

The story of Kindred being a tall man with dark hair may be true, but if it is then he was a deranged lunatic with multiple personalities who killed himself and now roams around as a spirit calling himself Death.

To go so far as to claim Kindred is a metaphor, not real, is to undermine the existence of any and all spirits and spiritual powers in the game.

Chembaron Yamada1 votes

It can be that Kindred were a lunatic with multiple personalities, but it is very possible that Kindred are a personification of death to some extend even with spirits.

Janna is a spirit and people pray to her as a goddess of the wind. She exists because people believe in her and they are attributing her control over the wind and therefore she has that. To some extend, Janna can be seen as a personification of the wind itself with her free reign over it.

Same can apply here. The backstory can be true, but it can as well just be a folks tale about their origin. And because people believe in Kindred as death itself, they have control over life and death.

Just because I see Kindred as the Grim Reaper of League of Legends does not mean that I doubt their existence.

BLACK REALM GOD1 votes

{quoted}

I'm not a fan of the idea that people have "a time" and must die then. It was really stupid in Final Destination, and it's really stupid anywhere else.

it might be stupid, but that's what the R does.

Sillae2 votes

{quoted}

I'm not a fan of the idea that people have "a time" and must die then. It was really stupid in Final Destination, and it's really stupid anywhere else.

It's a game, it's not like they're actually trying to tell us two anthropomorphized death incarnations are what determines our time of death. I don't know why you're taking it as a personal offense of some sort.

The Ecdysiast1 votes

{quoted}

It's a game, it's not like they're actually trying to tell us two anthropomorphized death incarnations are what determines our time of death. I don't know why you're taking it as a personal offense of some sort.

As I said on another thread, this whole thing about them being death actually seems completely false. No other character in the game isn't actually real in their world. So it's much more reasonable to assume they are a spirit with a warped idea of their purpose.

It'd be like calling Kalista the actual embodiment of vengeance, rather than a vengeful spirit.

Even in Kindred's story, she didn't take any particular actions to save the woman she later kills. She simply didn't kill her. Any madman on the side of the road could've done so, too.

Sillae2 votes

{quoted}

As I said on another thread, this whole thing about them being death actually seems completely false. No other character in the game isn't actually real in their world. So it's much more reasonable to assume they are a spirit with a warped idea of their purpose.

It'd be like calling Kalista the actual embodiment of vengeance, rather than a vengeful spirit.

Even in Kindred's story, she didn't take any particular actions to save the woman she later kills. She simply didn't kill her. Any madman on the side of the road could've done so, too.

.. Uhm.. Lamb is the girl. Kindred is both of them.

And being an incarnation of death doesn't mean they aren't real, I don't know why you associate incarnations with nonexistence, considering Pantheon is an incarnation of the Aspect of War, which completely took over who he once was. If you're confused about the definition of incarnation, which I kind of think you are, to be honest, I'm more than happy to give it.

in·car·na·tion /ˌinkärˈnāSH(ə)n/Submit noun 1. a person who embodies in the flesh a deity, spirit, or abstract quality.

Kindred embodies death, in Valoran, and according to their lore page, and have existed for as long as people have known death. They don't have to actually be death to be an incarnation, that's like saying since Pantheon isn't a literal war itself, he can't be the Aspect of War.

The Ecdysiast1 votes

{quoted}

.. Uhm.. Lamb is the girl. Kindred is both of them.

And being an incarnation of death doesn't mean they aren't real, I don't know why you associate incarnations with nonexistence, considering Pantheon is an incarnation of the Aspect of War, which completely took over who he once was. If you're confused about the definition of incarnation, which I kind of think you are, to be honest, I'm more than happy to give it.

in·car·na·tion /ˌinkärˈnāSH(ə)n/Submit noun 1. a person who embodies in the flesh a deity, spirit, or abstract quality.

Kindred embodies death, in Valoran, and according to their lore page, and have existed for as long as people have known death. They don't have to actually be death to be an incarnation, that's like saying since Pantheon isn't a literal war itself, he can't be the Aspect of War.

When I said "her" I was referring to Magga, the girl Kindred specifically didn't kill and whom it later eludes was shot on stage. We were talking about them being a symbol, not the literal incarnation.

In fact, the story in the video narrated by they themselves is that there was a man who cut himself in half. We cannot dispute that as Runeterran mythology because it is Lamb speaking.

What is written as if it were embellished myth is their bio. It seems much more like these two spirits know of the myth and claim to be the subject of it. Because rather than actually do what the story claims they represent, they straight up murder people with an actual bow and actual teeth. Any murderer can claim to be the almighty decider when the decision is only between two methods of death. And the part about the spirits in the Shadow Isles inevitably succumbing to them is a flat out lie, as we know of several immortal spirits.

Sillae2 votes

{quoted}

When I said "her" I was referring to Magga, the girl Kindred specifically didn't kill and whom it later eludes was shot on stage. We were talking about them being a symbol, not the literal incarnation.

In fact, the story in the video narrated by they themselves is that there was a man who cut himself in half. We cannot dispute that as Runeterran mythology because it is Lamb speaking.

What is written as if it were embellished myth is their bio. It seems much more like these two spirits know of the myth and claim to be the subject of it. Because rather than actually do what the story claims they represent, they straight up murder people with an actual bow and actual teeth. Any murderer can claim to be the almighty decider when the decision is only between two methods of death. And the part about the spirits in the Shadow Isles inevitably succumbing to them is a flat out lie, as we know of several immortal spirits.

Again, it appears we have crossed wires. I was not referring to "her" in the quote, but rather, "she."

{quoted}

As I said on another thread, this whole thing about them being death actually seems completely false. No other character in the game isn't actually real in their world. So it's much more reasonable to assume they are a spirit with a warped idea of their purpose.

It'd be like calling Kalista the actual embodiment of vengeance, rather than a vengeful spirit.

Even in Kindred's story, she didn't take any particular actions to save the woman she later kills. She simply didn't kill her. Any madman on the side of the road could've done so, too.

You referred to Kindred as a she, but I digress.

"And the part about the spirits in the Shadow Isles inevitably succumbing to them is a flat out lie, as we know of several immortal spirits."

Everything is immortal until proven otherwise, just because they haven't died yet doesn't mean they never will.

From what I read, Kindred knows who is going to die, and simply offers an easy way out (Lamb's arrow) or those who run receive Wolf's teeth. It's really no different from legends of the Grim Reaper who offers respite to those who accept him or harvests their souls with his scythe should they reject death.

Though you are, of course, free to your own interpretation.

FlameHalbrdOkido1 votes

{quoted}

Kindred should always have been either a transformation (in this case technically swapping, like old Quinn) champion or just two champions. The fact wolf has no limbs... or stomach... or any real impact on the abilities undermines the idea that he chases enemies.

Riot has shown they know how to do a good duo champ now: Nunu and Willump, this gives Kindred hope

So we should take the same approach when thinking about Kindred i think thats the best way to do it.

Part of their problem is their passive, it may be inherently flawed and in need of an entire overhaul. One person had the idea that instead of poaching enemy jg camps that the marks are limited to champions (still might be a bad idea, but might as well post it). When Lamb Marks a target Wolf starts gaining Impatience as a personal resource as time goes by. If the Targeted champion still hasn't died by a certain amount of time Wolf's Patience max's out and control of Lamb switches to Wolf (Its like Gnar's rage). Wolf has his own abilities and gains tons of MS towards the enemy champ and has Sight of them no matter what, but he can't see anything else. (I forgot who posted this concept but it was well done and fully fleshed out) any ways again their whole passive may need to be redone

Q - keep the same this is Lambs ability, (like Willump)

W - change to Wolfs OWN ability Change his W so its HIM that u control the movement and attack of and do what ever u want with the ability, but it should be Wolf doing his own thing PASSIVE: As Kindred move and attack, they build up to 100 stacks of Hunter's Vigor. At full stacks, Lamb's next basic attack restores up to 32 − 100 (based on level) health, based on Kindred's missing health. Wolf's next basic attack increased the restored health by 150%

ACTIVE: Wolf and Lamb dash to the target location and Wolf claims the surrounding area as his territory for the next 8.5 seconds, lamb becomes an untargetable companion during the dash. Wolf can basic attack enemies within the area and gains MS towards the edges. Wolf's basic attacks deal magic damage and scale with 25% bonus attack speed. Against monsters, Wolf deals 50% increased damage and his attacks slow his target by 50% for 2 seconds. Lamb autonomously attacks enemies within the area, prioritizing Wolf's attack target. Recasting W will cause Wolf to deals AoE in a 180 cone on a 2 sec CD that deals 80% AD.

E - Combo attack. Who ever controls this ability is dependent on the opponents reaction Just like their theme is supposed to be. Basically it can kinda work the same. 1st Cast: Wolf howls sending out an AoE that marks any target in range (just mark) 2nd cast: Lamb shoots long range thin arrow applying a 2nd mark (low dmg) The next instance of damage (from Wolf or Lamb) applies a 3rd mark and starts the Hunt Satisfying Wolf (meaning he won't take action, its effectively lambs turn). The target is Hunted for the next 8 sec, reduced by 1 second each time the target damages Kindred or remains within 800 units of the cast location. If the target leaves the area Wolf Starts the Prowl gaining MS towards the Marked target and maybe some other stuff like AS on the marked target for 8 sec. For every sec the marked Target stays within range the reduce Wolfs Prowl time by 1 sec.

idk their ult can stay the same thats them effectively working together

So we have 1 solo abilities and 2 combos

The Ecdysiast1 votes

{quoted}

Riot has shown they know how to do a good duo champ now: Nunu and Willump, this gives Kindred hope

So we should take the same approach when thinking about Kindred i think thats the best way to do it.

Part of their problem is their passive, it may be inherently flawed and in need of an entire overhaul. One person had the idea that instead of poaching enemy jg camps that the marks are limited to champions (still might be a bad idea, but might as well post it). When Lamb Marks a target Wolf starts gaining Impatience as a personal resource as time goes by. If the Targeted champion still hasn't died by a certain amount of time Wolf's Patience max's out and control of Lamb switches to Wolf (Its like Gnar's rage). Wolf has his own abilities and gains tons of MS towards the enemy champ and has Sight of them no matter what, but he can't see anything else. (I forgot who posted this concept but it was well done and fully fleshed out) any ways again their whole passive may need to be redone

Q - keep the same this is Lambs ability, (like Willump)

W - change to Wolfs OWN ability Change his W so its HIM that u control the movement and attack of and do what ever u want with the ability, but it should be Wolf doing his own thing PASSIVE: As Kindred move and attack, they build up to 100 stacks of Hunter's Vigor. At full stacks, Lamb's next basic attack restores up to 32 − 100 (based on level) health, based on Kindred's missing health. Wolf's next basic attack increased the restored health by 150%

ACTIVE: Wolf and Lamb dash to the target location and Wolf claims the surrounding area as his territory for the next 8.5 seconds, lamb becomes an untargetable companion during the dash. Wolf can basic attack enemies within the area and gains MS towards the edges. Wolf's basic attacks deal magic damage and scale with 25% bonus attack speed. Against monsters, Wolf deals 50% increased damage and his attacks slow his target by 50% for 2 seconds. Lamb autonomously attacks enemies within the area, prioritizing Wolf's attack target. Recasting W will cause Wolf to deals AoE in a 180 cone on a 2 sec CD that deals 80% AD.

E - Combo attack. Who ever controls this ability is dependent on the opponents reaction Just like their theme is supposed to be. Basically it can kinda work the same. 1st Cast: Wolf howls sending out an AoE that marks any target in range (just mark) 2nd cast: Lamb shoots long range thin arrow applying a 2nd mark (low dmg) The next instance of damage (from Wolf or Lamb) applies a 3rd mark and starts the Hunt Satisfying Wolf (meaning he won't take action, its effectively lambs turn). The target is Hunted for the next 8 sec, reduced by 1 second each time the target damages Kindred or remains within 800 units of the cast location. If the target leaves the area Wolf Starts the Prowl gaining MS towards the Marked target and maybe some other stuff like AS on the marked target for 8 sec. For every sec the marked Target stays within range the reduce Wolfs Prowl time by 1 sec.

idk their ult can stay the same thats them effectively working together

So we have 1 solo abilities and 2 combos

Nunu isn't really a duo champion. It's a person riding a mount. Same as Sejuani. The boar headbutts, she flails. Simple. Likewise, Willump does more of the abilities, and with the new design wouldn't even need Nunu since he has extra arms to throw snowballs during any animation, but they went for that anyway.

The problem with Kindred is that Lamb doesn't ride Wolf like Nunu and Sejuani. And what you're suggesting is just a constricted transformation champ. It'd be better if they just swapped out. It could be similar to old Quinn, but, ya know, with abilities that actually work.

FlameHalbrdOkido1 votes

{quoted}

Nunu isn't really a duo champion. It's a person riding a mount. Same as Sejuani. The boar headbutts, she flails. Simple. Likewise, Willump does more of the abilities, and with the new design wouldn't even need Nunu since he has extra arms to throw snowballs during any animation, but they went for that anyway.

ok sure Nunu rides Willump, but i'd like to say that theres more teamwork between Nunu and Willump than u give them credity for. And same for Sejuani and Bristle, cause Bristle is also her passive shield. Also for Nunu and Willump, im not sure why W isn't a duo ability like E is. Didn't Willump give Nunu the ability to use Snow magic? Its more of a simple use of words than anything, but why didn't they say Nunu conjures a snowball that Willump rolls? That way its Q-Willump/W,E,R-Combo.

But basically ur saying that even with Nunu and Willump a true duo-in-one champ still doesn't exist?

The problem with Kindred is that Lamb doesn't ride Wolf like Nunu and Sejuani. And what you're suggesting is just a constricted transformation champ. It'd be better if they just swapped out. It could be similar to old Quinn, but, ya know, with abilities that actually work.

ok perhaps I still failed at making a true duo champ. But part of Kindred's WHOLE nich is being two parts that are always together, and that they are equals. A transformation/swap betrays that theme. And worse making it like the old Quinn really isn't the way to go at all, a big reason why they changed the old Quinn was because itemization was tricky for a marksman champ that became melee, so I really think something like the evolution of a champion like Nunu and Willump is the way to go where theres possibly one solo ability and then 3 combo abilities.

The Ecdysiast1 votes

{quoted}

ok sure Nunu rides Willump, but i'd like to say that theres more teamwork between Nunu and Willump than u give them credity for. And same for Sejuani and Bristle, cause Bristle is also her passive shield. Also for Nunu and Willump, im not sure why W isn't a duo ability like E is. Didn't Willump give Nunu the ability to use Snow magic? Its more of a simple use of words than anything, but why didn't they say Nunu conjures a snowball that Willump rolls? That way its Q-Willump/W,E,R-Combo.

But basically ur saying that even with Nunu and Willump a true duo-in-one champ still doesn't exist?

ok perhaps I still failed at making a true duo champ. But part of Kindred's WHOLE nich is being two parts that are always together, and that they are equals. A transformation/swap betrays that theme. And worse making it like the old Quinn really isn't the way to go at all, a big reason why they changed the old Quinn was because itemization was tricky for a marksman champ that became melee, so I really think something like the evolution of a champion like Nunu and Willump is the way to go where theres possibly one solo ability and then 3 combo abilities.

There isn't more teamwork between them than I give them credit for. Nunu only does anything during the E. Every thing else is Willump.

As for Kindred, transformation wouldn't betray them always being together. It'd just be a way to solve the issue of them being two units. But in fact, their differences are an important part of their theme. Lamb represents an accepted death while Wolf represents a death you try to run from. So they act quite differently.

If anything, it could be rather similar to how Greymane works in HoTS.

FlameHalbrdOkido1 votes

{quoted}

There isn't more teamwork between them than I give them credit for. Nunu only does anything during the E. Every thing else is Willump.

thats what im saying Nunu should be the one conjuring the Snowball that Willump rolls. If that were the case what would u think? (IK its besides the point and we can stop talking about it if u feel like it)

As for Kindred, transformation wouldn't betray them always being together. It'd just be a way to solve the issue of them being two units. But in fact, their differences are an important part of their theme. Lamb represents an accepted death while Wolf represents a death you try to run from. So they act quite differently.

If anything, it could be rather similar to how Greymane works in HoTS.

I feel that the transformation would betray their initial portrayal, part of their theme is "Never one without the other." Additionally if Riot wanted to make a switching transformation then they would have, but that wasn't the intention with Kindred then intention was to have both of them active in the game play and near all time. And you don't have to solve the issue of there being 2 units with a transformation. There are more options: you can have the hit box change units during a special animation in which they are close together, or where one of them rises above the other or you can keep the hit box on one of them and while the other is active they become targetable dealing damage to them either A: reduces effectiveness, or B: reduces the duration that they are active based on damage dealt.

I kinda like and don't like Greymane, the Worgen form is limited to jumping in and lacks depth, idk. I do however like the idea of changing forms of attack with abilities mid fight.

I wouldn't mind different abilities causing Wolf and Lamb to switch, but both of them should remain at the other's side being either a passive or active participant. Their differences are indeed an important part of their theme u are correct, no arguing there, but that doesn't mean that only one can be on the map at a time

u can ignore this last part if u want, but i think its a good example

here's an example of a duo unit champ i made https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/8sMMLsJr-champ-concept-true-tag-team-champs-selidia-and-rephidium-the-ascendantos-amnesia

The Ecdysiast1 votes

{quoted}

thats what im saying Nunu should be the one conjuring the Snowball that Willump rolls. If that were the case what would u think? (IK its besides the point and we can stop talking about it if u feel like it)

I feel that the transformation would betray their initial portrayal, part of their theme is "Never one without the other." Additionally if Riot wanted to make a switching transformation then they would have, but that wasn't the intention with Kindred then intention was to have both of them active in the game play and near all time. And you don't have to solve the issue of there being 2 units with a transformation. There are more options: you can have the hit box change units during a special animation in which they are close together, or where one of them rises above the other or you can keep the hit box on one of them and while the other is active they become targetable dealing damage to them either A: reduces effectiveness, or B: reduces the duration that they are active based on damage dealt.

I kinda like and don't like Greymane, the Worgen form is limited to jumping in and lacks depth, idk. I do however like the idea of changing forms of attack with abilities mid fight.

I wouldn't mind different abilities causing Wolf and Lamb to switch, but both of them should remain at the other's side being either a passive or active participant. Their differences are indeed an important part of their theme u are correct, no arguing there, but that doesn't mean that only one can be on the map at a time

u can ignore this last part if u want, but i think its a good example

here's an example of a duo unit champ i made https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/8sMMLsJr-champ-concept-true-tag-team-champs-selidia-and-rephidium-the-ascendantos-amnesia

It's not like Nunu really did anything before either. But the fact swings during the autos even though he doesn't hit, and he does throw the snowballs, and he actually talks a lot, are all pretty good for them.

Back to Kindred, think about it like Xayah and Rakan. They're supposedly always together too, but are two separate champions. Kindred being a "transformation" champ that switches could still work.

Actually, what I was imagining is that Lamb remains how she currently is, minus the ultimate--- with wolf's head or just his mask floating around her. And when they transform, you become Wolf with Lamb's mask floating nearby. That way they're still always both on the screen, but don't betray game balance by being two units.

FlameHalbrdOkido1 votes

{quoted}

Back to Kindred, think about it like Xayah and Rakan. They're supposedly always together too, but are two separate champions. Kindred being a "transformation" champ that switches could still work.

Actually, what I was imagining is that Lamb remains how she currently is, minus the ultimate--- with wolf's head or just his mask floating around her. And when they transform, you become Wolf with Lamb's mask floating nearby. That way they're still always both on the screen, but don't betray game balance by being two units.

ok so one still participates when its the other's turn?

FlameHalbrdOkido1 votes

{quoted}

dude/dudette

i think i cracked it! Enemies should be able to choose which version of Kindred they face just like in the lore, i think this is vital to how the form switching works and I think the less dominant one becoming a floating head is FINE, because in the Lore when either Lamb or Wolf is Hunting the other patiently (or in Wolf's case impatiently) waits their turn unless their quarry changes their mind then they switch no problem and lets the other do the hunting. So it makes sense that when one is active the other is chilling in game as a floating spirit nearby.

Because enemies choose instead of Kindred it should be their passive

It can be called Acceptance/Denial Kindred should have an inner and outer radius, kinda like a giant Darius Q. Inner: 800/Outer 1200+(maybe global for marked targets) Kindred would have abilities meant just for Wolf and abilities meant just for Lamb. The exact # is up for debate. But upon damaging or marking an enemy when that enemy spends enough time within the inner radius Lamb becomes the dominant one and her abilities are used. When the enemy spends too much time in the outer radius Wolf would start getting anxious for a chase and then ultimately his abilities would be unlocked (kinda like Rage generation?). This passive would prioritize champions with the Mark of Kindred and the rate at which Lamb or Wolf switches dominance would probably be faster on Marked champions.

The trick when playing against them is to know when to engage and when to disengage causing them to switch up roles when the Kindred player doesnt want to, or not allowing them to get into a certain pattern on one form. Perhaps they can keep their stacking nature. Damaging champs with either Lamb or Wolf builds stacks like Kayn and the more time u spend in one form the more stacks u get. Upon exiting combat or switching forms u consume the stacks buffing ur abilities every 10 stack or so.

All other infinite stacking champs that stack dmg (since Bard's main purpose isn't damage) have to interact with other champs in lane, and don't have to kill champs to get strong thats how they are balanced without making them have to kill enemy champs/enemy jg camps to get stronger since that is very feast/famine, Kindred should be similar.

Bothkinds2 votes

Maybe just turn it into a transformation similar to how kayne changes. One factor dominated by wolf - aggressive damage - the other by lamb who gets a utility slow buff and a bigger heal chunk. Or maybe lamb denies the heal to enemy players on the platform.

Psyrix2 votes

What Kindred needs to solidify their aspect of two entities in one is to give Wolf more agency/more impact. Mounting Dread could be reworked to be a skillshot. Either:

  1. have Wolf lunge out as a projectile, lightly damaging, marking and slowing the enemy, then have the same E system of Lamb attacking twice more to consume the mark, then have Wolf consume the enemy. Maybe have him completely wrap around the enemy for the animation of dealing damage. Tempted to add a blind/nearsight debuff for like 0.5 secs. but feel that might be too much.

  2. Have Mounting Dread work as it currently does, but the last proc of the mark allows the E to be reactivated, when reactivated throws out Wolf as a skillshot, allowing him to move further away from Lamb. If he hits an enemy deals damage and or slows... if ground casted positions wolf further, allowing him to use the W further away from Lamb.

Animation-wise, The ult seems soooo much more lamb oriented then Wolf... maybe have a small version of him circle the boundaries of the ult circle.... also maybe give them back the ability to choose where they cast it?

DrCyanide1 votes

Honestly, Ivern and Daisy are a better duo champion than Kindred. Ivern doesn't feel complete without Daisy at his side, and Daisy doesn't feel complete without Ivern, yet neither feels worthless on their own.

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