The Ionian Mentalist [Champ Concept]
I was wondering if I could get feedback on a champion idea I had, not that Riot would consider it or anything, just to see if it would be something people would play. I guess for my own personal reasons.
So this champion would pretty much have to be a support, for the simple reason that none of his skills are particularly damaging or rely on any sort of an ap ratio to work. He'd basically work by twisting the skills of enemy champions so that they do weird stuff that they aren't really supposed to do.
Skill Rundown
Passive Martyr: Takes x% of all damage shielded and 1.5x all direct damage taken without the use of skills to offset damage.
TLDR If he/she shields another champion from skills he takes a certain percentage of the damage he shields for and if he takes direct damage from skills without using a skill of his own to intercept the damage he/she takes extra damage.
Q Friendly Fire: If casted on enemy champion causes next skill casted to deal damage to any and all allied minions or champions hit by skill. Effect expires after x seconds.
TLDR If an enemy casts a skill from the backline it will deal damage to all enemies it comes into contact with. What percentage of the damage is taken scales up with the level of the skill. Level 5 gives 1.5x damage. Careful with that tibbers, Annie.
W Saving Grace:Shields ally from the effects and damage of all skills landed on the targeted ally for x (always less than 1) seconds.
TLDR A tad like Kayle's ultimate, but less noticeable due to the extremely short duration. Could potentially turn a fight though.
E ** Magician's Greed**: Is cast on allied minion or champion. The next skill landed on that champion will cost 2x mana, energy or health and give x% of the modified mana/energy/health cost as mana (in the case of mana) or health (in the case of health and energy) to the target.
TLDR I.e It's kinda a heal if it drains energy and acts like a spellshield if it drains mana, but drains the enemy's resources. I think it'd be unfair to make it shield damage, but you can tell me what you think.
R Stitch in Time:Places all the skills of targeted enemy champion on cooldown for x seconds or removes cooldown of all non-ultimate skills on allied champion. If cast on allied champion reduces ultimate cooldown by 10 seconds.
My Thoughts
I think this'd be great on a support. It does seem a little broken I admit, but this champion would basically have no viability on its own whatsoever. it absolutely NEEDS a team surrounding it in order to do anything of note. I don't know if this champ should be squishy or not, but the Q would be great in lane to cast on a support with a hooking or binding skill as he'd need to leave the cover of his own minions to hook the carry, the W would be great to cast on an allied assassin or adc in a teamfight to give them the time to land that one last autoattack or skill without being cced, the R would be great early game for champs with high skill costs and the R would be excellent to cast on an enemy assassin or allied assassin/mage in a teamfight. If caught out this champion has no chance of lving, and the ablities shouldn't be too spammable or anything like that. This support will not be a support per se during the laning phase, and would be a bit of a burden on any adc he happened to lane with as he has no real offensive spells of his own.
Thanks for reading this far. Please resist the urge to dismiss it out of hand, just point out the flaws you see or any tweaks that would make the champion actually practical, after all, he does seem like he'd need nerfing. If you guys like it i might even come up with a lore or something and a name for the champion. Oh and the skill names are renamable too, if you have suggestions. Thanks for reading. Comments below.