H.E.X the Failed Experiment

matrix5505·3/11/2015, 11:26:00 AM·1 votes·328 views

(this is my first champ idea, leave a comment on what you think and what i could improve upon)

WARNING this is a first draft of the character as i have not finalised his stats or the scaling of his skills, this is a test to see what people think of my champion any ideas are appreciated. :)

Firstly this is a gameplay view of what I would envision H.E.X to be and work like in the rift. I am still mostly unsure of how his backstory and lore would workout.

Role: Tank/Fighter

Appearance: H.E.X would be a fairly tall, tanned man, his body would be covered in Pieces of armour and implants. The Implants would mostly consist of tubes extending from his shoulders/hips and connect toward his arms and legs (think bane) the tubes would contain liquid which we could presume to be part of what gives him his strength. The armour he wears would cover most of his body, while revealing parts such as the arms, torso and possibly his hair and would look fairly high tech, yet look worn out and beat up at some parts from his escape (look to experimental lore) he could also possibly be wearing some simple clothing underneath the armour that could be incorporated in his design. I kinda envision him wearing a face mask that would slightly resemble a typical gas-mask but more flat and possibly containing a crack which reveals an area of his face. The most noticeable parts of him would be his arms and legs. one of his arms would be completely replaced with a machine which would slightly resemble the Samus arm canon but me much larger and have a less clean cut design. The canon would actually contain a metal hook-shot type projectile which is worked into his kit . his other hand would be a claw type metal weapon which he holds.

okay onto the kit

Passive (innate) Back-lash: when damaged for a certain amount of damage H.E.X will receive a stack of Back-lash which makes his next basic attack deal extra damage and heal H.E.X for a percentage of damage dealt. Possible effects: Ability could apply a small possibly stacking slow Ability could cause increased damage if target is running away alternatively it could make H.E.X do a small leap to the target if they are facing away from him Ability could deal small % max or current health to target

Q-Arcane overdrive (long/medium cool-down): first cast- H.E.X overcharges his shields to absorb all in incoming damage for a short period of time or until it exceeds a thresh-hold, this will give him a scaling damage reduction bonus (AD/AP) Second cast- H.E.X releases the damage he has taken in form of a skill shot which passes through all units, it would deal damage depending on how much damage he has taken during the duration of the skill (% amount of damage taken) if the damage exceeds the thresh-hold the ability goes on cool-down and H.E.X loses the buff. Possible effects: if no damage is taken before the second cast it could cause the projectile to slow but not deal damage if the skill-shot passes through multiple enemies it could lose damage per enemy hit if the damage exceeds the thresh-hold H.E.X could deal a small amount of aoe damage

W- RA93 virus (medium cooldown) passive: H.E.X gains a small armour (possibly mr) bonus Active: H.E.X taunts all champions near him in a medium aoe field around himself for an increasing amount of time (short since its an aoe taunt) Possible effects: Ability could double the passive bonus gained from the ability Ability could lower the armour/MR for enemies hit Ability could buff allies in some way (small AS increase or small armour/MR increase)

E- High ride (long cooldown) first cast-H.E.X shoots his grapple towards a target area, it would then attach to target or terrain (prioritises enemy champs) it would not damage the enemy but apply a fairly heavy slow as you level it up, the grapple would tether to them and break within a fairly long range. Second cast- H.E.X pulls himself towards the grapple, landing area would be decided by a few things which are

  1. H.E.X goes farther the closer he is to the grapple (probably uses some form of jump once he reaches a certain range) 2.where he recasts the ability from, meaning that if he were to recast it to the left of his grapple, he would land to the right of where the grapple was
  2. if it hits a champ he will go just a little bit over the champ and behind it. (first two do not apply) (this would probably need an indicator showing where he will land for clarity) no "possible effects" I am happy with this ability (if it seems to overloaded send me a message and i will think of either an alternative ability Q.Q or a way to tone it down)

R- 0V3RK1LL Active- after a slight charge (with an indicator showing everyone where it will hit) he will lunge forward with a super charged grapple (think of Jarvan Q type windup) this would deal damage based of opponent missing % health. possible effects the damage could increase with your maximum/missing health this is a little radical but maybe if H.E.X ults while he is using his second cast of E he would charge to the landing area at a greatly increased speed and deal damage in an aoe crater (reduced damage from normal use) damage would probably change to set amount if he does this.

I think that he would mostly scale from AD but there might be a small AP ratio to passive (for situational builds) this would not affect it much since the damage it deals is simply added to you auto damage.

Lore (WIP): H.E.X has always had a foggy memory of his past his first memories where of waking up alone in the cold secluded testing labs of underground zaun. he grew up to the sounds of new and strange machines and the recurring feeling of some new chemical running though his veins. The lab's test where to see the correct transformation of person to weapon and H.E.X was their shining example he was at the limit of human capabilities but he had always retained the unwillingness to kill. on the verge of the final test to eliminate all memories easily maintain control over the subjects. he led all the other subjects in a final hope of freedom, in the process sacrificing his arm. now a free man he attempts to overthrow the cruel human torture norms set in zaun while fighting with the already warped and fragile of a failed experiment...

Place in league: the way i think H.E.X will fit in league would be a tank/fighter, top/jungler who would serve as someone who takes focus from the enemy team to himself and takes advantage of that as a way of dealing semi-reliable damage, he would thrive in team fights but his long cool downs would mean that he has to carefully decide when to use his skills or he will find himself being shut down

If you have any questions on him or things you think I missed out, ask them freely

i'm no artist so if someone wants to draw him based of my description feel free to (add what you feel will look best) and then post it on the thread.

based on how many people are interested in this i will possibly add things.

Share with me what you like/dislike about him and how you think i can improve for next time

Anyways thank you for reading to this point, and as always, live long and prosper.

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