Zinc: The glass engineer (A concept I made 5 years ago)
Zinc: The Glass Engineer
Attributes: Melee Hybrid Sustained Damage
Health: +++ Attack: +++++ Spells:++++++++ Difficulty:+++++
Passive: Shards of Regeneration Every 3 spell cast, Zinc summons glass shards that shoot in front of him. He gains Health and Sand back depending on how many champions he has hitten. Shards do 10% of their current health in Magic damage. Each champion hit grants you 10/20/30/40/50/60/70/80/90 Health regeneration per 5 seconds and 25 Sand regeneration per 5 seconds. Values increase every 2 levels. Zinc is also a Sand Champion. Total of 200 Sand, and doesn't regenerate. Depending on his passive. (Regenerates sand at Recall pad).
Q : Vertical Smash: Zinc summons a Glass ball from the air that does 50/75/100/125/150 damage on impact and slows enemies around the ball by 25% (Stacks multiplicatively with his W) (Ball detonates in 2 seconds). Zinc can activate Vertical Smash again to detonate and create a Glass spike terrain that does 10/15/20/25/30 Magic damage per second. (Slow effects are removed and Sharded glass remains for 5 seconds.) 0.5 AP+0.5 AD ratio for glass ball & 0.1 AP + 0.2 AD ratio for glass spikes. (Glass ball does double damage when used on a stunned champion). 13/12/11/10/9 second Cooldown. 100/95/90/85/80 Sand
W : Horizontal Aura: Zinc summons an Aura from his weapon that surrounds a certain spot for 3 seconds and every damage source that Zinc does in that aura receives a 15%/20%/25%/30%/35% slow for .5 seconds. Each spell/auto attack also counts as twice the amount for Crippling Glass and his passive. 30/27/24/21/18 second cooldown. 20/25/30/35/40 Sand
E : Crippling Glass: Every 10 Spell cast + Auto attacks Zinc can activate to stun the enemy for 1.3/1.5/1.7/1.9/2.1 seconds. and does 75/100/125/150/175 over 5 seconds in magic damage. .7 AP ratio + 1.0 AD ratio. 14/13/12/11/10 second Cooldown. 50/60/70/80/90 Sand Passive: When Zinc gets below 50 sand he goes into a rampage and gets increased 50% attack speed and gets AoE splash damage that does 50% damage around Zinc's target while regenerating 25 sand per second, until he regains above 100 sand (Zinc can't use any spells during this duration). (Tiamat applies with his passive). Zinc gains 10 Sand per Auto Attack.
R (Ultimate): Glass Jail: Zinc summons Glass bars down to the battlefield trapping people and enemies inflict themselves by 10%/15%/20% of their own damage during doing damage inside. Champions are able to break out of the glass but must break the area they're exiting out of (Champions are also able to dash over). Each 100 AP = 2.5 Percent. 5 second duration. Cooldown:110/105/100. All current sand.
Aysop Zinc - The Glass Engineer (Open for suggestions). Tell me what would need improvements and what looks wrong , and feedback would also be nice :3.