[Champion concept] Taron, The runic explorer
I will simply put my idea here, I am not good with numbers in balancing so I didn't put any of them here so here it is and I did a simple drawing to show my idea. Jungle/counter jungle/support
Taron, The runic explorer
Passive:Rune researcher: After a certain time, three runes will spawn in the enemy jungle, one for each basic ability. These runes can be upgraded 3 time each (Ult included), the first time the runes spawn, it is on the ground and requires a channel to be collected. Once one of them is collected the other disapears and will come back later. The second rune upgrade can be on the ground or on a enemy jungle camp, once the camp is defeated the rune can be collected. The third rune will always be on a enemy jungle camp. Each time Taron levels up is ultimate, the rune for his ult unlocks. The first one can require either a dragon kill or a kill or assist on an enemy champion. (Runes upgrades in appearance on him after collecting them) Leveling and ability makes the rune appear on his skin.
Q:Excavation: Taron hit the ground in front of him in a cone sending out earth spikes and he can charge this ability. When the ability is not charged the cooldown is lowered by 75%, charging it gives it more range in a linear fashion. (Taron is basicly the point of an arrow pointing towards him). Also rends the targets armor by 5% stacking 3 times. Runes:1-Adds a small slowing effect 2-The ability can go further 3-The width increases
W:Gaia's pulse:Taron can toggle the ability to emit a healing pusle coming from his healing rune embedded in his skin for him and surrounding allies,the ability heals less depending on how many people are inside it the area of effect. Runes:1-Now damages enemies for 50% of the healing power 2-Cost less mana per pulse 3-pulse are faster E:Dig it: Taron goes in the ground and takes reduce damage while moving foward, while in the ground he digs up a constant flow of runes behind him that can be picked up by anyone (enemies and allies) to boost their movement speed for a very short time, can be stacked 5 times.This ability have a very good range and can go through walls but while going through a wall there is a delay to pass it. Runes:1-The delay to go through a wall is shorter 2-More runes are digged up 3-Enemies collecting runes will be damaged but will still get the bonus movement speed
R:No place like home: Taron goes quickly back to base for 5/10/15 seconds and can recast the ability from a long range (almost half the map) to popout of the ground and knock aside enemies hit in an area of effect. Runes:1-Aoe it bigger 2-Leaves a slow area from where Taron got out 3-Becomes global
Friends: Ezreal, Teemo
Foes: Rek'sai
Jokes: ''Careful guys, I heard there's a mole in our team'' ''Have you met my daughter Molly? (Mole-y)''
Did the post pretty quick, let me know what you think! :P It's a general idea because I was tired of all the dash and 3 hit marks.