GarTavius, Soul Guardian

TrubbleCleff·1/31/2015, 1:35:43 AM·3 votes·2,153 views

First, Thank You to Keagn, Vbunnie, and Embertine for your advice for the revision .

**GarTavius, Soul Guardian

Role: support Secondary role: tank

Kit

Creep Incarnate-passive upon death, cast creep incarnate as a skill shot sending GarTavius' essence in the direction possessing first creep hit within ( x) range ( lane minion or neutral monster) can now play as creep (no increased stats and cannot activate GarTavius' abilities)If possessed host survives 8 seconds, spirit is able to repossess body as if he had not died 240 sec cd

(Q)Astral Projection**-cost 100/120/140/160/180 hp cooldown 10s/8s/6s/4s/3s casts spirit out of body cast again to possess target creep, " small" neutral monster, ally or enemy champion possessing an enemy champion cost 15hp/s

(W) Inner Strength- cost 60/70/80/90/100hp cooldown 16s/15s/14s/13s/12s radiates an aura increasing health and health regen of host and nearby allies for 3 seconds equal to 20%/25%/30%/35%/35%health 2ps/3ps/4ps/5ps/5ps health regen( doubles if below 40%) also increases MR by 5%/10%/15%/20%/25% on activation enemies are feared if possessed .5/.75/1/1.25/1.5s

(E)Undespair-cost 80hp/100hp/120hp/140/160hp cooldown 14s/12s/10s/8s/8s Upon activation host gains a shield that absorbs up to 80/120/160/200+10%ap damage shield lasts for 3 seconds at all levels has 3 seconds following to cast a skillshot stunning first enemy hit for .5/1/1.5/2/2.5s and dealing damage in a small radius around target- 40%/60%/80%/100%/120% of damage stored as magic damage. Enemies are stunned for the same duration

(R)In Protest- cost 140/160/180/200/220 hp - you can possess target fallen enemy or ally champ after they have fallen until they respawn (cast on target fallen body ) gain complete control of that champ for the duration if target is an ally they gain 50% of gold and experience obtain for the duration if possessing an enemy you gain and additional 5%/7%/9%/12%/15% gold/experience

*Additional reading for mechanics of spirit. unneccesary if you had a spotlight to show.
⦁ As the spirit moves away in any direction his health is depleted(1hp per unit). ⦁ the "body" of GarTavius is susceptible to damage and is channeling while the spirit is active. ⦁ Spirit is immune to magic and physical damage.( not true damage) ⦁ The spirit may activate abilities but cannot auto attack.
⦁ if either the spirit or the body dies the passive is activated from the body. ⦁ All auras and item effects are carried on the spirit.
⦁ Has no control over movement of champions. ⦁ All abilities activatable in any host. ( GarTavius' abilities unless its in case of the ult) ⦁ Spirit takes damage if inside a host = damage received by the host ⦁ GarTavius cannot drop below 1hp while possessing a host.
⦁ If any possessed body dies, GarTavius' spirit is cast out with remaining health. ⦁ There is a indicator marker showing which direction GarTavius' body is channeling from. ⦁ When GarTavius reaches 1hp inside a host he is exercised from the host

Lore To Whom It May Concern,

My name is Gartavius, son of high priest of a distant race of Seraphim. When my parents died in the war that is ravaging my home world I came to yours. I was an orphan in need of protection. Kayle has provided that and much more. I have trained my whole life, and thus far my whole death to protect the good, innocent and the just as my people have for centuries. Though the body I was born to has been destroyed in a terrible mistake I have since took over a much stronger form. And, the power I have found in my death is rivaled only by the pain I have seen in the souls of the people plagued by the evils here. I humbly request entrance to the Fields of Justice. I wish to fight beside my former protector Kayle and Lee Sin, my unknowing teacher in death. Even more so I wish to train for the battles ahead hoping i can make the difference that may save your world from the war that has all but destroyed mine. Thank You for your consideration, Guartavius, The Soul Guardian

" A moments strength to continue despite all odds, once recognized as being The fire inside, now has a name..... GarTavius, Soul Guardian." -Lee Sin-

Additional Backstory bullet points: GarTavius is the child Lee Sin mistakenly killed attempting to summon a mighty beast GarTavius' form was once possessed by guardian spirits protecting the village of Orphans When the village was destroyed those spirits vacated the forms leaving the two statues standing guard of the wreckage that became the village. GarTavius possessed Lee Sin and protected him from the flames during the protest of the Noxian occupation of Ionia

Quotes( other worldly sounding voice): when chosen " For the fate of all" Taunts " My soul can beat up your soul." "Im not afraid to die.... again." "Cant believe im going to possess something so weak." Dance: hops out of host and makes it dance like it has puppet strings While Moving: "I was faster dead" " No shoes, plenty soul."

Original artwork

20 Comments

Keagn1/31/2015, 2:08:06 AM1 votes

Hey again Trubble!

You're concept is looking really solid! Making his abilities cost health really balance out the soul mechanics well, so major props on that! One thing that I will recommend is a self health regen built into his kit, because if you've noticed, all other health based champions have some form of restoring their health after casting. Mundo has his passive and ult for restoration, whereas Vladamir steals health back from others! Find out what kind of method works best for Gartavius, and you should be fine! Also, you still have Orphan Incarnate in Lee Sin's quote, not sure if that's on purpose. And Might want to separate the Q section from his Passive, because from my view its smooshed together.

Embertine1/31/2015, 2:26:20 AM1 votes

Glad people have upvoted it.

Vbunnie2/1/2015, 2:06:32 AM1 votes

you still need to change the q. Pocessing an enemy is too powerful and having that cost additional health doesnt fix the issue. What you are suggesting is that you can take control of an enemy and not allow them to do anything they want to for a short period of time. That is too powerful as you can make them run right into your ally. Also Question If i take control of a host does that mean that my physical body still remains can i be attacked? Also taking control of an ally is just as toxic as it basically prevents that ally from doing whatever they want to and it can be extremely toxic because in theory i can take control of an ally and make them run right in the middle of the enemy for them to die and they cannot do anything about it. also what exactly can i do once I cast my spirit out of my body besides just running around? I mean unless I recast q of course but still what does that allow me to do? The ability would probably be better if it didnt have a double cast and allowed you to cast your spirit out of your body and into target host with one click and allowed you to pocess target dead ally/enemy nuetral monster or minion and should not be limited to small nuetral mosters like you state. You have not fixed the problem. there is no justification for not doing that. No one will take your champion seriously if you do not fix the issue. It will constantly be downvoted and I know this from experience. The cooldown on the q is also still way too low. The e should also have its cooldown increased to 14/13/12/11/10 seconds or perhaps have the final level go down to 6 seconds on cooldown. Also the change to the R doesnt do your concept justice either as it is an even weaker version of your q. Understand your abilities are too similar. Your champion lacks diversity and having a shield and making your abilities cost health does not make your champion a tank. Takes do one of 2 things. 1. They have high armor/magic resist and a kit that allows you to body block for your allies or 2. they have high armor/magic resist and heavy cc abilities that allow you to dominate the lane through control. Sometimes and on very few occassions does the tank supplement health regen and heavy health for armor/magic resist but this is on rare occassions. Your champion has no health regen. So here is what I would do. I would replace your current q with your r and open it up to large monsters but still have it limited to dead allies and enemy champions and substitute your q for an ability that increases yours and your allies magic resist and health regen for a short time that way you fill a void in the current league setup which is a heavily magic resist/health regen champion. This way you can easily counter champions like teemo and cassio.