Zander, The Creature summoner
Im not going as far as to develop stat lines or even lore, ive been working on the basic idea for a few champions and have bounced these idea between friends in the LOL community with great response keen to see if anyone else likes the sounds of them. This is one of my champion ideas with more to come soon. enjoy and feedback encouraged
Zander, The Creature summoner. This champion was kind of inspired by Udyr and Yorick tho the mechanics would work very differently i feel. Logic is each ability summons a different familiar, with each granting stat boosts to Zander and acting on there own tho remaining close to Zander
Leveling each ability will increase the base stats of the summoned creature and the bonus stats to Zander.
each is summoned either for a time/until killed or until another is summoned whichever works out to be more balanced.
Q Summon Wolf * (Zander gains a passive life steal and attack damage increase.) with a short duration when the Q is activated where the wolf deals a burst or extra increased damage.*
W Summon Raven (Zander gains a passive attack speed and move speed boost.) with a short duration when the W is activated where the Raven gains an even greater increase to attack speed and movement.
*E ** Summon Golem (Zander gains a passive health regen increase and either health boost or resistances increase.) short duration to stun an enemy from a Golem attack. *
**R ** Call of the Wild :
This has me torn my ideas are:
- Zander summons all the creatures for a short duration gaining all the stat increases and becoming a bit godlike for a time.
- Popping ult greatly increases the stats of the current summoned creature so the wolf get huge amounts of damage and life steal etc.
- Zander gains all the bonuses without summoning a creature