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[Item Concept] Noir's Katana. (On-Hit + Lethality)

S l L H··3 votes·810 views
katana by wei kuchiki-d4sqpnd

Noir's Katana

Buiild Path:

item 3134 + item 3123 + item 1043 + 700g. Cost: 3600g.

Stats 55 Attack Damage 30% Attack Speed

UNIQUE Passive: +15 Lethality UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds. UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit. UNIQUE Active - Fighter's Fleet: Upon dealing physical damage to an enemy champion, activating this ability grants the user brief immunity to taunts, snares, stuns and slows for 1.5 seconds. (45 second cooldown)

Thoughts? Thumbs up?

5 Comments

Gravy Traín2 votes

I would suggest not making it one time use, but rather have reusing at a later time just cancel the previous blood mark to create a new one. Phage makes this overloaded, I would suggest removing it form the build path and getting rid of its effect. A cool multi hit passive would be fun, as this seems to support some attack speed Lethality builds.

S l L H1 votes

{quoted}

I would suggest not making it one time use, but rather have reusing at a later time just cancel the previous blood mark to create a new one. Phage makes this overloaded, I would suggest removing it form the build path and getting rid of its effect. A cool multi hit passive would be fun, as this seems to support some attack speed Lethality builds.

I agree, after some thought I figured an active would probably make the item a little too strong? Instead, I took the active away and replaced phage with executioner for grievous wounds. I wanted an interesting lethality attack speed item for marksmen in particular. I'm afraid a multi-hit ability (similar to tiamat) may bring too much power to a champion like Master Yi, who's E already gives him something similar.

Gravy Traín1 votes

I meant multi hit in the same way as Akali's passive. First hit effect. Second hit effect. Third hit big effect. Cooldown.

Something of that sort would be great and give it a really cool combo feel on auto attacking. I like the Grievous Wounds addition, it feels fitting.

S l L H1 votes

{quoted}

I meant multi hit in the same way as Akali's passive. First hit effect. Second hit effect. Third hit big effect. Cooldown.

Something of that sort would be great and give it a really cool combo feel on auto attacking. I like the Grievous Wounds addition, it feels fitting.

Ohh, I see. That would be really nice, though I'd hate to see Vayne above all other adc's skyrocket. Lol. This item would give so much early game balance to marksmen and get them back up in the meta. Still trying to come up with a concept to help them fight assassins though. Perhaps some sort of brief immunity?

S l L H1 votes

Updated.

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