Theoretical Xin Zhao Rework
Xin zhao was changed quite alot recently, buildwise and kit-wise. My theoretical rework is to make him an AD assassin or a bruiser. There is good balance (a bit of self harm and some outnumbered situation buffs). This will hopefully tone down the current on-hit xin build (yes, you know exactly what I'm talking about) to not change the game for other champions. I have not come up with scaling as I don't know what would be beneficial or not. I would LOVE you feedback and I apologise for the lack of format and errors.
passive:
For every enemy champion that has damaged Xin in the last 10 seconds, the more healing, movement speed, and attack speed he gets
q:
Xin's next attack will apply a mark on his target, can be popped by basic attacking them 2 more times or by using E or R on them and does %missing health damage
W:
Xin gets healed a flat amount (NO SCALING WITH AD OR AP) for every instance of damage he does on an enemy champion. When toggled, it costs a portion of current health per second for tenacity
E:
Xin dashes to a target enemy, slowing the both of them but less for Xin. The enemy has reduced MR/Armour for 3 seconds
R:
Xin sweeps around him with his spear, "cutting" enemies near him, causing them to bleed. If xin attacks them within the next 3 seconds, it will stun them
Thank you so much for any feedback you give and thank you for reading.