Vekt, The Lost Child of Shurima / Concept Champion and Lore

Aihkii·2/25/2018, 8:55:34 AM·1 votes·292 views

#Vekt

The Lost Child of Shurima

He is a unique short-medium range combat mage (think Vlad, Karthus) who wants to get up close and personal to deal consistent damage through a teamfight.

#Abilities

Here is his full kit. He has some very creative and fun, yet (hopefully) realistic abilities that I for one would love to play ingame.

#Lore

Here is a link to my video on his lore.

This is my first time doing anything with art or creating lore, so I know it could be presented in better quality, but I did a lot of research on connected champions' lore (Rek'Sai, Taliyah, Shurima, Void, even Skarner, etc.), and I think the story could be interesting enough to speak for itself.

#Numbers

I also did math to try to find some reasonable damage numbers. This is the damage his spells would do at various points in the game and various AP values (R3i = rank 3 R's first target, R1v = rank 1 R's fifth target).

I'm no analytic expert, so I am open to tweaking some numbers and things, but I looked at a lot of other champions and skills and came up with abilities and numbers that I thought seemed pretty realistic. I put a lot of time and thought into trying to make sure he seemed balanced or at least not too far off of the mark.

#Playstyle

He has a high risk high reward playstyle which is fully brought out in teamfights. His dueling potential is pretty low, but in teamfights with proper use of his passive he can deal an obscene amount of damage to an entire team.

#Weaknesses

Weaknesses include his lane phase, 1v1 capabilities, and properly coordinated CC. His passive makes him extremely potent via resets if he gets initially focused, but his Q gives him moderate dps and maneuverability which should make him difficult to ignore. However, teams can potentially save CC for after his passive procs in which case he will die quickly if he is unable to damage anyone.

#Strengths

Strengths include an impressively high damage output to a whole team when you manage to get the perfect teamfight, as well as somewhat easy backline access with an ultimate placed on a few clumped frontliners. He can be very annoying to deal with.

#Build

Build would focus around ability power, CDR, and mana, likely beginning with the new Hextech GLP-800. Building health items such as Rod of Ages are less enticing than they may initially seem, since his passive gives him a fixed amount of HP, meaning it doesn't take into account his bonus health. Zhonya's Hourglass is also likely a core item as a squishier pseudo-frontliner. Finished off with something along the lines of Liandry's Torment or Morellonomicon with a Rabbadon's Deathcap and Void Staff.

Anyway, I've been working on all of this for nearly a month now, so I hope at least one other person can appreciate it ^^

0 Comments