[Champion Concept] KharDen , the desert Necromancer

KoR·1/31/2015, 1:03:42 PM·2 votes·3,025 views

KharDen, the Necromancer

KharDen is an undead Necromancer that revived from the dead to bring terror to Shurima.

  • He is a ranged tank mage that specializes in being an impactful team fighter: His ability to deal damage, massive Crowd Control and being a permanent threat at the cost of health make him perfect for causing death wherever he goes.

About

Role: Mage/Tank Suggested Lanes: Toplane/Midlane

Friends: Xerath,Cassiopeia Enemies: Azir

Story: Died in a battle against Azir, seeks revenge

Health: 585 (+ 85 / per level) Mana: 0 Damage: 58 (+ 3 / per level) Attack Range: 525 Armor: 10 (+ 3 / per level) Movement Speed: 335


#Spells/Kit

Passive: Essence Drain

Khar'Den heals himself for 10% of the damage dealt. Khar'Den ignores 15% Magic resistances.


Q: Desert Blast

Throws a projectile in a straight line which deals full damage to the first target hit and 50% to nearby enemies

Damage: 60/ 100/ 140 / 180 / 220 + (0.7 AP)
Cooldown: 6 Seconds Range: 850 Cost: 20/30/40/50/60 health


W: Cry of the Dead

Passive: Khar'Den gains 2/4/6/8/10% increased heal from any source.

Active: Khar'Den emits a terrifying wave that fears nearby champions and deals damage.

Damage: 100 / 120 / 140 / 160 / 180 (+ 30% AP) Fear Duration: 0.5/0.75/1.0/1.25/1.5 Cooldown: 14 seconds Cost: 40/60/80/100/120 Health Range: 400


E: Soul Sacrifice

Links Khar'Den to a target, stealing movement speed dealing damage over time. If he's been linked for 2 seconds, he can recast this spell to appear next to the target.

Damage: 80 / 120/ 160 / 200/ 240 (+80% AP) Movement steal: 12/14/16/18/20 % Cooldown: 14/13/12/11/10 Range: 850 Cost: 5% of max Health


Ultimate: Premature Burial

Khar'Den summons a giant quicksand for 5 seconds which slows more the closer enemies are to its center.

Slow: 20-40% Damage per second: 100/125/150 + 3%(+0.01 AP) of their max health Cooldown: 105/90/75 seconds Cost: 10% of max health


Gameplay and Information

Lore

KharDen served under Azirs army as a priest for his comrades in the battle of Shurima and was the most trust person of his priesthood - which betrayed him in an act of grief to reach the Ascension. KharDen revived from the dead in order to bring pain to everyone in his path and to hinder Azir, his traitor and former leader.


Strength and Weaknesses

KharDen excels at dealing a good amount of damage and applying deadly Crowd Control. He has strong AoE abilities which allow him to not only deal massive teamfight damage but also to regain health in a long fight. His Q is his main spell used to deal alot of Poke Damage and is his main survival kit. His W, in remembrance of the fallen soldiers, shall bring fear to all enemies in the battlefield and is - paired with his Ultimate - the most impactful way to dominate a fight, bringing death across the whole battleground. His E allows him to not only slow, but also catch up to his victim and is his main way of engagement.

He has good scalings and his kit transitions very well into the lategame.

He can be either played as an offtank ( due to his W / E / Ultimate) that catches up to his enemies, applying CC and regenerating through the fight or as a burstmage with his solid scalings to apply tons of damage.

His main weakness is that all of his spells cost a considerable amount of health and that he has to stack some health in order to survive fights. Therefore he isn't a lanebully and needs some time to ramp up, his lategame however, is devastating.

KharDen is good in Dive/Teamfight comps and weak to Sieging comps.

The Spell order is: R > Q > E > W

Recommended Items: Rylais, Spirit Visage, Warmog, Liandrys Torment

Recommended Summoners: Flash/Ignite ; Flash/Teleport

Good with: Amumu : ^)


Example Combos

E - W - R

Catching up with your E on a victim, dashing into the fight and chaining your spells in order to apply massive CC and damage

E- W (situational)

Linking KharDen to a minion (or Jungle Monster), fearing your opponent and then dashing to the target.

R -E - W

Create a large area of slowing quicksand, slow your enemy while he has to pass it and dash towards him to keep him in place with your Fear

You can Q whenever you want


Art

Thanks to : Alex Garcia P. , a very talented artist on DeviantArt

** Thanks for reading. **

Comments are appreciated :)

2 Comments

SuperGNOMIE1/31/2015, 1:14:49 PM1 votes

welll seems like a very op passive

zile71/31/2015, 3:49:15 PM1 votes

So .. He can't die siding by any healing champ and every ability has a slow plus the fear is just too much I see no weakness. The dream of every tank that can never be reach.