Idea 4 a new champ
I make some changes with Xull and I hope you like this idea and i got more idea like this coming up. You can come with your idea about what can you change on Xull.
Xull the Soul Wraith
Health:560 (+79 per level) Health regen:6.10(+0.66 per level) Attack Damage:58.879(+3.1 per level) Armor: 26 (+3.2 per level) Attack Speed:0.662(+3% per level) Magic Resist:31(+1.9 per level) Movement Speed:352
Passive: Unchained When Xull kills a minons they will drop souls that Xull must pick'em to restore 10/15/20/25 health and 5/10/15/20 mana base on Xull level.(champion kill will double the amount of the health and mana received)
Q:Scythes Hit---14/12/10/8/ cooldown----45/55/65/75 mana Xull hit in a conic zone(Cho'Gath w but a little smaller) dealing 100/125/150/175/200 physical damage +25% of total AD and slows them for 1.4 second.
W:Curse---20/18/16/14/12 cooldown----50/60/70/80 mana Xull throw a soul within 500 units as a skillshot, the first enemy it hits take 15/20/25/30/40 magic damage based on enemy current health bar.
E:Death Binding---18/16/14/12 cooldown----60/75/90/120 mana Xull sends a underworld hand dragging the first enemy hit between 150-350 units to Xull and slow them. Xull next basic attack deal bonus physical damage base on enemy total AD.
R:No Escape---150/120/90/70 cooldown----125 mana Xull mark a target for death and he gaining 20/30/40% movement speed and 30/40/50% attack speed for 20 second. During this time each basic attack deal critical damage when enemy is under 50% of maximum health bar.