Character Concept (AD jungler fighter/tank)
Introduction
I like doing stuff like this for fun, so I thought you guys might like to hear my thoughts on a champ design I thought up. He is an AD jungle fighter/tank, my favorite role in LoL. I also cant think of any names for him or his abilities, feel free to suggest some. He is also melee.
Passive - InsertNameHere
All of InsertNameHere's abilities have bonus effects in combination with his ult. He also has increased fog of war vision.
Q - InsertNameHere
When activated shadows protrude from InsertNameHere reducing vision, slowing and doing a small amount of true damage over time for the duration. The damage is increased against jungle creeps by 5 per level.
Slow: 10/15/20/25/30% Damage: 5/10/15/20/25 Vision reduction: 30% Duration: 5 seconds
W - InsertNameHere
Passive: InsertNameHere auto attacks deal a small amount of bonus physical damage plus a small percentage of his AD.
Damage: 10/20/30/40/50 + 10%
Active: InsertNameHere dashes to a target location doing physical damage to whoever he passes through plus a percentage of his AD.
Range: 400 Damage: 100/125/150/175/200 + 20%
E - InsertNameHere
Passive: Bonus attack speed and move speed per level
Attack Speed: 3/6/9/12/15% Move Speed: 2/4/6/8/10%
Active: (Can only be activated when ult has been activated, more details below)
R - InsertNameHere
When activated InsertNameHere’s abilities gain bonus effects.
Q Bonus effect: Upon activation, any enemies in the AoE are stunned and are given are damage amplification debuff (They take increased damage after resistances are taken into account) for 4 seconds.
Debuff: 10% Stun: 1 second
W Bonus effect: The distance on the dash is increased by half, also gives InsertNameHere a movement speed buff.
Move speed buff: 40%
E Bonus Effect: Allows the ability to be activated doubling the effects of the passive based on the current level. Also makes InsertNameHere immune to slows for the duration.
My thoughts:
I designed this champs play style to revolve around getting his team from early to mid game through ganking and counter ganking. He would excel at team fighting, although due to his lack of innate sustain, he would require you to build into some tank, forcing you to play him either full tank with titanic or offtank with bork/ hydra for example.
And IK the ult has been done before but I believe that ability combinations work well with the fighter play-style that I wanted