My Varus Rework ideas
I changed
skills so that they are more skill oriented, and are highly rewarding if used correctly.
Skills with attack speed cooldown CANNOT be reduced by other cooldowns, such as Ionian boots CDR.
His passive were he gains bonus attack speed remains unchanged
Piercing Arrow Cost: 70/75/80/85/90 Mana Range: 500 * (1 + attackspeed/2) Cooldown:16/15/14/13/12 (reduced by base cooldown/ (1 + attackspeed/4.5)
Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire. First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. Second Cast: Varus fires, dealing 10/47/83/120/157 (+100% Attack Damage) to 15/70/125/180/235 (+160% Attack Damage) physical damage, reduced by 15% per enemy hit (minimum 33%).While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its Mana cost. Casting time of piercing arrow is quicker depending on (time / (1 + (attackspeed*0.25 )). If varus uses his piercing arrow while there is 4 MVs(Mark of Vengence) stacks on his opponent, the mark explodes doing 25/30/40/50 + (0.25 attack damage). Dependng on how far the arrow goes, the explosion damage can do a maximum damage of 75/100/125/150/175 + (Attack Damage * 0.8)
Radius of blast ranges from 300 to 500 if it hits an opponent with 4 MVs.
Example calculation
so for his q, you range is multipled by 1 + 0.5Attack speed So lets say you have 1.5 attack speed, you can have a range of 875 on his q. Btw, thats his max range. 550 * (1 + (1.5/2)) = range
As for the cd, lets say its base cd is 16, and once again you have an attack speed of 1.5 based CD/ (1 + (attack speed/4)) 16/ (1 + (1.5/4)) = 11.6 CD= 11.6 CD
His charge time is 2 seconds So, if you have an attack speed of 1.5 you get a charge up speed of (time / (1 + (attack speed * 0.25 )) (2/(1 + (1 + (1.5 * 0.25)) = 1.45 sec charge time
Mark of Vengence (Blighted quiver) Range: Self and other skills
Passive: Varus' basic attacks deal 10/14/18/22/26 + .2/.3/.4/.5/.6 % maximum (+ 1% maximum ap) bonus magic damage and apply a Mark of Vegence for 2 seconds. For every extra auto attack, 1.25 second is added to the mark of vengeance timer. (stacks 4 times).
Hellbound arrows (Hail of Arrows) Cost: 80/75/70/65/60 Mana Range: 950 Cooldown: Reload(10/9/8/7/5seconds), time between each cast( 6/5/4/3/2 second)
Varus can keep up to 5 stash of hell bound arrows, which when used can be reloaded within 10/9/8/7/5 seconds. Between firing hellbound arrows, there is a 6/5/4/3/2 second delay(which can only be reduced by AS). Varus fires a barrage of small cursed arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed. Hellbound arrows also puts 1 MV on the opponent which varus hits. Each of Varus bundle of hell bound arrows fly in a parabolic motion in the air. Each bundle of these hell bound arrows deal 45/60/85/115/150 (+20/21/23/28/35 % Attack Damage) physical damage each and desecrates the ground for 2 seconds. Desecrated Ground slows enemy Movement Speed by 2/4/8/10/15%. If Varus uses hellbound arrows while there is 4 MV marks on his opponent, they will be stunned a certain amount of time depending on how far the opponent is. The stun can range from a minimum of 0.15/0.20/0.35/0.5 sec to maximum of 0.6/0.7/0.8/0.9/1.0 seconds.
The aoe diameter of hellbound arrows is 125 units long.
Snake of Corruption Cost: 100 Mana Range: 1100
Varus flings out a purple snake that slithers around the closest enemies around the area it was aimed at. Upon slithering, the snake enclose a shape in the way that it slithers, and then roots the people within the shape for 1.2 seconds + (0.35 secs per MV) . The snake can be at max a unit of 800 long.
(AP scaling on ult is the same as the original one, i just forgot to add it)
What do you guys think? This is my first time trying to think of ideas on how to rework a champion. Do you guys see anything thats OP or under powered? If you'd like to change anything, comment it, and i'll consider putting it into the rework.