My Varus Rework ideas

LXZero33·1/22/2015, 11:02:48 PM·32 votes·3,561 views

I changed Varus skills so that they are more skill oriented, and are highly rewarding if used correctly.

Skills with attack speed cooldown CANNOT be reduced by other cooldowns, such as Ionian boots CDR.

His passive were he gains bonus attack speed remains unchanged

Piercing Arrow Cost: 70/75/80/85/90 Mana Range: 500 * (1 + attackspeed/2) Cooldown:16/15/14/13/12 (reduced by base cooldown/ (1 + attackspeed/4.5)

Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire. First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. Second Cast: Varus fires, dealing 10/47/83/120/157 (+100% Attack Damage) to 15/70/125/180/235 (+160% Attack Damage) physical damage, reduced by 15% per enemy hit (minimum 33%).While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its Mana cost. Casting time of piercing arrow is quicker depending on (time / (1 + (attackspeed*0.25 )). If varus uses his piercing arrow while there is 4 MVs(Mark of Vengence) stacks on his opponent, the mark explodes doing 25/30/40/50 + (0.25 attack damage). Dependng on how far the arrow goes, the explosion damage can do a maximum damage of 75/100/125/150/175 + (Attack Damage * 0.8)

Radius of blast ranges from 300 to 500 if it hits an opponent with 4 MVs.

Example calculation

so for his q, you range is multipled by 1 + 0.5Attack speed So lets say you have 1.5 attack speed, you can have a range of 875 on his q. Btw, thats his max range. 550 * (1 + (1.5/2)) = range

As for the cd, lets say its base cd is 16, and once again you have an attack speed of 1.5 based CD/ (1 + (attack speed/4)) 16/ (1 + (1.5/4)) = 11.6 CD= 11.6 CD

His charge time is 2 seconds So, if you have an attack speed of 1.5 you get a charge up speed of (time / (1 + (attack speed * 0.25 )) (2/(1 + (1 + (1.5 * 0.25)) = 1.45 sec charge time

Mark of Vengence (Blighted quiver) Range: Self and other skills

Passive: Varus' basic attacks deal 10/14/18/22/26 + .2/.3/.4/.5/.6 % maximum (+ 1% maximum ap) bonus magic damage and apply a Mark of Vegence for 2 seconds. For every extra auto attack, 1.25 second is added to the mark of vengeance timer. (stacks 4 times).

Hellbound arrows (Hail of Arrows) Cost: 80/75/70/65/60 Mana Range: 950 Cooldown: Reload(10/9/8/7/5seconds), time between each cast( 6/5/4/3/2 second)

Varus can keep up to 5 stash of hell bound arrows, which when used can be reloaded within 10/9/8/7/5 seconds. Between firing hellbound arrows, there is a 6/5/4/3/2 second delay(which can only be reduced by AS). Varus fires a barrage of small cursed arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed. Hellbound arrows also puts 1 MV on the opponent which varus hits. Each of Varus bundle of hell bound arrows fly in a parabolic motion in the air. Each bundle of these hell bound arrows deal 45/60/85/115/150 (+20/21/23/28/35 % Attack Damage) physical damage each and desecrates the ground for 2 seconds. Desecrated Ground slows enemy Movement Speed by 2/4/8/10/15%. If Varus uses hellbound arrows while there is 4 MV marks on his opponent, they will be stunned a certain amount of time depending on how far the opponent is. The stun can range from a minimum of 0.15/0.20/0.35/0.5 sec to maximum of 0.6/0.7/0.8/0.9/1.0 seconds.

The aoe diameter of hellbound arrows is 125 units long.

Snake of Corruption Cost: 100 Mana Range: 1100

Varus flings out a purple snake that slithers around the closest enemies around the area it was aimed at. Upon slithering, the snake enclose a shape in the way that it slithers, and then roots the people within the shape for 1.2 seconds + (0.35 secs per MV) . The snake can be at max a unit of 800 long.

(AP scaling on ult is the same as the original one, i just forgot to add it)

What do you guys think? This is my first time trying to think of ideas on how to rework a champion. Do you guys see anything thats OP or under powered? If you'd like to change anything, comment it, and i'll consider putting it into the rework.

36 Comments

Daedalus8711/23/2015, 2:56:49 AM8 votes

First convince me why Varus needs a rework, and tell me what your rework does to fix him.

WolfBV1/23/2015, 3:24:34 AM7 votes

You just killed AP Varus. YOU MURDERER!!! Varus item 3115 item 3085 item 3089 summoner 21 summoner 4

aaronconlin1/23/2015, 1:57:40 AM5 votes

I like it other than the removal of his AP ratios

Onerios1/23/2015, 1:10:19 AM3 votes

You can probably do a bit of cleanup on where some things are positioned, and there are a few bits that are needlessly complex. Not paying attention to the numbers here.

  • Stick with varus's current ult, while your implementation sounds interesting its needlessly complex for little extra gain. If a target has W stacks on it when hit then transfer them to any other targets that become bound would be an interesting point if you wanted to add something more to it without being too complex.
  • With regards to Q, remove explosion damage, remove range scaling off attack speed and have it fixed based off charge time. Cooldown and charge speed being based off of attack speed is an interesting idea though, does cause a bit of a role change since it causes his dps to increase substantially compared to his current iteration, I would personally have the cooldown not scale through levels substantially if your going to go this route, and adjust the AS scaling accordingly. Aim here is to avoid loading too much power into the Q while also getting rid of a design issue (range changing as the game progresses).
  • Remove range scaling from E, remove stun, no longer applies W marks. Slow% increased by X% for each stack of W on the target. Having a frequently procable stun on an adc as well as having a slow and root would make ashe look tame with regards to kiting. Alternative would be tieing it onto W and having a high cooldown between stuns ala Braum or Skarner.
  • W becomes a flat cooldown, refreshed when reapplied. Procs for Y% AD (can crit?) if target damaged by an ability at max stacks in an aoe, stacks not consumed but unable to be re-proced for Z seconds.

The main issue however is mostly that your just adding to his kit. It may well be that he is slightly underpowered currently, but if you pile too much on you either end in a lee-sin esque situation where he just brings more to the table then everyone else without sacrifice or you end up with someone who is stretched so thin that they can't do anything. Think about exactly what makes Varus himself, and why other people currently play him, then you can strip out the bits of his kit that are at odds with it and put the power that they were taking up into other elements.

The Come Up1/23/2015, 1:24:39 AM3 votes

fek my horse pls pls pls Oliver Queen will never die

ALLAHU AKBAR!!!!

Vlktor Bot1/23/2015, 12:06:49 AM2 votes

If we can reduce Varus q cooldown along with attack speed and the speed he draws the arrow back would make Varus 's kit more cohesive. This would close the split between building mainly attack dmg or attack speed and make him more viable.

Personally, this sounds like a great rework, basing the kit around w stacks and defining Varus 's identity as a archer hellbent on vengeance as his capability to rain down arrows on his enemies, 1+

Tis a nice day1/23/2015, 12:43:11 AM2 votes

It sounds great, though the skill descriptions are rather wordy and I think my head's slightly spinning from all the numbers.

DatTwo21/23/2015, 2:09:30 AM2 votes

Aside from a few number changes, this is a really cool idea. Gj man.

Blastermine1/23/2015, 4:35:06 AM2 votes

Varus item 3278 item 3134 item 3070 item 3035 summoner 6 summoner 4 You killed Jayce build Varus as well. Also the ult is terrible. From the description it sounds like it has a delay berfore it CCs. Combined with the need to auto to get the full effect, well if someone jumped him, he'd probably need to ult and flash every time.

The Ruin Sage1/24/2015, 5:50:05 AM1 votes

I dont think Varus needs a rework I just think he needs a decent buff on hit ultimate or/and his W

Hizsoo1/23/2015, 5:02:14 AM1 votes

I don't like it. Other marksmen already does better what you describe as his new W and E. Because Varus can't run away, I would give him better tools to handle those situations. Maybe a melee ranged version of the following. He needs an actual skill on his W (beside the passive of it) which applies 1 stack of blight (more corruption), but can't detonate it. He needs improved skill effects and maybe new spell effects on his E.

Knalxz1/23/2015, 8:16:53 AM1 votes

Varus has crazy damage output right now because of his lack of play. Everyone else got nerfed and now he probably has the highest damage ratio out of ADCs right now. Just the other day when i was playing him on the PBE i chunked half the health of the enemy adc with 2 stacks of my W and one Q and this was before 10 minutes.

Varus is a gunplatform form right now, with only one obvious flaw in mobility. Everything else is just DAMAGE!

cFlame1/24/2015, 5:35:15 AM1 votes

That's ridiculous, I don't think you could balance Varus at all with those changes.

{quoted}

Varus flings out a purple snake that slithers around the closest enemies around the area it was aimed at. Upon slithering, the snake enclose a shape in the way that it slithers, and then roots the people within the shape for 1.2 seconds + (0.35 secs per MV) . The snake can be at max a unit of 800 long.

Wtf did you do to Varus, its the Chain of Corruption, not some purple snake coming into Tarics butt cheeks. Don't touch my Varus, I build tons of attack damage and cdr on him. (ER and YG) I know your new and all, but those ideas aren't simple enough to understand and don't really address Varus' true problems. His real problems within the current meta is that his utility for a marksman isn't gonna be useful since you already got a support and possible utility from other laners. And that utility will more than likely give a melee carry or assassin on your team the kill, and not yourself. Your gonna need to use some simpler thinking to try and come up with reworks, that's just too hard to balance out.

kitcat3001/23/2015, 12:51:05 AM1 votes

Just to make sure I understand.

PIERCING ARROW

  • Gets more range for your attack speed
  • CD is lowered from your attack speed
  • Charge time s lowered based on attack speed

Could you also give a few examples, I'm not sure that I'm reading the scaling right.