Vivus, the Shattered Elementalist

Tempest of Mist·11/7/2015, 8:10:27 AM·1 votes·421 views

Lore: His name was not always Vivus. It was once Zenoth, the young boy, the strange child, brooding, biding his time for his spotlight, for his journey. As a child, Zenoth loved to run and play like all the other children, he mess around and scuffled with the other kids at his small school. Growing up Zenoth took a keen interest in his surroundings, nature, metal, water. The more he observed, the more it seemed there was to learn. One day Zenoth went to the village's library. Wandering, Zenoth found a box of dusty old textbooks. Reading them, his mind became enriched with spells of old. Of the elements. As Zenoth left he saw a group of kids kicking some dirt around. This triggered something deep within Zenoth's mind. Quickly taking action, Zenoth sped over to the youngsters and pounded them. His fists became stone and the children bled and their brodies crumbled. Zenoth couldn't contain his rage and within a matter of seconds the dead children's bodies were alight with the flames of his emotions.

That night as the villagers became angry, Zenoth sped away into the night with his precious books. He journeyed to the far north-west and braced himself for the bitter cold, all the while learning of the elements and their magics. The magics changed him, changed his body and his mind, to himself he was still Zenoth. To all others, he was Vivus.

Soon he came across a hermit. This man battled Zenoth day and night until the two had tired. Both used their abilities to their strongest. This man was none other than Udyr, the animalist. Zenoth found his only friend that day, changing his life and the way he thought. Boosted, Zenoth traveled home to find his small little village in Ionia only to find his village; destroyed by the pillaging Noxians. Zenoth vowed revenge on those who had stolen his birthright, they may have been unaccepting of Zenoth but they were family. And when this flame burns out, another is lit from his hands.

Friends: Annie, Udyr, Taric, Yasuo
Enemies: Darius, Katarina, Riven

Taunts: Turns his hands to rock, metal, fire, water, then air. "Your body shall be like a coffin, under the earth." "Elements are infinite, endless pain."

Jokes: Turns his hands into air/water. "It really is hard to hug sometimes" "I can make my own waterslides"

Dance: He sings the 'elements' song.

Taunt to Udyr: "You toy with animals, when you want to have real power, come to me" Taunt to Taric: "Diamonds are not the strongest, combined with my power, you cannot be defeated" Taunt to Annie: Learn to play water, not just matches" Taunt to Darius: "You will pay for my town's death" Taunt to Katarina: "Your blades will be broken by my hands"

When Zenoth enters the game he can choose 1 of 5 elements, each one changing his passive and abilities, each one also changes his looks. The 5 elements are: Metal, Water, Air, Fire and Earth.

Passive = Changing Points

**{Metal} **Passive (Changing Points) Zenoth's health decreases Zenoth's speed. Zenoth places a mar on an enemy every time an ability hits them, once it reaches 5 marks he heals the closest lowest health ally.

{Water} Passive (Changing Points) Zenoth's auto-attacks do half of his AP and each time an ability kills an enemy champion Zenoth's speed is permanently increased by 10.

{Earth} Passive (Changing Points) After 5 abilities Zenoth's next auto-attack is a stun.

{Fire} Passive (Changing Points) Zenoth's attack speed is increased every time he kills an enemy champion. Zenoth's attack range is increased to something around 650 range.

{Air} Passive (Changing Points) Zenoth becomes stealthed until taking damage or dealing damage. It takes 2 seconds to become stealthed, every time Zenoth casts an ability he gains speed for 2 seconds.

Q = Killing Components

{Metal} Q (Killing Components) Zenoth throws steel chains rooting the enemy if they're hit, if an ally clicks the chains he teleports to the rooted enemy.

{Water} Q (Killing Components) Zenoth dashes to a target enemy and wraps his body around the enemy dealing (60, 70, 90, 125, 210) AP and slowing them, Zenoth leaves behind a trail of ice which allies speed up on.

{Earth} Q (Killing Components) Zenoth jumps to a target enemy, knocking them up dealing (70, 80, 90, 125, 200)AD.

{Fire} Q (Killing Components) Zenoth dashes forward gaining 10% attack speed and gaining a shield for 5 seconds.

{Air} Q (Killing Components) Zenoth blasts forward to an enemy and puts their head in a ball of no-oxegyn air fearing them and dealing (80,90,105,125,150)AD.

W = Elemental Breakdown

{Metal} W (Elemental Breakdown) Zenoth outs his hands into a nearby enemy placing 2 metal rods, if that enemy is hit by any ability, he will be stunned and heal Zenoth or half his health.

{Water} W (Elemental Breakdown) Zenoth blasts a ball of water, if it hits an enemy it increases Zenoth's speed by 10% for 3 seconds dealing (80, 100, 110, 150, 200)AP.

{Earth} W (Elemental Breakdown) [Passive] When Zenoth dies he heals the closest ally for 1/4 of Zenoth's max health.

{Fire} W (Elemental Breakdown) Zenoth cannot be disabled for 5 seconds.

{Air} W (Elemental Breakdown) Zenoth blasts highly concentrated air at an enemy pulling im towards Zenoth dealing (60, 80, 90, 110, 150)AD.

E = Elemental Shift

{Metal} E (Elemental Shift) Zenoth turns a target enemy into steel, slowing them and the enemy takes increased damage for 3 seconds.

{Water} E (Elemental Shift) Zenoth freezes himself taking reduced damage and getting slowed, enemies around him take (80, 90, 110, 150, 200)AP.

{Earth} E (Elemental Shift) Zenoth pounds his fists together silencing enemies and dealing (50, 60, 90, 100, 130)AD.

{Fire} E (Elemental Shift) Zenoth throws a spire of flame, if it hits an enemy they become marked for 30 seconds at two marks they lose (50, 60, 80, 100, 130) health [scaling off Zenoth's AD] and heals Zenoth for the health he originally took.

{Air} E (Elemental Shift) Zenoth makes a bubble around himself, after 4 seconds it pops dealing (90, 110, 130, 140, 200)AD to enemies around him.

R = Manes Malefis

{Metal} R (Final Break) Zenoth shields a target ally for (150, 200, 400) damage and for 6 seconds that ally has reduced cooldowns on abilities and increased damage.

{Water} R (Final Break) Zenoth floods the map with water, all enemies become stunned and all allies gain 10% increased speed, and increased vision.

{Earth} R (Final Break) Zenoth changes all of his body into rock for 5 seconds. During this time all auto-attacks become stuns and deal half of Zenoth's health in AD.

{Fire} R (Final Break) Zenoth ignites the ground around him and turns into a flame, any enemies in the ground around him take true damage equal to 1/4 of his AD, for 3 seconds after he gains 50% attack speed and cannot die for 3 seconds.

{Air} R (Final Break) Zenoth puts all allies around him in stealth for 5 seconds until they do damage and doubling their movement speed.

So thats all for my champion concept, I'm working on some art but i kind've suck at drawing so...... If anyone can make some concept art for me that would be cool. I put a lot of effort into this and if you have any changes you think I should make please tell me. I really wanted a champion that has lots of different playstyles. No champion I've ever played has had enough playstyles for me as I am constantly working on new build paths, new strategies and new team compositions. Please give me some feedback! [slayer-pantheon-rainbows]

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