New Champion Idea

epictrumpetkid·5/24/2019, 5:18:06 PM·5 votes·2,428 views

Link to Reddit Thread: https://redd.it/bsjn8p

Ωmega (Champion idea)

This champion is like an opposite to Aurelion Sol. Aurelion Sol is a creator and artist. Ωmega is a celestial dragon just like Sol, but much older. At one point Ωmega was a friend and mentor to Sol, but over the ages they drifted apart and Ωmega disappeared from the the celestial dragon society. He had decided that he was going to be there at the end of the universe. It is undetermined whether or not he is the cause of the end or is simply there to witness it. While Sol focused on creating stars and galaxies and solar systems, Ωmega focused on black holes, gravity, and mass manipulation. Ωmega joined the rift in order to gather more mass in order to sustain him until the end.

Passive: Density – replaces mana. Abilities cost density in order to be cast. The more density you have the more armor magic resist you have (I.e. if you spend almost all of your density, you’re going to have less armor and magic resist than if you have full density). Ωmega does not gain armor and magic resist from items. The max density is affected by attack damage and armor, and the recharge rate is affected by attack speed and magic resist.

Q: Sling shot – (short cool down, medium density cost possibly % cost) After a small delay Ωmega forms a very small (think smaller than a caster minion hit box) black hole that sling shots projectiles around it back to the caster with the position of sling shot as the point of origin. The black hole collapses in on its self after a short duration (2-4ish seconds?).

W: Black Hole – (medium-short cool down after explosion, small to medium density cost possibly % cost) Ωmega forms a medium sized black hole (think Orianna ball size-ish) at an area. For a short time (3ish seconds) the black hole absorbs all incoming damage (turrets, minions, friendly champions, and enemy champions like an enemy minion or unit) and stores it (up to a cap of course). After the delay allied champions can still damage it and cause it to store damage. Upon another activation or 8-ish seconds the black hole explodes dealing damage equal to base amount plus the amount of damage it stored up (possibly times a multiplier?) in an area. Enemy units within the radius of Black Hole are slowed.

E: Passive Gravity well – auto attacks apply stacks of Gravity Well up to a max of 5. Enemy champions with stacks of Gravity Well have projectiles “bend” towards them with more Gravity Well stacks “bending” the projectile more towards them. Gravity well stacks disappear after a duration.

Active Collapse – (Short cool down, medium cost possibly % cost) When Collapse is cast enemies within range with 1 or more stacks of Gravity Well will take damage (possibly % health damage?) based on the number of stacks. Additionally enemies are rooted for a duration based on the amount of Gravity Well stacks they have when Collapse is cast (very short for 1 and 1-2-ish seconds for 5?)

R: Implosion Event – (long cool down, when Implosion Event ends it consumes 70% of density, upon activation it does not consume density) Ωmega creates a medium sized black hole, centered around him, (think nunu ult size maybe slightly smaller, or slightly larger than J4 ult size?) that prevents light from entering or escaping for enemy units (blinds any enemy units inside the black hole, and enemy units outside the black hole can’t see what’s going on inside it). While Implosion Event is active, Sling shot’s density cost is reduced and active duration is increased. Also damage sent into Implosion Event and damage from projectiles sent through slingshot is absorbed into Black Hole (the damage still goes through to the unit hit and the projectile is not stopped or absorbed but the damage is also absorbed into black hole. Black Hole’s absorb duration is unchanged).

I'm not really sure about the density costs, cool downs, or scaling, as that's all apart of balancing.

1 Comments

Cheesmaster15/25/2019, 6:16:54 PM1 votes

I like your idea. But i would do it a little different. U have a lot of spells with a black hole, so i would make a second passive like this:

Passive Gravity well – auto attacks apply stacks of Gravity Well up to a max of 5. Enemy champions with stacks of Gravity Well have projectiles “bend” towards them with more Gravity Well stacks “bending” the projectile more towards them. Gravity well stacks disappear after a duration.

But a little different... If you do a 6th auto attack, you will create a black hole, where the enemy stands. The black hole stays there like syndra balls and all your abilities are casted there. You can have multiple black holes, so your abilites are casted more than once. Your "e" active works the same... I think this would make it more interestig, so you have to play around the blak holes, and you have be careful, where the enemy has to stay, if you cast your 6th auto attack, so the black hole is on a good position. The "R" is just, that every black hole in a radius grows very big.