[Champion Concept] "Daegal, The wielder of chains." (V2.0) Please Review/Add suggestions.

Ghost Claws··51 votes·7,057 views

http://i.imgur.com/x7bQ5uo.jpg

I have posted this concept before but i changed some of the abilities and added pictures. Please read the whole thing and review. Thanks for passing by.

These are representations of what he should look like. (changes are to be made. Both of the masks are not similar, but I designed both of them for the same champion)

Champion Concept: “Daegal” Is a melee champion with abilities allowing him to adopt several roles, such as Top-Laner, or perhaps Mid-Laner. He builds on AD items, feeds on Attack speed and armor penetration. His abilities will often prevent his enemies from fleeing, which will make grant him the upper hand in Chase/Run situation as long as he is the hunter.

Appearance: Daegal ‘s face is hidden under a metal mask (See picture). His chest is bare, with numerous claw marks on his body and arms. He wears a shoulder plate on his right should only (Themed the way his mask is). His Wrists are also protected by metallic wrist bands. He has a black/dark Cloak that tumbles behind him, and is wrapped like a scarf around his neck, sort of like a nomad theme. He wears vandal-like dark pants with numerous metallic plates scattered everywhere for protection (like knee-pads, belt, knives pockets, etc.). His boots are also iron-like, with a few thorns to stimulate the whole dark dangerous vibe. Optional tattoos on the arms and chest could also be added. And there is a chain wrapped around his Left/Right hand with its extremity attached to his weapon (Read weapon description down below)

Weapon: Daegal ‘s weapon is shaped like a double sided sword. The grip is brown, wrapped with leather. The cross guards are wide enough to prevent his hand from sliding across the edge or the spine, the blades are symmetrical and both curved like a demi-circle. The swords are also wide when it comes to area before the pointy end. Many “teeth” are to be added to the offence side. Both of the cross guards are connected to the chain Daegal holds which allows him to occasionally swing the weapon around or just throw it forward and then swing the chain back his way to grasp the tool swiftly. In addition, the blades' spinal parts are equipped with small engine-shaped gadgets that once activated will procure enough force to shoot the weapon forward like a hovering bird.

Lore: With nothing but the darkness to fill the whole left in his heart, Daegal grew up in Noxus after both of his parents fought to death amongst the Noxian army. He was carried by the hands of grief until he met General Du Couteau, who took great care of him. He taught him how to slice through the shadows, how to outrun the darkness. Daegal began pouring all of his animosity into each one of his hits, and the blades would shatter under his own grip. That’s when General Du Couteau noted the frightening potential this little kid had buried inside of him. Soon after, the General forged him a weapon so strong it could shatter stones and sever the mightiest of beasts effortlessly. Daegal felt profound gratitude toward his new father and vowed to follow his orders whatever they may be. However, tricked by his own overestimation, he faced a disastrous defeat when he attacked copious Demacian troops in hopes of making the General proud. He battled fiercely, stood over a mountain of corpses, but with the waves of swords that crashed upon him, piercing claws came down like thunder and stole away all the pride he had built. “Valor’s shadow is the last thing you will see.” Quinn’s voice hit him like concrete, followed by another claw mark that disfigured him. When he came back, fueled by rage and dissatisfaction, he was shocked by his father’s apprehension. De Couteau forged him a mask to hide his bruises, and trained him day and night so he could take his own revenge, by his own blade. When he was finally ready, Daegal, joined the League of Legends, Quinn’s words fueling his uncontrollable rage, and his desire to cut off her precious wings of Glory.

“I have confronted glacial storms all my life, but never have I witnessed anything as cold as the look under that mask.” -Ashe.

Rivals: Quinn XinZhao Garen Allies: Talon Cassiopeia Katarina Statistics: Health: 570 (+80 Per level) Mana: No mana. (Read passive Passive) Attack Damage: 53 (+4 per level) Attack speed: 0.690 (+3.5% per level) Movement speed: 335 Magic resist: 30 Armor: 23 Health regen: 6.7 (+0.8 per level)

Abilities:

Passive: Tantrum. Daegal's auto attacks fill his tantrum bar, (attacks against enemy champions double the amount). Once the bar is full, Daegal's next ability will receive an empowerment.

Q: Destructive Propulsion. No Cost. Range: 650 Daegal launches his weapon forward in a straight line, damaging all enemies hit (Damage is reduced by 5% for each enemy hit). Daegal can reactivate the ability within the next 3 seconds to pull himself toward his weapon with his chain. (Cannot go through walls) Damage: 50/100/150/200/250 (+100% attack Damage) (Applies on-hit effects)| Cooldown: 13/12/11/10/9Seconds.

Empowerment: Destructive Propulsion will slow enemies hit by 60% that decay over 2.5 seconds

W: Absorption No Cost. Range: Self. Daegal Generates a shield that lasts for 1 second. The shield absorbs the next incoming auto attack granting Daegal 25/30/35/40/45% of its damage +20% Of Daegal's damage for his next attack or ability. Cooldown: 24/22.5/21/19/17 Seconds.

Empowerment: The shield will also bounce the incoming attack back to its source. (Does not applies to turrets).

E: Sand Storm. [Could be Changed] No Cost. AOE range: 700/400 Daegal arises a sand storm at a specific location where he can stealth himself from anyone but the champions inside of it too. Enemies inside the Sand Storm will suffer from 20/25/30/35/40% blind rate. Cooldown: 18/17/16/15/14 Seconds.

Empowerment: The Sand Storm doubles its size and enemies caught on the inside will be slowed by 10%.

R: Imposed Confrontation. No Cost. Range: 670. /AOE Range: 120 (Can only be cast when the rage bar is full) Daegal Can cast imposed confrontation on an enemy champion, leashing him in place with his chain for 1 second before leaping on him, dealing damage to all enemies in a small area around the target, and slowing him for 3 seconds. Damage: 200/300/400 (+75% attack damage) Slow value: 15/25/35% Cooldown: 200/180/160 Seconds.

Empowerment: Doubles the slow amount, and grants Daegal 25% Armor Penetration for 5 seconds.

Quotes:

Champion Selection: -I will crush them to dust.

Match start: -Can’t wait for the slaughter to begin. -New day, new bodies. -They better hide well, because I’m coming.

Taunts: -You’d look so cute with my chain around your neck, woof woof. -Can I hug you? Around your neck? With my chain? -Nice face you got there, too bad it’s about to get crushed! -What’s that disgusting thing on your neck, oh, that’s just your face!

Special Taunts: To Quinn: -Birds belong in cages! -And I thought cat ladies were weird. -I wonder who’s the daddy. -Are you sure it isn’t called Deadmacia? To Xin: -You’d look so good on that spear. -Are you sure it isn’t called Deadmacia? -I hear you use long weapons to compensate on other stuff. laughs

Jokes: -What did the masked warrior say to his enemies? Nothing, they were all dead. -Question of the day, how do you kill a chain-wielding Noxian? Answer: YOU DON’T. Wicked laugh -How do you spell Quinn? D, E, A, D.

Tell me what you think and what should be added/removed. Critics are HIGHLY appreciated.

74 Comments

Lowvyr5 votes

Jesus I like it

I imagine his voice to be medium pitched, but very raspy. He puts a lot of emphasis on verbs, to really show that he means what he says.

Ghost Claws3 votes

Damn psychopath killing machine. :D

Draconianrage4 votes

What is deadly cleave? Or am i not reading something...... On another note, this is cool as balls. NJ man

Ghost Claws2 votes

Ah yes, that was before i changed one of his abilities. Tanks for noticing. And thank you.

Def Not A Kaiju3 votes

1- holy crap this guy is dark. i love it.

2- so hes basically the lovechild of tryndamere and thresh?

Ghost Claws2 votes

And irelia. I guess. I sort of merged some of the best mechanisms and added something new. I really like the concept. Too bad there is 0.01% chance this will ever be officially adopted.

Baby sitting ADC3 votes

85 bonus HP per level? I thought he was more of an assassin like? His passive seems like something kinda related to Yas's only lack the shielding seems pretty cool no lie :D

Ghost Claws2 votes

Yeah I blew my own mind when writing the shield/passive abilities down xD. How much would you like me to decrease the HP per level. (Now that you mention it I realise it's too high for an assassin) thanks for the review btw. Be sure to leave a vote. (Please don't make it a negative one :p)

Baby sitting ADC1 votes

I mean he'd be great for a fighter or tank with that HP level scaling. I think commonly the Hp scaling for Assassins is like 20 HP I think. Because of the fact average assassins start out about 588 (Akali example) The max for (her) is like 2033 so...Not quiet sure EXACTLY the scaling but, that's about 20ish I think?

treeking0132 votes

20 seems awful low. That's a whopping 360 extra health at level 18, and 588 + 360 is only 948.

Funny you should mention Akali, because, according to the 'Game Info' section, her hp/level is EXACTLY 85. Had to do a double-take on it, actually, cause it just seemed like too much of a coincidence. Daegal having 85 hp/level is completely reasonable.

UPIR3 votes

Upvoted it before, but now its looking even more awesome, I can see myself playing him as a fighter/bruiser/off-tank champion. +1

Ghost Claws2 votes

Thank you man. it's so awesome to hear such supportive comments!

Demonsolder213 votes

Sounds pretty cool.

take a free bump.

Ghost Claws3 votes

Ah thank you, sir.

Mayor Stubbs3 votes

I really like this because every ability isn't a super complicated mess that secretly does 3 different things and have a passive attached like majority of fan created kits.

Ghost Claws2 votes

Yeah i hate those. At least this one relies on skills and you actually know what's happening with your kit.

Mimaropa3 votes

Atleast this champ has no more than 4 passives and 3 paragraphs on his abilities unlike ritos most balanced champions.

Ghost Claws2 votes

Beauty in simplicity right? i thought adding more passives would make him truly unbalanced.

ThunderKid373 votes

I'D definitely want this champ in the game it'd be a great addition to League of Legends. Btw His Ultimate seems a little to much ad scaling so u should nerf that down to 60% or 80%. But in the End Great Champion. Also What skins?

Ghost Claws2 votes

I'm gonna do that now. And well, I'm still coming up with the skin concept.

Ghost Claws1 votes

I will nerf his ulti on my upcoming post and thanks for the great review. I havent exactly though of the skins yet but I'll be drawing tons of models soon

Ladrac3 votes

I really like the idea...and his mask remind me of Jason X. I bet he will look great in game if Riot will implement this, but I would put a little armor on him.

Ghost Claws2 votes

Thanks for the positive comment bro. And yeah i was thinking about shoulder plates. But i want to keep as little armor as possible for the vulnerability.

Ghost Claws2 votes

I will draw another splash art soon, more HD if possible. Just to showcase the weapon. I'll probably draw a whole lot of splashes actually. I seriously loved the look.

Meªt2 votes

I like it, but seems like a really overpowered devourer jungler. Your E lasts 3 seconds, and with high CD it's around like 5 seconds cdr. Almost constant true damage proc and MS proc.

Wuju Style + Udyr E over and over.

Might need some hotfixing but I like it :)

Ghost Claws2 votes

Oh, well, now that you mention it... What do you suggest should be values?

WaLLmaster2 votes

From the dozens of champions concepts I read on these boards,I gotta say this one is among the best of them,a non complicated,high utility champ who can isolate and nuke any target in teamfights and or catch up with them if they try to run,a champ who's gank is a 100% kill if the enemy makes even a slightest mistake,a champ who is badass,cool looking and anti cancer at the same time cause this guy actually counters Vayne and most likely Fizz too. This guy makes flashy,Rito's favorite champs cry. To me,he is awesome in every way except his ult's CD,you could make it little bit lower on the first 2 ranks (since nobody builds 40% cdr on lvl 6 and rarely even on lvl 11),something like 200/190/180 so a player could have his ult on first rank every 160s and on second rank every 152s with 20% cdr(talking Black Cleaver here),also with 40% cdr on lvl 11 you could have the ult ready every 114s which still isn't a too low nor too high considering its his main engage ability,like Nocturne's ult. Anyway,great concept,I really hope Rito pays atention to it. Cheers :D

Ghost Claws2 votes

Okay first of, I'm glad somebody appreciates my concept this much. And even though a part of me wants to, I can't bring myself to find anything wrong in between your lines so I will change the CD of his ultimate as requested. To be honest, I've been thinking about this champion for weeks now, from an attacker's p.o.v as well as an ally's. I tried to balance everything. Now, I may have messed up with the statistics but I'm glad people like you leave good reviews so I can maximise this concept's perfectness. Just a question though, from a totally aesthetic field, do you think I should add metallic horns to the mask that are shaped like an S, with a double curve on each side? I'm looking for the badass overall look.

WaLLmaster2 votes

Well first of,I'm glad there are people like you who give look into feedback and reviews as much as you do,keep up the good work.

Now about the horns,they seem like a cool idea to bring into the game and emphasize your champ's looks,I think there are no horned helmets yet and they would probably look badass and,well "evil" but size of those horns needs quite a bit of pondering because you wouldn't like to have them over-sized but neither you want them too small,cause he might look like overly evil goat. You'll probably need to make a lot of splash arts and go through a lot of feedback to bring them up on your champ. Hope this helps :)

Dr Nuka Cola1 votes

I feel like a sand assassin fits this guys theme a lot more than sand demon... I would say no horns probably, and try to focus more on sand ninja theme.

PëacëfulWandërër2 votes

Abilities with no cost. Some kind of Yasuo...But it looks so cool.Great job ;) :D

Colonel Lapoose2 votes

Wow, one of the best champion conce

Ghost Claws1 votes

Whoa, this much? :D thanks.

Colonel Lapoose2 votes

Dude, this is amazing I hope riot sees this. I like that weapon concept, so detailed and creative. The lore is also dark and deep making Daegal even better. Those abilities are sick too, especially Darude-Sandstorm.....lol sorry someone had to say it. It is people like you that inspire this kind of stuff, keep it up, might find yourself in Chicago XD.

You are also welcome to check out my concept, Wahkan, Watcher of Lands, Warning: Very long lore though. 4,000 words!!!

However your concept is getting an upvote, Muy bien!

Ghost Claws1 votes

Damn bro, that comment made me happy as heck. Dududududududududu (sandstorm) and yes I'll check yours ofc. But I might take a bit because my internet is currently tricky.

RayvenElaine2 votes

It would be funny if he said "I'll be back" in a Arnold Schwarzenegger voice when he recalls xD One of his quotes could be "I see dead people." Cause he kills them. Plus a reference to the Sixth Sense :P

Ghost Claws1 votes

But I fear Riot avoids anything that could be copyrighted... :/

Ghost Claws1 votes

Hey guys, do you think I should add Horns? Like Qunari metalic horns from Dragon Age.

Slaughterbot 2 votes

I read your concept and lore, and I must say, I really do like it! It's probably one of the better ones that I have read, and definitely think it's worth a look by Riot's champion designer team. As for your horns, if at all I'd give the mask a more carnal look, perhaps like that of an ogre - something that strikes fear into the heart of his enemy just before he emerges from the folds of darkness to destroy them!

WolfChases1 votes

It should be better if he's an assassin.

Ghost Claws1 votes

I haven't quite specified the roe just yet xD

WolfChases1 votes

I like the way he looks like, and he looks like assassin imo :D Like some kind of Hun warrior or something like that.

We have:

  • Japanese based champions like: Zed Akali Irelia Kennen Shen Yasuo

  • Chinese : Ahri and kinda LeeSin and MasterYi

  • French : Fiora

  • Barbarians : Draven Nidalee Tryndamere

  • Egyptian / Arabic : Sivir Nasus Renekton Amumu Azir Malzahar

  • Africans : Lucian Karma

  • Greek : Pantheon

  • Holly / Demonic / Damned / Vampiric : Aatrox Brand Elise Evelynn Hecarim Kalista Morgana Syndra Thresh Vladimir Yorick Varus Kayle Soraka Nocturne Maokai Mordekaiser Karthus

  • Aliens : Chogath Kassadin Khazix KogMaw Velkoz

  • Marine : Fizz TahmKench Nautilus Nami


Where are other type of creatures or champions based on other glorious cultures?

What about champions based on:

-Slavic mythology -Celtic -Awesome hussars (apart from Xin's skin) -Awesome cossacks -Huns

ETC, ETC?

Think this game is overpopulated by Asians, Monsters, Aliens and champions based on Arabic culture, we need something else apart from Samurai, Ninjas, Egyptian Gods, Vampires, Demons, Aliens, etc.


YEAR 2015 - STILL WAITING FOR ARMORED CHAMPION ON HORSE!!!

Ghost Claws1 votes

Most of these aren't Arabs though. And even though i do support your idea but Huns are sort of boring imo. And champions on horses will require way too much time but i cant deny that it would be awesome. But hey, we have Heca and Sej. what i like about Riot is that they created their own universewhere each individual has special traits. the champs do not have to belong to anything special, just their inner gifts are enough,

Dr Nuka Cola1 votes

Very interesting concept, but the passive seems counter productive to the ult ie. if any ability consumes passive rage then if you mess up a combo you would basically have to wait 30+ sec before you use your ult. ... That being said the passive seems kind of lackluster is there a reason for him to be resourceless usually when champs are resourceless they have a unique niche in what they do (kat reset spam, garen easy spam if you will, gnar perma kite, shyvana auto attacking initiator with long range initiation, yas as scaling abilities, renek changed abilities based on fury). Would energy be a better fit here not sure, if you do decide to have energy you need some way to restore energy based on a combo between abilites/procs or on the passive.

Q- cd seems kind of high for a main poke ability (even if energy/resourceless). Can he pull himself to a wall? If the target flashes can he follow through the wall or does is it just that the ability doesn't pass through a wall? Also if it is a passing effect ( like cait q, ez ult does on hit apply to every thing? If so then hydra insta clears waves, why does it apply onhit? does onhit apply to only first target hit?)

W- I like the idea of the bonus damage, but its kind of like the old fiora w, but i mean if u shield a raka auto you really aren't going to get that much damage back, maybe make it like daegal gets x ad + x% of attack/spells damage (if you do decide to make it like a spell shield).

E- Very interesting so if the unit is inside they get a partial blind and can see daegal, but if outside he's stealthed. (If energy, you could have the passive energy regen here, damaging an enemy within e restores x energy can happen once per cast of e or per champ per e). Side note maybe make instead of blind inside increased damage is taken by enemy champs inside.

R- Kind of feels like a weaker version of q to be honest. Slightly more range and a slow, but less damage and no onhit. Also that cd is freaking huge btw destiny on tf one of the highest rank 1 cds is only 180 (gate has a 5500 range >>>>>>> 670), noc and rengar ults rank one are 150, and those are global/psuedo global.

All in all super cool concept, but I think the ult and passive need the most rethinking/adjustment. A bit of balancing on other abilities would probably help. Just food for thought

PS. Super cool splash I like it. summoner 30 PPS. Mite consider switching the current E into an ult where enemies inside are slowed/take increased damage from daegal. Still gives invisibility to people outside the sandstorm.

Ghost Claws1 votes

I am soon gonna revamp the passive but I'm searching for a solid replacement.

For the Q I'll now change the CD. And no it cannot pass through walls. You can press it again to travel to where it has landed after its casting. But it cannot bypass structures and will land in its place after such contacts. You can aim it at a wall and flash to the other side to deal whatever damage you want to the enemy before pressing it back, taking you back behind the wall.

The shield only blocks champion damage. I also think the personal addition of AD ratio is a good idea and I'll implement it too.

the R and the Q aren't exactly similar since you cannot reactivate the The R twice. But I will allow the enemy champ to move within the range measured by the chain before Daegal's leaping. And I think that it is more suitable for an ulti than the Sandstorm. For the other way around would make him op early games.

Nekusen1 votes

with Leona 's Q and no invulnerability ult, he seems like a non-cancerous rework of Tryndamere

you describe him as an off-tank, but he seems to me like everything but, his kit looks more like a brawler's or a Diana -esque assassin, his abilities look well balanced and in harmony for that, i would like to see him to be an assassin.

offtopic, looking for suggestions to improve a champion concept http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/7agMAWzU-new-champion-kanaxas-the-tribes-shaman

Ghost Claws1 votes

I appreciate that you took the time to review. And the offtank thingy was stated before the huge modifications. I forgot to edit that part, my bad. I'll do it just now. And I'll take a look at your Concept, will also comment if I find anything relevant to share.

TSM AirCrusher1 votes

guys omg this riot just put panth and talon together

Lionl1 votes

The concept is awesome Though i would like a Special Taunt towards Garen.

Shywolf1 votes

I think the quotes are a bit too inappropriate "I wonder who’s the daddy." also the one to xin about compensating is weird but you can take out "on other stuff" its unnecessary, also makes the comment more subtle.

This champ is really a Tryndamere Tryndamere , Thresh Thresh , Irelia Irelia , Akali Akali and Mundo DrMundo mash. Tbh.

Also why are all hook champs male?

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