[Champion Concept] Ang, the Elemental Alchemist
Hey guys, first time posting anything so bear with me on the formatting lol.
Champion Concept: Ang is a high skill cap support that brings a lot of disruption and zoning to the field. All of her abilities are aoe skillshots. She mainly wants to play around her vortex's and support her team with cc's and heals. A lot of my inspiration for this concept comes from Battlerite.
Appearance I'm bad at drawing so I was thinking an asian girl that carries flasks and vials around and is maniac knowledgable like any other Zaun scientist. Think Lucie from battlerite but asian. So like imagine Mei from OW and Lucie from BR as one champion lol. She throws rocks for her auto attacks.
Brief Lore Idea Born in Zaun, fascinated by the elements and the tales of Shurima, into science and alchemy, mentored by Heimerdinger. Explored and learned a lot about Shurima with the help of Taliyah.
Stats I'm bad with league numbers so I'll only be listing her range lol. I'm thinking either 500 or 525
Abilities Again, I'm bad with numbers so I'll just be explaining what her abilities do.
Passive
** Harvester** Rock formations are scattered around the rift and Ang is able to harvest these rocks to empower her next auto attack. After harvesting a rock formation her next auto attack is turned into** Boulder.** Ang can store up to 2 boulders at once.
Rock formations are scattered around the map like Bard chimes except they have set locations. They act similarly to Rek'Sai portals. Once Ang harvests a formation, it goes on cooldown and she can't harvest from those rocks again for X amount of time. I'm thinking 0.75 seconds for harvest time and probably lower cd for the rocks to reform towards late game.
**Boulder ** Ang's next auto attack has extra range and throws a boulder that stuns the enemy and deals bonus magic damage.
Stun duration scales with boulder travel distance. 0.75-1 second stun.
Q: Spirit Flask
Ang lobs a flask stored with spirit fire that explodes upon impact, damaging enemies caught in its radius and inflicting Spirit Burn
Like a no bounce Ziggs bomb with the radius of Soraka q on explosion. Probably give it decent base damage and meh ap scaling so she can't go full ap. Again, I'm bad with numbers so idrk what's good. These are just my thoughts lol
** Spirit Burn** Damage over time that deals magic damage.
W: Vortex Bomb
Ang throws a bomb stored with wind that leaves a vortex at target location, the vortex lingers for 4 seconds. Vortex Bomb sucks enemies caught in the impact towards the center of the vortex for 1 second. Allies caught within the impact are granted a burst of movespeed. Additionally, allies entering existing vortex's are granted a small haste within it. Enemies entering existing vortex's are pulled towards the center but not for 1 second. Just a pull towards the center. This ability uses a charge system and her other abilities can interact with vortex's. She can hold onto a max of 3 vortex bombs and have a max of 3 vortex's out at once.
Throwing Q: Spirit Flask ** into a vortex makes it flare out dealing bonus magic damage and turns the vortex into _Flaming Vortex**_. This vortex deals damage over time to enemies within its radius. Enemies caught within the initial impact of Flaming Vortex are inflicted with Soul Burn. This is just a stronger version of Spirit Burn. Think % max health or true damage dot like ignite.
Throwing E: Vial of the Oasis into a vortex turns it into Soothing Vortex. Soothing vortex heals allies within its radius over time.
Throwing R: Arcane Rod into a vortex causes a reaction that electrifies all existing vortex's with Arcane Energy. Existing vortex's have their durations refreshed and become Electrifying Vortex. Electrifying vortex's chain together with arcane energy and enemies passing through arcane chains are shocked for .5 seconds. Enemies caught within the initial reaction of _Electrifying Vortex _ are dealt significant bonus damage and are stunned for an additional second. Creating a new vortex within linking range of an Electrifying Vortex causes a lesser reaction that stuns for 1 second within that vortex.
Vortex's are similar to Soraka E in size.
Think of the linking aspect of electrifying vortex's to be like Gangplank barrels except they are measured from edge to edge not center to center. I also don't know the measurements of league so idk what distance would be good for linking.
The total stun duration of an initial electrifying vortex is 2.5 seconds.
E: Vial of the Oasis
Ang chucks a vial filled with Crystal Water from the Oasis of the Dawn that splashes at target location and heals allies. Also runs on a charge system. She can store up to 3 vials at a time.
The radius of the splash would be like Nami Q I thought it was fair to give her heal ability 3 charges as it's a skill shot heal. Yes this is an aoe heal as well. Give it a low base healing or something to compensate for the aoe and 3 charges.
R: Arcane Rod
Ang whips out a rod brimming with Arcane Energy and flings it at target location. Upon reaching its destination it delivers an electrifying shock that damages and stuns all enemies within its radius for 1.5 seconds. Allies caught in the radius are jolted with Arcane Energy, their next auto attack sparks electricity to 3 nearby units dealing bonus magic damage.
The radius of this would probably have to be similar to Orianna ult. The buff to allies is basically a mini statikk shiv passive.
Well that's about it for my first concept. Feedback would be appreciated. I would love to know your opinions and clarify any questions you might have so please ask.