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Champion Concept: Von'Ur, Blade of the Void

Fantabulicious··1 votes·1,102 views

There haven't been enough Void champs recently, and an assassin seemed like it would be fun. If you have any meta criticisms, balancing, or lore suggestions, please post!

Type: Melee AD Assassin Energy type: Mana Color scheme: Black, blue, gold, purple Health: 576 +82/level HP Regen: 6.28/5s + 0.98/level Mana: 305 + 41/level MP Regen: 7.65/5s + 0.71/level

Stats: 72 Attack Damage 0.69 Attacks/Second + 2.21%/Level 0 AP 28 Magic Resist + 0/Level 22 Armor + 3.5/Level 345 Movement Speed

Passive: Void Eyes: This ability allows Von'Ur to see unstealthed champions in the fog of war with a health percentage of 10/25/35/40 or less in a range of 1500/1700/2000/2300 units around them. These units gain the debuff "Seen" which marks them with a spherical shape above their heads. If attacked by Von'Ur, the mark pops, dealing 5/10/15/20% bonus damage with initial attack and silencing the enemy for 0.5 seconds. This passive cannot be activated on more than one enemy at a time. This passive cannot be activated more than once every 6 seconds.

Q: Soulsteal: Von'Ur fires out a crescent-shaped arc that, on the first unit it hits, damages the unit for 70/100/120/150/200 Physical damage (+20/30/40/45/50% of total AD) changes color from purple to gold and continues its arc, returning in a perfect circle to Von'Ur's original position, healing him for 50/75/100/125/130 Health (+25% of AP) and, if it hits, restoring 2/5/6/7/8% of Von'Ur's missing mana. The circumference of the circle can be altered by the player. Max Range: 600 Unit diameter Mana cost: 100 Width: 65 units Speed: 700 units/second Cooldown: 10/9/8/7.5/7 Seconds W: Suspense Assault: Von'Ur throws out a fast bolt of energy and teleports to the first person that it hits after a 1/1/0.75/0.75/0.5 second delay unless the unit is further than 1200 Units from Von'Ur. The bolt slows by 20/40/50/60/75% for 1/1.25/1.5/1.75/1.85 seconds. The bolt travels at a rate of 2000 units/second and has a max range of 750 units. When he arrives, he gets a guaranteed autoattack. For the next 10 seconds, Von'Ur gains the ability to dash 600 units in any direction, becoming untargetable during the dash. Mana cost: 60/70/80/90/100

E: Bifucate: Von'Ur extends and slashes his blades at 350 range with an area of effect of 120°. The attack deals 100/150/200/250/300 Physical damage (+75% of bonus AD) with damage to Minions reduced by 40/30/20/10/0%. Cooldown: 7/6.5/5.5/4.5/4.25 Seconds Mana Cost: 100/110/125/135/150

R: Barrage of Spite: Barrage of Spite deals magic damage to one target opponent equal to 150/275/400 damage + 33% of the health that the target is missing. Range: 400 Units Mana Cost: 150/200/300 Cooldown: 130/110/90

7 Comments

OtachiKaiju682 votes

Looks cool I wonder what he looks like?

Fantabulicious1 votes

I'm currently working on his visuals in Photoshop, gonna use the weekend for it.

WarWork1 votes

I like his kit, however his passive is too op making him literally impossible to surprise gank. And not only that it has a passive that keeps silencing targets, so he could literally keep a whole opponents team silenced by attacking a different target every second.

Other than his op passive great hero

Fantabulicious1 votes

I screwed up when making the passive, meant to fix that. Done! It cannot be activated on the same enemy more than once every 6 seconds, and it doesn't work on more than one champion at a time. Also, a champ's vision range is 1200, so it's like a really, really weak Warwick w.

Evanescent Angel1 votes

His kit is well-made, but his Mana costs are a pretty high for an assassin. 300 Mana for some of his basic abilities? Come on...

Fantabulicious1 votes

300 mana is on one ability, his ultimate, and that's at max rank. At level 16, his base mana pool is 965, so he can land a 650 mana-cost combo in under a second and make it out with his life and enough mana to stay relevant. Blue is very helpful on him since he is weak early and has high mana costs, so he's an all-or-nothing champ.

Evanescent Angel1 votes

300 mana is on one ability, his ultimate, and that's at max rank. At level 16, his base mana pool is 965, so he can land a 650 mana-cost combo in under a second and make it out with his life and enough mana to stay relevant. Blue is very helpful on him since he is weak early and has high mana costs, so he's an all-or-nothing champ.

I'm talking about his basic abilities, such as his "E". It has a 4.25 sec CD and costs 150 mana at max rank. For a kiting or basic damaging ability it has a really high mana cost, kind of ineffective since he seems like a top laner, who won't have access to blue early and mid-game.

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