Vice The Medicinal Robotic Unit
Vice is a tanky healer who excels at isolating his targets for his other team mates to finish them off. Also, as a support, he can do a surprisingly large amount of damage overtime, so don't underestimate him.
Primary: Support Secondary: Marksmen
Passive: Strength in Numbers: When Vice basic attacks an enemy champion, he deals 10% of their max HP to all surrounding enemy champions in magic damage. This can only occur 3 times on the same champion in the span of 5 seconds, and cannot occur again within another 5 seconds.
Q: Lifelink: Vice creates a link between him and an enemy champion. If he stays in range, he steals a portion of their HP over 2 seconds. He can then choose to reactivate the ability, healing himself and all nearby allies. Or, on his next basic attack, it deals bonus magic damage based on how much health he stole.
W: : Upon activation, all enemies around vice are knocked away and dealt magic damage.
E: Emergency: Vice rolls in a line a considerably large amount of distance. While rolling, Vice fires out homing missiles that damage and slow enemies. (Prioritizes champions)
R: Model 117 Exoskeleton: Upon activation, Vice dissembles, losing half of his armor and MR. In dissembled state, his cannot move or cast spells. If an ally champion clicks on Vice, he attaches to them, granting a shield based off of his remaining health and bonus armor and MR and Vice's passive.. If the shield breaks or 4 seconds pass, Vice breaks off of the ally champion and remains on the ground for 4 seconds while he re-assembles. In this state, he creates a zone on the ground that still grants one ally his passive. After successfully re-assembling, no matter what he will always end up with 25%(increases to 35%, 45%, at 11, 16) of his health.