Champion concept- Wulfgar
Wulfgar Spirit of the vanguard
Wulfgar’s back story:
Wulfgar was a sergeant in the grand army of Demacia. He was placed in the vanguard, the front line responsible for the opening of any engagement. The battle raged for hours and at the end of the fight only four Demacians were left alive. Wulfgar had survived the fight, fighting relentlessly to protect his brothers in arms. Along with Wulfgar, Garen, Jarvan and Teemo were the only survivors. Wulfgar will always respect Garen and Jarvan for how they fought but he will always despise Teemo for hiding in the long grass and using ‘cowardice’ to survive. When Teemo did engage he was revolted in how Teemo brutally killed his enemies. Since Wulfgar was the only surviving infantry of the battle he blames himself for not doing enough in the vanguard. This left him with P.T.S.D. Now every time he sees an ally being attacked he becomes enraged and does everything he can to keep them alive.
Unique passive: When Wulgar’s health is above 50% he is in an offensive mode. He is trying to fight back his enemy so his ally’s may succeed. Increased AD and high movement speed. Wulfgar’s armour is reduced for the duration of his attack mode
When Wulfgar’s health is below 50% he goes into a defensive guard. This is so he can stay alive, you can’t help your friends if your dead you know. Reduced movement speed and AD but health and armour are buffed. Q Snap: Wulfgar cuts towards his enemy’s head. Remembering his training he keeps his shield in a defensive position but is focused on hitting his enemy with the full force of his arm. Snaps forward, short range damage to everything directly in front of him. Percentage current health damage
W Halt!!!!: Wulfgar spins his sword above his head while he is taking in his surroundings. When he is confident he has his enemies attention he slams his sword into the ground stunning nearby enemies. Spins sword around head once to channel, dealing damage around in a circle, then hits towards mouse targeted area, knocking up and stunning everyone in small target area.
E Lunge: When Wulfgar is in an offensive stance he lunges forward and stabs at his enemies. When he is in a defensive stance he stabs forward to keep his distance from his enemies but he doesn’t lung towards them.
R Breaking rank!!!! When Wulfgar sees an ally in trouble he becomes enraged and charges towards his enemies, shield raised. He hits the nearest enemy (champion) knocking them any nearby enemies back. Passive: For every enemy champion hit with his charge he get a shield, stacked for every unique enemy (max 5).
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Jokes aside, I like the passive! Having a defensive/offensive stance is a cool idea. The one thing I dont understand is the ult passive, is it a shield massive that only lasts until it is broken, or a passive like
or
that generates a shield after a certain amount of time and is greater after he hits enemies with his ult (if that makes sense).