Kashoal The cloud spirit #25
My champion concepts dont have stats. or cooldowns all these ideas come from my head and environment this is just a small hobby pls have fun reading
16 December 2014 - Kashoal
Kashaol the cloud spirit
This champion got a diffrent way of playing, Because when you spawn at the begin you're just a lifeless ghost with an orb and that's when you choose one of your spells which transform you in one of the 3 forms. You stay in this form till the end of the game.
Q: dark matter compressor W: turbojet sword elegance E: single armed axe swinger
#1 Passive: Aero-cloud artillery
your orb of the clouds changes into a flying machine causes you to ingore unit collision and gain 525 range and 3/8/15% bonus damage when you hit targets at max. range.
Q: arch fire
You in your capsule with your shooter. Shooting all enemies while you move in a arch you can only be hitten once dealing 30/50/70/90/120 + (0.6ap) once hitten they gain a cloud mark which deals 60/90/120/150/180 + (0.6ap) after hitten by a basic attack by you
Hidden mecha Q: fire sight
You'll shoot a bright red blob showing vision to targeted place for 1.5 seconds also dealing 100/150/200 + (0.6ap) damage over 3 seconds
W: cloud spiral
You shoot one long ranged orb of dark matter which snares one enemy dealing 50/90/130/170/210 +(0.5ap) this snare duration is between the 0.5 and 2.5 seconds once the enemy is snared all nearby enemies will be pulled towards the hitten enemy the range of the pull is also based on the range between 150 and 250
Hidden mecha W: ominous shot
Out of you back cannon you'll shoot a dark coloured sphere dealing 80/160/240 + (0.4ap) if hitten by the sphere causing enemies to lose sight for 0.4 seconds at max. range cast, it doesn't deal 3/8/15% but 15/20/25% bonus damage
E: aero-cloud barrage
You become one with the cloud above you gaining 25% movement speed the moment when re-cast this spell you'll lose the movement speed and snare yourself shooting a heavy barrage toward one location dealing 100/140/190/230/270 + (0.8ap)
If you dont cast the barrage after 4 seconds you'll pop out of the cloud and directly lose the movement speed and have to wait 60% of the cooldown to re-use the spell
Hidden mecha E: forced grab
You'll grab an enemy with a short pull dealing 120/180/240 + (0.5ap) and trow him back toward a location after 0.5 seconds slowing all enemies hit at location for 30%
R: hidden mecha
You'll vanish inside the cloud. A bit later the clouds vanish leaving a white mecha behind The mecha has 140 range and 30% bonus armor and magic resistance you'll stay in mode for 30 seconds stays you'll also have diffrent spells.
By second cast the part fly away dealing 300/400/500 +(0.6ap) and you'll return into normal state
#2 Passive: Aero-jet elegance
the orb of clouds changes into a turbojet and a stainless stygian sword giving you 1/2/3% attack and movement speed for each basic attack this goes down after 3 seconds if you don't basic attack.(max. 25/50/75%) When you're landing crits. you cause your enemy to bleed 25/27/30% of your crit damage over 2 seconds
Q: dark blade vortex
You quickly stab one enemy 3/4/5 times reducing it's armor 1.5% per hit and reducing nearby enemies armor by 0.5% per hit dealing 20/30/40/50/60 +(0.6ad) in total this attack only proc melee on hit items at the first hit. If you kill the target you'll gain 8/10/12/14/16% lifesteal in return for 3 seconds
W: short sword counter
Your main weapon is the sword but your other arm has a small knife which counters the damage of the next physical melee damage from spells and with max 250 range or basic attacks with 125 range the small knife makes your pretty vulnerable so if the next hit is a ranged of physical magic damage spell it can deal 10/11/12/13/15% bonus magic damage while when you counter a melee you deal 5/7/10/12/15% true damage from the damage you were supposed to get.
Empowered melee basic attacks will count as spells
E: stainless shockwave
Your turbojet on your arm causes the ground beneath you to shudder sending a shock wave to one direction. Once the shockwave goes forward slowing enemies for 15% you will go toward the same location knocking up the last target hit while you're reducing 5% armor to each enemy hit dealing 80/110/140/170/200 +(0.8ad)
R: broken Aerox
The turbojets break taking the sword. It swifts across the map dealing 200/350/500 - 300/450/600 + (0.8ap) magic damage to all enemies hit. The further the targets are hit how higher the damage for each enemy killed makes the spell damage raises with 3 (this resets after it's gone from the map
#3 Passive: Aero-storm thundering armor
The orb of clouds changes one of your arms into a stygian axe but by creating that you lost your left arm this axe got 175 range and whenever you kill a unit you gain 0.5 max health and 0.1 max armor. But not to leave you defenseless he also made a special armor which gives you 15% bonus magic resistance
This is also important. When the magic damage is lower then < 3% of your max. health you will be immune to it. When the magic damage is between 5 and 10% it will 15% less damage and when it deals 11% of your max. health it breaks you'll lose the bonus magic resist and it builds itself back after 30 seconds.
Q: Stygian deer
Stygian deers are shooting out behind you after a hard scream slowing all enemies for 10/15/20/25/30% for 1 + [1 per every 100 armor or magic resistance] second. The stygian deers are coming as a horde dealing 60/90/120/150/180 +(0.8ap) damage on a straight line for 2 seconds
W: column of the clouds
By first cast There's literally gonna drop a pillar of clouds on your position you a shield blocking 80/120/160/200/240 + [8% of your max. health]. The clouds will also reduce hitting chance if basic attacks for 18% when your armor is broken.
By second cast the clouds vanish and the debuffs disappear. The shield breaks dealing 60/100/140/180/220 + [10% of enemy champions max. health].
But if your armor is on it turns the whole area into one big thunder cloud dealing 30/45/60/75/90 +(0.3ap) for 3 seconds
E: trembling force
The armor turns into a big black orb you'll be immune to all magic damage for 0.5 seconds After turning into an orb it rushes forward and breaks dealing 70/110/150/190/230 + [6% of your max. health]. The armor will break but the cooldown will be reduced by 10 seconds if you get a kill or assist
R: storm fire axe
By first cast your axe starts to be engulfed in hell fire dealing 30/45/60 bonus area over effect damage for 5 seconds.
By second cast you'll swing your axe 360° but the axe grows while it's swinging to 200% of it's original range at the end of the swing. Knocking up all enemies once dealing 250/370/490 + [15% of your max. health]
its kind of a long idea... and pls judge me see ya next time~