"The master of minions"

Keltiso·5/16/2016, 1:38:14 PM·3 votes·563 views

Wave after wave of seemingly endless minions are sent from the nexus to aid champions in their fight down each lane, but whose magic creates them? Obviously there is someone in the league responsible for maintaining these single minded helpers. Why not bring them to the forefront? let them fight with their creations on the battle field! Meet "the master of minions" a character based almost entirely on pushing their lane.

My Idea for this character is this:

  • Field Medic "passive." gives 5% health regen to nearby allied minions, but 1% to nearby allied champions.

  • Siege canon "Q." It scales off of AP, and caps at a base of 300 at rank 5. Its your standard skill shot poke.

  • I need more "W." This would summon minions at an area, based off of your selection of melee or ranged minions. they would operate like clones, falling in line and charging down their lane. At first they'd be weaker and you'd only get one. Rank's 3 and 5 would give you an additional minion (totaling 3), and rank's 2 and 4 would give them more health and base damage. The minions them selves would scale off of the champions attack if melee, or ability power if ranged.

  • Valiant retreat "E." a single target stun that gives bonus movement speed to the caster and allied champions. perfect for escapes, chases, and engaging team fights.

  • Lead by example "R." Allows the champion to swap between an axe (or hammer) and shield for melee, or a wand and book for range. The melee mode would grant bonus health and attack speed, while the ranged mode would reduce cool downs and give bonus Mana.

Update's: how's this?

  • I need more "W." Spawns a random assortment of minions at a target location that will follow the master of minions, and can be controlled by Alt. clicking a target. starts with 1 standard minion and caps at 3 at rank 5. The minions still scale off of Attack or Ability Power based spawn, and ranks 2 and 4 give minor boosts to their health.

  • new ideas for the name of the "E." "For glory!" "Resounding command" "With me!"

3 Comments

Virgin Ray5/16/2016, 1:46:37 PM1 votes

Veigar is master spell minion

RavenKouhai5/16/2016, 6:23:22 PM1 votes

I feel like it would be inconvenient if you couldn't control the minion wave the way you wanted. With the health regen, the Minion Master's wave would always push up to the enemy's tower, no? You wouldn't be able to balance the wave.

I feel like spawning minions would be underpowered. Most champions can clear them very easily, and it's very situational.

The title "Valiant Retreat" doesn't make sense if it's an initiate ability.

Keltiso5/16/2016, 9:26:35 PM1 votes

Very true, "valiant retreat" was more of a gimmicky place holder. I thought it would fit with the fact that the champions name sake ability was conceptually underpowered. So in my head the player would be using it mainly for escapes, then again I don't play carries so I don't have the "chase/ Initiate" mentality. Even though I do recognize the potential it has. all the names, as well as the concept is up here for debate.

I honestly did intended for the minion master's wave to be more situational, as the concept was for a better pusher. It could be changed to spawn minions that follow the minion master. It could also be off set by spawning stronger minions than normal, but at a higher than average cool down or mana cost.