[Champion concept] CHILL, the lord of the jungle
DISCLAIMER : ->English is not my native language, so i apologize for the mistakes in this post. -> The Value/CDs/Range/etc... used for the champ are really approximative, don't be turned off by them and look at him firstly for the concept.
So : CHILL,
To begin with, he would have thresh-like auto attacks (ranged but without projectile, like with a lasso or something) but with a reduced range, like thresh's minus 100 units. He would be an AD bruiser, counter jungling, jungler.
SPELLS :
- PASSIVE :
When CHILL kills a neutral monster, a pet from the monster's family start to follow and fight for CHILL. CHILL gains the gold generated by the pet. Max pets limit : 1.
When CHILL is getting auto attacked by an ennemy champion while fighing a neutral camp, the monsters CHILL is fighting will now attack the champion who auto attacked CHILL (if it's not out of their reset range).
- Q - Onslaught (10/9/8/7/6s CD)(500 RANGE)(Targeted) :
CHILL and his pets charge at their target and hit it, dealing 70/115/160/205/250 (+0.6AD) (+10/25/40/55/70 (+0.2AD) /pets ) physical damages to their target. The target is feared while CHILL is charging at her.
- W - Recon trap (15/15/15/15/15s CD)(750 RANGE)(Same cast as Viktor's E, or Rumble's R, but from one wall to the other) :
CHILL sets a trap joining 2 walls in a straight line (Like you would set a rope to make someone fall)(Max. length : 500). The only visible part of the trap is where it joins the wall. If one of the two extremities is hidden (in a bush or fog of war), then the other extremity won't be visible. (Max 8 traps at once) Walking through the trap will root the target for 0.75s and make it visible to CHILL's team for 6s. The target is then immune to these traps for 6s but will still break them.
- E - Terrain Knowledge (12/12/12/12/12s CD)(200 RANGE)(Targets walls only, CHILL will head to the targerted wall in order to cast.) :
CHILL hops over the targeted wall (Max. wall length : 400 (Shortest distance possible to reach the other side being used, not necesserelly perpendiculary)). When landing, he slams the ground, dealing 40/60/80/100/120 (+0.25AD)(+5% bonus HP) physical damages. The cooldown of this spell is reduced by half when out of combat ( It takes 12s to be considered out of conbat against champions, and 6s against neutral monsters and creeps. )
- R - Unleashing the beast (90/75/60s CD)(Only self-cast) :
Passive : Max. pet limit increased by 1/0/0
Active : CHILL gets 25% bigger and his pets gets 100% bigger. CHILL and his pets gain 150/300/450 flat HP and 20/25/30% movespeed bonus for 10s. Onslaught's cooldown is refreshed if CHILL kills or get an assist (max 2s.) on an ennemy champion during his ultimate (only during the active part).
- MISC. :
-> Every neutral camp gives a pet, they look different but have the same stats. -> Pets can be killed. (And will be !) -> The blue and red buff gives a pet that is 5% more powerful than neutral pets (They have 105% of a neutral pet's stats.) -> Killing dragon gives a dragon pets, that takes 2 pet slots, but that has 25% more power than each. (dragon pets has 250% of a neutral pet's stats. (two neutral pets would give 200%)) -> Baron Nashor, Scuttle crab, creeps, and other champion's pets won't give any pet.
- MORE INFORMATION
The ratio and base damage i wrote could be OP or trash, i'm not really good at putting values, but i just want to bring the idea i had for the spells.
Enjoy and thank you for your feedback ! :)