Yes, another champion idea. You should still check it out though.. maybe.. plz..

Possessor·7/20/2015, 2:48:31 AM·1 votes·718 views

Champ Idea: Name: Wicker Role: Mid lane/Bottom Lane AP Semi-carry

Basic Attack: Throws small blue flames from his hands. Medium range

Abilities: Passive- Essence Flow: every unity that dies around Wicker gives him a stack of Essence Flow, capping at 100 stacks. Upon building 100 stacks Wicker heals a small amount of HP and Manna and his next ability is free.

Q- Puppet Head: Wicker flings a small wooden head (skill shot) dealing AOE AP damage, the head then fires a bolt (targeted) at the nearest target before becoming dormant and stealthing. It will reveal a small area of vision (much smaller than a ward). It can be destroyed like a ward.

W- Spirit Brew: Wicker releases a volitile spirit that flows in a zig-zag towards a target location, dealing magic damage. When the spirit reaches its end it explodes dealing more magic damage in a small AOE. Any dormant puppet heads hit by the Spirit Brew will rise up and attack the nearest target as "Wicker Puppets". They attack will small wooden swords dealing attack damage slightly higher than a minions. They will also have slightly more HP than minions, and aggro on enemy champions that attack Wicker. Any dormant puppet heads hit by the small explosion at the end of the Spirit Brew will also rise up as "Unstable Puppets" which will charge at the nearest target and explode on contact, slowing and dealing magic damage.

E- Slim Escape: Wicker quickly steps a small distance back and in his place a "Puppet Dummy" appears, this dummy is stationary and can be hit with abilities (hopefully tanking a shot for Wicker). Wicker then semi stealths for 3-5 seconds. I say "semi-stealths" because two glowing green orbs (his eyes) will still be seen floating around.

R- Grand Finale: Wicker begins to channel for around 3 seconds, during the channel he is stationary, rising on a small totem from the ground. At the end of the channel he removes his hat and bows, 7 Wicker Puppets will rise from the ground around him and charge foward swords drawn, dealing magic damage before returning to a "minion" like state. Also any Puppet heads will rise and charge like the set 7, And upon reaching lvl 16 and placing 3 points into Grand Finale, the 7 Wicker Puppets will be replaced with "Demonic Puppets" which are stronger, faster, and deal magic damage every second around them.

Champion Model: I picture him as a mysterious cloaked magician. He would have a ragged light brown cloak with twigs and stains and patches all over it. His hands would stick out from under his cloak awkwardly and mantis like, they would be long and made of what looks like sticks and hay. On top of his head would be a beaten up old ragged wizard hat, with holes and patches with bits of hay and sticks, like he spent too much time in the forest. The brim of his hat would cover his entire face, only when he removes it to bow during his R ability would you see his head, which is nothing but a swirling ball of black smoke with two glowing green eyes. His movements would be very fluid, like water or smoke, i was hoping for a little grace to his movements. Im very open to suggestions

Id love any feed back, he is still a work in progress and i want to hear what you think, leave a comment.. maybe.. please......... item 3070

2 Comments

EUkahnA52y7/20/2015, 2:54:07 AM1 votes

nerdFizz

FàtAnimeTiddies7/20/2015, 6:45:55 AM1 votes

DAAAAAAAM SUN DATS SEXY AF MonkeyKing