Champion Concept (Redesign from another Champion Concept)! Brother and Sister :P

Lux Lux··3 votes·981 views
COOL Champion concept!(NOT BORING STORY) ORIGINAL CHAMPION KIT DESIGN!!!

It's a long post, that's why I have it in another post entirely instead of posting it as a comment. It will also give more visibility :)

A quick summary of who they are. They are basically a Brother and Sister in one champion. The Brother is a more offensive type that deals damage while the Sister is there to aid him and their team.

Here goes my kit for the champion (don't worry I'm not changing a lot since I like your original idea For all you people who haven't visited that post yet, it's where I got the idea from and am redesigning it):

Passive: Life Bonds The brother and sister each have different health bars. They are displayed on top of eachother. The current healthbar being always below and the untargetable one at the top. Don't like Kled type of healthbar since it's different: you have to deplete Skaarl's hp first and then Kled's, but in this case both health bars are equally important.

They don't regenerate health outside of the backline. Potions heal both of them for half the amount each. Spawn as Brother.

They switch between Frontline and Backline. The player controls the sibling in the Frontline, the Backline is untargetable and invicible, and regenerates health. The Backline cannot be healed from external sources except from potions.

The siblings both share Items, gold, and experience. The sibling's HP switch instantly and don't lose aggro nor do they become untargetable during the switch.

Switching causes the siblings to silence themselves for 0.5 seconds, but they are free to move.

My reasons: I made the passive a lot less powerful by taking away the automatic switches and giving a self-silence (kinda like Kled when he dismounts). I also clarified that they start with Brother in the Frontline.

Q (Brother): Protective Slash

Cost: 20 mana Cooldown: 2 seconds Range: 400 (same as Mini Gnar AA range)

Brother attacks with his weapon in a cone in front of himself dealing 30/40/50/60/70(+50% of AD) physical damage to all enemies inside the cone and slowing enemies hit by 30% decaying over 2 seconds.

Q (Sister): Helpful Hand

*Cost: 60/70/80/90/100 mana Cooldown: 14/13/12/11/10 seconds Range: 400

Sister heals Brother and all allied champions in a cone for 60/70/80/90/100(+10/20/30/40/50% of AP) health. She doesn't heal herself.

My reasons: Mini-Gnar's AA range seems appropriate for a poking ability that can serve for chasing or fleeing, and I've also set that range for the heal for convenience. Didn't change a lot here, except that 60 hp heal at all ranks was really low.

I have removed the heal on herself and applied it instead for Brother. In my opinion it is better since 1. Sister doesn't really benefit that much from the heal while Brother really needs heals and 2. It further shows the bond and synergy between the two, and the caring for eachother. (SIBLING LOVE jk xD)

W (Brother and Sister): Sibling Bonds

(Passive) The brother gains AD based on the sister's AP

The sister gains AP based on how much health they have healed at a rate of 10 AP for every 120/140/160/180/200 health to any allied champion (This shows up in the stat menu as "Practice: The sister has healed X amount of damage and gained X amount of AP")

The sister also gains AP based on the brother's current health ranging from 10-20/30/40/50/60% bonus AP.

My reasons: None. I haven't changed anything here since I really like this passive, especially from Sister. Let me explain:

The scaling per hp healed encourages players to heal others, I think it's a healthy mechanic for the same reasons Veigar's Evil Power is healthy, but in a more team oriented style. BUT also because her second scaling is based on how healthy her brother is. If Brother is weak, than so is Sister, and this I really love a lot.

For their E, it starts to get really different (I apologize if you dislike the changes but I want to hear your opinion, I stay open-minded for your thoughts. ^^)

E (Brother): Backstep

Range: 125 (melee range) Cost: 80 mana Cooldown: 60/50/40/30/20 seconds

(Passive) When dropping below 15% health, resets cooldown completely. The ability icon will light up to indicate the player.

(Active) Dashes towards an enemy (from very short range) knocking them back a short distance and stunning them for 0.25 seconds, before stepping back 500 units (like Quinn's E but from melee range). Then SWITCHES to Sister and let's her use E: Clothesline pinch in the next 2 seconds.

E (Sister) (Only after Brother's Backstep): Clothesline pinch

Range: 700 (her 500 range + 200 from the passive) Cost: none Cooldown: none

(Passive) The Sister's next auto attack gains 200 range dealing 10/15/20/25/30(+80% of AP + 10% of AD) and stuns the enemy for 1.5 seconds. When available shows an indicator of the range (like Ivern's ranged AAs or Rapid Fire Cannon's passive).

E (Sister): Daring Dash

Range: 300 Cost: 80 mana Cooldown: 50/40/30/20/10 seconds (10 seconds less than Brother's E)

(Passive) When dropping below 15% health, resets cooldown completely and the dash no longer requires hitting a unit to switch. The ability icon will light up to indicate the player.

(Active) Sister dashes forward 300 units. If she hits an enemy unit she deals 50 (+10% AP) physical damge, then SWITCHES to Brother and let's him use E: Tackle for the next 2 seconds. If she doesn't hit an enemy unit it sets the cooldown to 25/20/15/10/5 seconds (half the cooldown) but doesn't switch.

E (Brother) (Only after Sister's Daring Dash): Tackle

Range: 125 Cost: none Cooldown: none

Knock an enemy back 100 units (very small distance) and deals 50/60/70/80/90 damage (+80% AD).

My reasons: First, SORRY it's so long and complicated! :P But I thank you if you've read it entirely. This is the SWITCHING ability. I have removed it from the ultimate to make it more accessible and more usable, while also being able to give them another ability which they lacked. The passive switching when dropping hp is now set as a cooldown reset when dropping below critical levels. However mana costs still apply so it won't save them if they're out of mana.

TL; DR: I'll quickly explain: if you're Brother, he does a Quinn vault from melee range and switches to Sister, she then get an AA enhance for the next basic attack which also stuns. If you're Sister, she dashes forward. If she hits someone, she switches to Brother and he can choose to Tackle, which deals damage and knocks them back a very small distance. If she doesn't hit someone, the cooldown reduces greatly but she doesn't switch.

R (Brother and Sister): Protective Atmosphere

Range: 1000 (same as Sivir's R range) Cost: 100 mana Cooldown: 170/145/120 seconds

Shields every ally unit (including minions) in a wide area and both Brother and Sister for 100/175/250 (+50% of Sister's AP) (+10% target's max HP) for 3 seconds and heals them for 5% of the their max HP every seconds while the shield is active (loses heal when shield breaks).

My reasons: It is basically a huge Locket of the Iron Solari shield with a heal while the shield is on.

If you've read it entirely I thank you :)

Let me know what you think! Especially about their E, since that is their most important ability, and what gives them their identity of being two-in-one. They still don't have a name since the original didn't have a name :s

The numbers are only a placeholder (and for reference) and of course tuning would be necessary. ^^

[slayer-jinx-wink]

5 Comments

0800 Gank Me2 votes

This is a really cool idea i'd love to see it in gameLulu Amumu it'd be funny if they looked kinda like these 2 with a kinda Kalista bond thing looking tether going to wherever the other one is also if i want to post champ ideas should i just add on to this thread im new to boards idk how it works but we could make a massive champ concept thread and rito might see it and be like damn son we should make that [slayer-pantheon-thumbs] keep it up

MuffledGarbage1 votes

Honestly I feel like the E combo is a bit overpowered even with the 0.5 second silence in between switches.

I love the hell outta this though. Hopefully the concept of a 2 in one champion as a whole gets more like this rather than kled/kindrid type stuff.

I'd pay 1000's of dollars just to see this made as a champ(s) honestly.

Let's make it happen riot!!!!

Lux Lux2 votes

I know it feels overpowered but that's why it has its many drawbacks.

For example, its mana cost is 80 (could even be increased to 80/90/100/110/120), which is not that low, making it risky to use without thinking. The cooldown is 60 seconds at lvl 1, making it pretty weak.

Also, I forgot to mention: you see how I've set Sister's E's cooldown 10 seconds less than Brother? That because of their combo. Brother Backsteps and let's Sister use a high ranged AA that stuns, then Sister has about 10 seconds to use Daring Dash to switch back to Brother, after she's done with the healing and stuff. If you do that, both cooldowns will be done at the same time. :P

The combo uses 160 mana plus all the abilities both siblings use so it eats a great chunk of their mana pool. This can be helped thanks to the fact that they build AP, Brother uses Sister's AP scalings to deal AD damage, which is something that no one in League currently has. Many AP items give mana but it will only help in the mid-game where you start buying items.

Another thing I forgot to mention, since Sister is pretty useless in terms of damage, I've given her ranged AAs, they don't do much but at least it's something ^^'

Another thing I forgot to mention is to set the cooldowns of the sibling in the Backline as a green circle on the top right of the ability icons, exactly like Leblanc's reworked R. This will be useful too to know when to switch.

All in all I really liked your idea! To the point I gave it my own twist! :D

I really hope Riot makes something like this! I WANT THIS CHAMPION RIOT, make it happen pls <3

MuffledGarbage1 votes

I don't quite know about how I feel with balancing an ability by making mana costs high. I remeber pre-rework yorick. He was "balanced" around having high mana costs. And well... you know how that turned out.

It's definitely a good way to balance it but it just makes me feel wierd when I can deal wih the high mana costs by buying some item 3070 for the easier mana costs.

I still love he ability though. Seems just a tad too powerful. i'd say a mana cost increase might be needed. Like having about a 20 mana increase all around on E, I feel, would make it more balanced if we're aiming for a mana balance.

I kinda hope a rioter looks at the concept and like hires both of us. However unlikely that'd be :P

Lux Lux1 votes

You can deal with mana costs buy just buying a tear. However you must keep in mind the champion you are playing. Brother is the one doing damage, but he's melee and always is at front. You can't build tear because you would be too squishy to be at the front in the first place.

They build AP and some tankiness, so I think some great options are item 3027, item 3152, item 3116, item 3151 for example. They all give HP. RoA is a great item for both HP and mana. It would solve many mana problems, but a certain champion comes to my mind.

Taliyah. RoA is a great item on taliyah. Why? She has high mana costs (WEQ and say bye bye to 50% of your mana pool), and thus she needs the mana; and she need the HP, since her W and E are mid-range and put her in danger of getting hit. However buying RoA doesn't solve all of her mana problems. She usually can't stay for more than one teamfight. Tear won't help much because it takes too long to stack and doesn't give her HP. And this may apply to Brother and Sister aswell.

There are many champions balanced around mana costs (almost all of the champions that use mana, just a few exceptions comes to mind... cough Fiora cough). Usually the ones that don't use mana are the ones that are most likely to be unbalanced (like Zed some patches ago, and the reason there was a moment when he was permabanned).

To me, what could potentially be overpowered about them is the fact that Brother has AD without building a single AD item. Brother gets AD thanks to Sister's AP. We don't know how AD damage's synergy is with AP items.

For example, go item 3115. Sister has a lot of AP and she's ranged so she can benefit from Nashor's Tooth. Meanwhile Brother can use the Attack Speed from that item to get in more AAs, while also applying the same magic damage, from Sister's AP. This is just one example for items.

Brother would have both AD, AP and AP items to use together and that's what may be overpowered. With something so unique and fresh, people might be able to find OP builds out of nowhere.

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