[CHAMPION CONCEPT] Knybel, the Dragon-Shark

DrakeXIV·9/4/2014, 12:17:03 AM·4 votes·4,708 views

Name: Knybel, the Dragon-Shark

Intended Role: Assassin, Fighter

Appearance:

http://i.imgur.com/iLHeca2.jpg
He’s a dragon-shark.

On the Rift, I imagine that his walking animation would actually have him swimming just under the surface of the ground, jumping out for taunts and dances and coming up to bite when he does his basic attack.

Background:

The Dragon-Shark is a dying species in the wild. Known for their ferocity, they used to be the fear of pirates around Valoran, capable of capsizing massive galleons single-handedly. Infamous for their monstrous guise and insatiable bloodthirst, they became a target of the rich to keep as pets, used as entertainment to those willing to trust the fragile glass that stands between them and the dragon-shark on the other end.

Compared to Chompers, Fizz’s pet Dragon-Shark, Knybel is much smaller. But in what lacks for in size, he makes up for his power.

Abilities:
Passive - Bladescale:

Attacks against Knybel 350 units from him causes attackers to bleed, dealing 8/14/20/26/32/38/44/50/56 true damage over 4 seconds.

Knybel's basic attacks refresh the duration.

Q - Jaw Crush:

Active: Knybel's next basic attack deals an additional 20/35/50/65/80 (+120% AD) physical damage and applies Bladescale. Using Blood Frenzy resets the cooldown of Jaw Crush.

Cooldown: 12/11/10/9/8 seconds

W - Water Dervish:

Passive: Knybel's basic attacks gain 100/175/250/325/400 additional range when attacking a bleeding target, and double this while Blood Frenzy is active, dashing to his target.

Cooldown: 6 seconds

E - Jet Stream:

Active: Knybel dashes 400 units in the target direction or until he hits an enemy champion, ignoring walls. If Knybel collides with an enemy, apply Bladescale to them.

Basic attacks reduce Jet Stream's current cooldown by 1 second, 2 seconds if attacking a bleeding target.

Cooldown: 12/11/10/9/8 seconds

R - Blood Frenzy:

Passive: Knybel's basic attacks generate 2 Bloodlust. If attacking bleeding enemies, he generates 5 Bloodlust. Knybel's basic attacks deal an additional 10/15/20 true damage to bleeding enemies while he has 100 Bloodlust.

If Knybel does not generate Bloodlust in 10 seconds, he loses 1 Bloodlust each second.

Active: Knybel completely submerges himself, becoming invisible, and gets 20% movement speed for 3 seconds.

At the end of the duration or when Knybel attacks, Knybel leaps out of the water, knocking up all enemy champions in a 375 unit radius for 0.5 seconds and dealing 120/240/360 (+50% AD) physical damage. Upon landing, Bladescale is applied to them. If the are already bleeding, Bladescale is refreshed and they take an additional 60/120/180(+30% AD) physical damage.

Cooldown: 110/100/90 seconds
Cost: 100 Bloodlust

Champion Statistics:

Health: 440 (+85)
Health Regen: 7 (+1)

Mana: -
Mana Regen: -

Attack Damage: 52.1 (+3.3)
Attack Speed: 0.590 (+2.4%)

Armor: 19 (+3.5)
Magic Resist: 25 (+1.5)

Range: 125 (Melee)
Movement Speed: 330

Discussion:

[G] - General Notes

Knybel is a mana-free champion that relies on being hit before going in. His reliance on true damage allows him to be built tanky without worrying about damage penetration. Alternatively, his kit also allows a more offensive route, having the potential to chase and burst a target down with true damage.

[C] - Contest Notes

The first impulse for the Beasts theme is to do something on land. I decided against that and went for something fishier. And, in my opinion, much more instinctive.

There isn’t much known about Dragon-Sharks in Valoran, but there is something to be said about sharks in general. The common perception is the chaotic frenzy they go into upon detecting blood which, I feel, encaptures the mindlessness of the bestial theme well.

[P] - Bladescale

The duration reset only applies to the Bladescale bleeding. However, any other instance of bleeding in other abilities also applies to those caused by Darius’ Hemorrhage or Talon’s Noxian Diplomacy.

The damage increments every odd level. 1/3/5/7/9/11/13/15/17.

[W] - Water Dervish

I wanted the lack of control (can't choose when to use the dash to target) to reflect the lack of calculation and make it seem a lot more reactive feeling, a constant in-your-face style reflective of just trying to mow down the target.

[R] - Blood Frenzy

The focus on Bloodlust is to focus on his bestial animalistic nature I was going for. He gets stronger with each bite, hungering for more blood and actively aggressing on the weak [bleeding].

Changelog:

9/3/14

Added range to Bladescale
Renamed E from Aqua Jet to Jet Stream
Dropped range of Aqua Jet from 500 to 400
Removed active on Water Dervish

3 Comments

Marcus The Beast9/4/2014, 2:32:09 AM1 votes

i cant understand the passive...