Zac, Zyra, Kog'Maw Passives
I'm troubled about most of the champions' afterdeath passives. I find them quite useless, predictable and outdated.
Kog'maw: Kog is mostly an AD Carry. He doesn't need a passive that activates after his death. He needs to have a good positioning and stay alive till the end of battle. So Icathian Surprise should activate BEFORE his death, let's say when he hits 20% of his total HP. Then it triggers (like Volibear's passive), he becomes invulnerable, he moves to a new location (just like the old passive) and he reappears there. The pros are that, as an ad carry, has some means of survival, an updated passive which is quite unpredictable and a strategic background. Also, the duration of his passive before reappearance should extend by 1 second for each different enemy champion that he has slain, so his hungry personality from the VOid has some value! For example: -Icathian Surprise: When Kog'maw's total HP drop below 20%, he automatically becomes untargetable for 2 (+1 second for each different champion he has killed) seconds and then reappears in his new position.
Zac: His passive is nerfed, totally uncontrolled by him and outdated. His 4 parts are so vulnerable and weak. Most of the times he doesn't even have the chance to revive, both in duels and teamfights. And even if he does, his HP is so decreased that he can't tank any damage. So, this passive is pretty much useless in my opinion. So here's my idea for a new passive: -Cell division: Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, 1 bloblet stays alive. This bloblet is controlled by the summoner and has Zac's original Movespeed x2. It is immune to spell damage and has 4 HP. Each enemy basic attack decreases 1 of his HP. After 4 seconds he is revived in his new location and his HP depends on the HP he has left: O HP: he dies. 1 HP: He is revived with 25% of his total HP. 2 HP: He is revived with 50% of his total HP. 3 HP: He is revived with 75% of his total HP. 4 HP: He is revived with 100% of his total HP.
With this new passive, Zac can control thw one bloblet after death, can maneuver in teamfight and even escape. He has a chance to revive with full hp. Also, enemies must focus on this one bloblet if they wish to kill him.
Zyra: Last but not least, this champion has a pretty much weak passive. It does not trigger while she is alive and does not really do much. The one shot is quite predictable and she cannot activate it instantly. I can provide a new version of her passive: -Rise of the Thorns: When Zyra's HP drop below 10%, she briefly returns to her plant form. After 2 seconds, she can press any ability to fire a thorn toward her cursor, dealing true damage to each enemy it strikes. After pressing her ability or after 4 seconds, Zyra is revived again with 10% of her total HP.
This new passive is much more competitive and useful in teamfights. It works like Zhonya's Hourglass and its true meaning is to protect Zyra from harm and prolong her survivability. That way, zyra can depend on her passive to stay alive and do some damage even after passive's trigger.
. If you have 2-4 plants attacking someone while you have Rylai's, they're not getting away. Keep in mind Zyra's passive does a set amount of true damage and the only thing that can stop true damage is a shield such as
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, Lux's barrier, Thresh's lanturn, Braum's wall, Diana's shield, Janna's shield, Nautalis' shield, Nocturne's spell shield, Riven's shield, Sivir's spell shield, Sona's shield, Sion's shield, Urgot's shield, Vi's passive, Viktor's q shield. Morgana's shield, however, DOES NOT block true damage as it's a CC shield and not a health shield. A health shield being something like barrier that adds extra health for a set amount of time.
and