Aatrox Rework Idea
Aatrox Rework Based on his kit I gather that Riot wanted to make Aatrox a dueling champion so I designed a kit based on this fact. Keep the unique abilities that make him what he is.
I have also tried to fix some of the complaints the community has with his kit. Such as the unnecessary time it takes Aatrox’s Q animation to take effect and the fact that you can’t use the blood well strategically to save his passive revile.
Passive: Blood well Aatrox’s basic attacks generate blood in his well (at 30 per hit) he stores it into his Blood Well, which can hold up to 105 - 870 (+ 42.5 per level) health. The Blood Well depletes by 2% per second if Aatrox hasn't dealt or received damage in the last 5 seconds Upon taking fatal damage, Aatrox enters stasis and drains his Blood Well, healing himself over the next 3 seconds for up to 35% of the Blood Well's maximum capacity, plus its stored health upon activation
Q: ACTIVE: Aatrox leaps off the ground knocking back (.25 seconds) nearby targets back a short distance and dealing physical damage to nearby enemies upon landing and knocking up enemies in the epicenter for 1 second. PHYSICAL DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 60% bonus AD)
Cost: 10% current heath Range: 650 Cool down: 16/15/14/13/12
**W: ** TOGGLE OFF: BLOOD THIRST: every third attack Aatrox heals himself and charges his blood well by 1% of its maximum. Heal: 20/25/30/35/40 (+ 30% bonus AD)
TOGGLE ON: BLOOD PRICE: Every second attack Aatrox’s basic attack consume the blood in the well dealing bonus physical damage equal to 2% of blood stored in his well.
**E: ** ACTIVE: Aatrox adept in combat gains movement speed and during this time auto attacks fill Aatrox’s Blood Well for his 1% Blood Well’s maximum value for each enemy hit. Additionally, Aatrox and his allies gains bonus attack speed.
Damage: 20/50/400 (35% AD) Attack Speed: 30/45/60% Allies Attack Speed: 20/30/40%
Cost: 12% current health Cooldown: 23/21/819/17/15
R: Active: While active Aatrox absorb 10/12/15% of incoming damage for 2/4/6 seconds and converting 18/21/24% of damage absorbed into a (150 radius) aura dealing magic damage to nearby enemies. Enemies with in the aura are slowed by 30%
Cooldown: 80/65/50