Leblanc Rework of sorts.
So my idea is basically moving around her skills and offering a more deceiving play-style. But also a more weaker safe play-style, preferably to gather vision/information or set up a gank. This idea is also more of a mage rather then an assassin, Though capable of entering and exiting fights.
Passive (15 second cool down, maybe 20) Sigil of silence: Next auto attack marks the target and deals increased damage. Mirror Image's Clone's false basic attack can also apply the mark and damage of this.
Q: Mirror Image: Creates a controllable illusion clone. -moved with left mouse click -grants vision around it (This reasoning is mainly due to lore, as she was capable of "appearing to anyone, anywhere, and even be in many places at once." Meaning its safe to say her magic was probably granting her insight of the clones surrounding.) -1 Clone only -Duration probably (5/6/7/8/9) seconds -Does not directly damage -Remains "active" for as long as the clone does. -Reactivating kills the clone and starts the cool down. (Was thinking between 10 or even up to 20 second cool down Considering the potential duration and the potential CDR in game)
W: Distortion: (Cannot be used without Q)
Use 1: (if Mirror Image is active)
Becomes invisible to Dash to mirror image clone, after a 1 second delay damage the area around you. (This uses the clone's location at the time of cast rather than the actual clone itself. This is important because if the clone dies, moves or ends duration during this, you will appear at the location it WAS in before.) -Cannot cross walls, capable of flashing mid dash to achieve such -Hitting a wall would end dash/invisibility and activate the 1 second delay on damage.
Use 2: If mirror image isn't active and only if it's off cool down.
Creates a mirror image and sends it to targeted location to deal damage around it. -Can go through walls -The Mirror image is further capable of being controlled after reaching the area, capable of using chains or the Sigil. -Naturally would mean Q becomes "Active" and/or goes on cool down too.
E: Chains: The chain comes out of the clone or Leblanc herself if no clone is active. -If the source is the clone: Only the root hit will damage and not the initial hit, the clone will attempt to move with the captured. Moving at a static movement speed and in the same direction as the tethered victim. Also if the clone is killed, the root will fail.
R: Mimic Death: The next 3 seconds Leblanc takes no damage, instead her health bar mimics losing health, and after the duration or if the health depletes, All crowd control on her is cleansed and a clone mimics her death(including death announcements) while she becomes mortal and invisible for 1 second to move about. Gaining the stealth of a false death. -As you can see, this is very much what her current mirror image represents. Though with the added ability of negating damage and truly deceiving the enemy. -Though I do feel if Health does reach 0 during this, an acceptable punishment would be to lose 50% current health.
Thoughts: -Technically speaking, This distortion's First use(if Q is active) has no max range, meaning if she was displaced such as by moving or teleporting/flashing, grabs/pulls(cough blitz) or Ryze's teleport. she can dash back out of a potentially bad position.(of course walls are a typical issue)
-While the issue of letting the clone to use chains or the passive would normally be an issue of players staying at the tower, The downfall is reduced damage unless they follow through with distortion's dash.
-Also note that the player is rewarded with damage if they walk in. By attacking to use the passive and using Distortion's second use or chains to proc the mark. Chains would be the more preferable choice to get the second proc of damage from it, while also being able to use distortion's 2nd use for damage. But you can also, after landing chain's initial hit, use Q to set up an escape route when chains complete.