[CUSTOM Concept] Fritjof, the Winter Zealot (Freezing the river? Global slow?)

Rektagon·8/30/2019, 7:12:22 PM·3 votes·2,439 views

[Content deleted until further notice].

5 Comments

StormBladeMaster8/30/2019, 8:14:54 PM2 votes

Hum this one look too much strong compared to the other. The other champ have a dmg problem but his kit is fine. This one have a broken kit.

The passive is too much. The mark is okay but the second passive "creeping malevolence" looks broken. 2000 ua range is big, with dmg and a slow on it and you cast it from walls or river. Also the 50% AP ratio looks broken but i realized you didn't put a base dmg. So if your champ start with 0 AP, he will do 0 dmg on his passive ?

I would remove the zone slow on the Q, the spell is very good because it's has 1000 range, good dmg and it's proc a slow and a stun. Slowing nearby enemies by 60% is too much.

The W looks broken too... The dmg is fine on this one but your opponents only have 0,5s to dogde the spell ? It's a 1,5s zone root with a base slow. Also the range is still great. You have big CC with a big range so you are safe.

The E is strange. The MS boost, the true sight is okay. But why a boost to health regen ? I mean it's nothing. 45% buff to health regen is useless except on Mundo or Garen. You better replace it with a heal that can proc many times.

The dmg is broken but maybe i don't have understand.

It's 90/120/150/180/210 (+30% AP) magic damage for one tick or for the **whole spell ? **

For one tick (considering it's proc every 0,5s) it's broken but if it's the total of dmg that your idol can do, then it's fine, maybe a little bit weak.

And i don't have understand the ultimate. Ok for the first part, it's a big slow and a turret debuff.

Then you talk about an eye, it's would be like a giant Yuumi Q ? A silence on every enemy champ who get hit by the eye. Then the missile stop and it's going back to base, revealing all the units it's hit and dealing big dmg.

I don't have understand the ultimate but i think it's broken too.

Rektagon8/30/2019, 9:03:12 PM1 votes

Balance changes (30/08/2019)

I: Sigil of Frost

  • target radius reduced from 2000 units to 800 units

I: Creeping Malevolence

  • leash radius reduced from 2000 units to 800 units
  • no longer deals damage
  • now applies a 16-64% (based on max health) slow for 1 second

Q: Ice Binding

  • slows reduced from 40% and 60% to 15% and 30%

W: Northern Winds

  • added a 0.5-second delay
  • slow dropped from 40% to 20%

E: Idol of Frost

  • health regen removed
  • now offers CD reduction of 20%!