Champion Concepts(16 new champion ideas)

Titanite Demon·6/16/2016, 3:31:36 AM·5 votes·1,687 views

I have a lot of free time, and I love League of Legends, so I decided to start coming up with ideas for champions. I came up with 16 complete champions in total so far(plus some ideas for extra kits or just extra abilities, so I might add on to this later). The damage numbers and mana cost obviously would need to be tweaked, but it's nearly impossible to test them out. I did however use a calculator to quickly add up bonuses from items and check how powerful the abilities could be, so I did just about as much as I could, nothing should be insanely op. But if you figure out a better way to work something then please inform me. I'm not the sharpest tool in the shed... still a tool though.

I tried to make each champion have a unique play style and build. And I'll add in a picture for reference as to what I think they should kinda look like(The first two are done by me; the rest I found on Deviantart). Here they are!

  1. Atlas • The Myriad Traveler
  2. Hilol • Death's Arm - Assassin
  3. Detias • The Ethereal Blade
  4. Ielos • The Distant Memory
  5. Yuriy • The Ancient Scribe
  6. Dae'Mon • Author Of The Void
  7. Tay'Eth • Heart Of The Void
  8. Omri • The Vile Revenant
  9. Quest • The Divine Paladin
  10. Umbra • The Grim Puppeteer
  11. Xenos • The Somber Thief
  12. Vesper • The Empty Curse
  13. Cyn • The Unholy Offspring
  14. Wylon • The Faceless
  15. Phylix • The Fragmented Mage
  16. Faye • The Dual Assassin

The first two are rather complicated champions, buuut I like complicated. The rest should feel rather nice and easy to understand how they function and what roles they would play.

=======================|<[<(<{CHAMPIONS}>)>]>|==========================

Atlas The Myriad Traveler

Passive:Adaptability Gain benefits depending on which class you currently are. Warrior: +2.5AR/MR per level. Rogue: +1%MS and +10 ATK range per level(420 base range). Mage: Basic attacks deal 50% AP instead of AD and are ranged(420 range).

WARRIOR Q:Flask of Life Heal yourself for 70/140/210/280/350+20/21/22/23/24% of missing life over 1.5 seconds. W:Counter Attack Block all incoming attacks or abilities within the next .3 seconds and gain +40% movement speed for 1.5 seconds. If Atlas successfully blocks an attack or ability then Atlas' next basic attack becomes empowered and deals true damage to a unit and knocks them airborne for 1 second. E:Dodge Roll Roll in a direction and become untargetable for 0.5 seconds. The distance gets increased per level by 25(250 base).

ROGUE Q:Burning Oil Quickly throw a bomb dealing 40/100/160/220/280+(40% Ability Power) damage to enemies in a small aoe over 2s. And leaves after burn that reveals the area for 8s. W:Destructive Great Arrow Steady yourself for a long range shot dealing 60/110/160/210/260+(35%AP/75%AD) damage and causing in aoe explosion reducing targets AR by 10/17.5/25/32.5/40 for 4s. E:Rush Attack Dash a short distance and attack with twin blades dealing 50/90/130/170/210+(100%AD) damage.

MAGE Q:Archaic Curse Curse the ground beneath your enemies, silencing them for 1/1.25/1.5/1.75/2s and reduce all healing on them by 40/50/60/70/80% for 5s. Lasts 2.5 seconds. W:Arcane Lance Fire a piercing bolt in a target direction damaging all enemies hit for 60/135/210/285/360+(75% Ability Power) magic damage and reducing their MR by 10/17.5/25/32.5/40 for 4s E:Soul Vortex A moving aoe that slows enemies by 35% and deals 80/140/200/260/320(+100% Ability Power) magic damage over 3 seconds.

R: Change Class Change between 3 classes, Warrior, Rogue, and Mage. Each class has different skills and functions differently. Store 1 charge every 10 seconds(max 2). And reduce all other cooldowns by 2 seconds when used. Passive: Lvl2-4 +5% life, mana, atk spd, crit, and cooldown, and +50% life regen per level.

Cooldowns R o.5s WARRIOR
Q 22s/20s/18s/16s/14s W 14s/13s/12s/11s/10s E 7.5s/7s/6.5s/6s/5.5s ROGUE Q 5s/4.5s/4s/3.5s/3s W 14s/12.5s/11s/9.5s/8s E 8s/7s/6s/5s/4s MAGE Q 16s/15s/14s/13s/12s W 13s/12s/11s/10s/9s E 12s/11.5s/11s/10.5s/10s

Costs R 1 charge WARRIOR
Q 100/115/130/145/160 Mana W 70/85/100/115/130 Mana E 60/65/70/75/80 Mana ROGUE Q 40/50/60/70/80 Mana W 90/105/120/135/150 Mana E 75/85/95/105/115 Mana MAGE Q 100/110/120/130/140 Mana W 115/130/145/160/175 Mana E 120/140/160/180/200 Mana

Ranges E 250/275/300/325/350 ROGUE Q 1,000 W 1,500 E 550 MAGE Q 900 W 1,250 E 1,100

STATS HP|570+85 H5|7.5+.7 MP|320+45 MP5|7.5+.8 AD|60+3.5 AS|.67+3.5 AR|25+4 MR|32+1.25 MS|340 RG|150/420

Atlas Picture http://img15.deviantart.net/32f4/i/2016/076/9/5/detias___the_myriad_traveller_revised__by_solareclipse28-d9vicjj.jpg

Hilol Death's Arm

Passive:Death's Embrace Hilol recovers 2% of his max health every time he kills, this is increased to 5% for cannon minions, 10% for large monsters/siege minions/assists, and 15% for Champions or Dragon/Baron. He also cannot be healed and receives no Lifesteal or Health Regen, but receives 0+(4%LS Heal/30%Health Regen)+10% of healing received as bonus AD for 4 seconds instead. Fountain functions as normal. Skills that revive him do so with 1 Health because he can't be healed.

Q:Divide Asunder Hilol runs forward and swings his scythe from behind him to his front from the right side in an arc dealing 60/90/120/150/180+(100% Bonus Attack Damage)+10/11/12/13/14% of target's missing health as physical damage to all enemies hit.

W:Skeletal Frame Hilol splits his skeleton in half and allows it to move around for 5 seconds, the skeleton moves 15% faster then Hilol. Recast to teleport and rejoin your skeleton, removing any debuffs or DOT. Receive 50/45/40/35/30% of all damage received by the skeleton.

E:Hand of the D***** Hilol stretches out a skeletal hand, slams it to the ground, and claws it back in. Deals 70/90/110/130/150+(80% Bonus Attack Damage) magic damage +1% per 2% Hilol's missing health and slows for 35% for 2 seconds. Gain 10/20/30/40/50% more health from units killed by this ability.

R:Osseous Serpents Hilol sends forth 2 large serpents constructed from his bones which fly across the map and deal 225/350/475(+100% Ability Power) magic damage to all units hit. Recast to weave the serpents in and out; if a unit is hit by both serpents then it takes true damage.

Cooldowns Q 16/15.25/14.5/13.75/13s W 20/19.5/19/18.5/18s E 12/11/10/9/8s R 150/120/90s

Costs Q 50/60/70/80/90 Mana W 30/35/40/45/50 Manax2 E 50/55/60/65/70 Mana R 100/125/150 Mana

Ranges Q 750 W 150 E 600 R 20,000

STATS HP|600+100 H5|8.1+.7 MP|275+40 MP5|6+.7 AD|50.02+2.94 AS|.5+2.75 AR|22.5+2.5 MR|30 MS|340 RG|175

Hilol Picture http://img15.deviantart.net/7289/i/2016/086/1/c/ielos___death_s_arm_by_solareclipse28-d9wo7jy.jpg

Detias The Ethereal Blade

Passive:Witness Greatness! Steal AR + MR per hit taken. Lasts 8 seconds. +1per minion, +2per monster/cannon, +5per Champion/Dragon/Baron/Siege. Max 50(+5per level)

Q:Begone! Atlas swings his sword up from the ground and knocks enemies air born for 1 second dealing 70/110/150/190/230+(80% Ability Power) magic damage.

W:Accept Your Fate! Atlas conjures 4/5/6/7/8 blades of focused magic that encircle and spin around him. Each blade deals 10/14/18/22/26(+10% Ability Power) magic damage, every blade that hits the same target deals 15% more damage for up to 152/174/201/231/266% damage on the last blade. Recast to shoot the blades outward and deal 50/65/80/95/110(+35% Ability Power) magic damage. Blades automatically shoot out when it ends. Lasts 8 Seconds.

E:Stand Aside! Atlas rushes forward with his shield and knocks away all enemies in his path. Deals 60/120/180/240/300(+40% Ability Power) physical damage.

R:Oh Ye Mortals! Atlas instantly gains +5 passive stacks per nearby enemy champion and begins channeling. After 0.5 seconds he is able to unleash 5 greater magic blade slashes in an area around him, with 0.3 seconds between them. Each slash deals 30/60/90(+25% Ability Power) magic damage. The Channel lasts 4.5 Seconds. Half the cooldown is refunded if he cancels without attacking.

Cooldowns Q 10.5/10/9/8.5/8s W 20/19.5/19/18.5/18s E 16/15/14/13/12s R 160/130/100s

Costs Q 50/55/60/65/70 Mana W 50/60/70/80/90 Mana E 35/40/45/50/55 Mana R 100 Mana

Ranges Q 350 W 300-1000 E 500 R 1500

STATS HP|550+90 H5|8+.6 MP|300+50 MP5|6+.8 AD|53+3 AS|.625+3.529 AR|27+3 MR|32.1+1.25 MS|335 RG|150

Detias Picture http://orig08.deviantart.net/4b66/f/2008/260/5/c/anima__dullaha_by_wen_m.jpg

Ielos The Distant Memory

Passive:Thought Theft Every time Ielos hits a champion with a basic attack he steals 5% of the experience they receive for the next 2 seconds. Can only affect one champion at a time.

Q:Seeing Double Ielos makes a duplicate image of a target allied champion that lasts 1.5/2/2.5/3/3.5 seconds. Pressing Q while active will move the duplicate image.

W:The Ground Is Lava! Ielos makes an area on the ground become lava for all those who enter it over 5 seconds. Deals 10/20/30/40/50+(15% Ability Power) magic damage each second and slows everyone in it by 20%. Enemies who are not in the area cannot see the lava.

E:Hemorrhage Ielos deals 75/120/165/210/255(+80% Ability Power) instant damage and stuns the champion for 0.5/0.75/1/1.25/1.5 seconds.

R:Inner Conflict Ielos delves deep into a champion's mind and reverses their thoughts of friends and enemies. Causes a champion to stop and attack allies for 2 seconds.

Cooldowns Q 20/19/18/17/16s W 18/17/16/15/14s E 10s R 180/145/110s

Costs Q 60 Mana W 70/80/90/100/110 Mana E 70/75/80/85/90 Mana R 100/110/120 Mana

Ranges Q 750 W 150 E 600 R 20,000

STATS HP|600+100 H5|8.1+.7 MP|275+40 MP5|6+.7 AD|50.02+2.94 AS|.5+2.75 AR|22.5+2.5 MR|30 MS|340 RG|450

Ielos Picture http://orig10.deviantart.net/c98a/f/2011/257/2/e/mtg__chapel_ghost_by_one_vox-d49tc80.jpg

Yuriy The Ancient Scribe

Passive:Magic Experimentation +5% max Cooldown Reduction. Cooldown reduction is converted into Critical Spell Chance. Any magic damage other than Summoner spells can critically strike. Spells that critically strike deal 200% damage, and 150% for items and keystones.

Q:Runic Circle Yuriy creates a magic circle on the ground that explodes when recast dealing 60/100/140/180/220(+50% Ability Power) magic damage.

W:Spell Mirror Yuriy summons a magic wall that reflects all incoming projectiles for 1/1.25/1.5/1.75/2 seconds. Reflected spells deal 100% damage. All reflected spells aren't modified so they can't critically strike. 350 Width.

E:Forbidden Sight Yuriy can either turn an ally invisible and grant them 20% Bonus Movement Speed for 2 seconds or blind an enemy for 2 seconds and cause them to take damage. Blinded enemies take 60/90/120/150/180+(40% Ability Power) magic damage.

R:Apex of Sorcery Runes surround Yuriy as he unleashes his ultimate spell, causing a huge beam of magic to crash into the ground after 1 second and grow for .5 seconds until it bursts apart and sends an enormous wave across a huge area in all directions. The beam and wave deal 135/170/205+(35% Ability Power) magic damage. Enemies caught in the beam take +50% damage. And the wave slows enemies hit by 40% for 2 seconds. Deals 50% damage to minions and monsters.

Cooldowns Q 16/14/12/10/8s W 20/19.5/18/18.5/17s E 17/16/15/14/13s R 190/150/110s

Costs Q 40/45/50/55/60 Mana W 70/80/90/100/110 Mana E 70/75/80/85/90 Mana R 100/110/120 Mana

Ranges Q 650 W 400 E 500 R 600-5,000

STATS HP|500+80 H5|7+.65 MP|400+50 MP5|6+.8 AD|52+3 AS|.625+1.5 AR|22.55+3.5 MR|30 MS|335 RG|425

Yuriy Picture http://orig13.deviantart.net/e596/f/2010/114/c/9/chaos_librarian_assistant_by_daarken.jpg

Dae'Mon Author Of The Void

Passive:Embrace The Void Units killed by Dae'Mon's spells become corrupted by the void and continue living. Minions have 12.5% of your max life, deal 10% AP per hit, and last 3 seconds. Monsters/Cannon have 20% of your max life, deal 15% AP per hit, and last 4 seconds. Large Monsters/Siege have 30% of your max life, deal 20% AP per hit, and last 5 seconds. Champions/Dragon have 45% of your max life, deal 30% AP per hit, and last 6 seconds.

Q:Aphotic Geyser Dae'Mon opens a rift in the Void that gushes out energy towards him and then after a delay shoots out from in front of him, the size of the second burst increases by 10% per enemy hit by the first burst and the damage increases by 5% per enemy hit. Both bursts deal 30/50/80/110/140+(40% Ability Power)

W:Dominate Will Dae'Mon Forces the target to hit itself, deals 35/40/45/50/55% of the targets Attack Damage or 20/25/30/35/40% of your Ability Power in true damage, whichever is greater.

E:Omnipotence Shoot out homing beams of dark energy at nearby enemies. Shoots out 4/5/6/7/8 beams per second that deal 10 + 1% of targets current life(+0.1% per 50 Ability Power)magic damage to random nearby enemies. Drains mana until deactivated.

R:Legion of the Abyss Passive: Increase the damage of Void Creatures by 10/20/30 per rank of the Creature. Active: Summon 3 Greater Void Creatures and 1 Epic Void Creature.

Cooldowns Q 13/12.5/12/11.5/11s W 20/19.5/18/18.5/17s E 10/9/8/7/6s R 170/140/110s

Costs Q 50/60/70/80/90 Mana W 65/75/85/95/105 Mana E 10 Mana per beam R 125 Mana

Ranges Q 600-1,000 W 500 E 500 R 550

STATS HP|550+78 H5|7+.65 MP|300+45 MP5|6+.8 AD|52+3.5 AS|.625+2 AR|22.55+3.5 MR|30 MS|345 RG|500

Dae'Mon Picture http://img01.deviantart.net/eea9/i/2009/277/9/4/pagan_temple_spirit_by_hamsterfly.jpg

Tay'Eth Heart Of The Void

Passive:Satiate Tay'Eth has Void Essence which is used for its abilities. Tay'Eth gains +1 max Void Essence per unit killed and +5 per Champion killed/Assist. Tay'Eth grows in size by 1% per 1 Void Essence. Also, Tay'Eth's Basic Attack is replaced by a constant damage to units touching it, deals 10-25% of max Void Essence+10-25% of current Void Essence as magic damage every half second, and can still trigger on-hit effects. Regenerates at +25 per 5 seconds, and gets increased by +5 every 3rd level.

Q:Surging Matter Tay'Eth seperates itself and can slowly move around for 2 seconds, reactivate to send Tay'Eth hurtling toward a direction. Farther distance the longer it's charged. Deals 30/60/90/120/150+(50% Ability Power) magic damage to all enemies caught along the way and a bonus 50% max Void Essence to those at the point of impact.

W:Dark Shriek A loud sound bursts forth and all nearby enemies to take 60/100/140/180/220+(80% Ability Power) magic damage, and all who are turned away are feared for 1/1.25/1.5/1.75/2 seconds.

E:Deepen The Wound Empowers the target's next basic attack or single target spell within 2 seconds to deal 15/30/45/60/75+(15% Ability Power) bonus damage and render the target blind for 1.5 seconds.

R:Manifest Tay'Eth splits the rift between dimensions and corrupts the entire map for 3 seconds. During this time Void cannot be controlled or targeted. Every champion takes 150/225/300+80/90/100% Max Void Essence as magic damage over the duration and are revealed.

Cooldowns Q 26/24/22/20/18s W 15s E 7.5/7/6.5/6/5.5s R 220/190/160s

Costs Q 50/55/60/65/70 VE W 40/45/50/55/60 VE E 25/26/27/28/30 VE R 100 VE

Ranges Q 600-1,000 W 500 E 500 R 550

STATS HP|590+77 H5|6+.7 VE|100 VE5|25+5 per 3lvl AD|65+4 AR|24+3 MR|30 MS|350 RG|75

Tay'Eth Picture Not currently available; I need to find a good picture.

Omri The Vile Revenant

Passive:(To be decided) Omri gains 2% of his missing health as bonus attack damage.

Q:(To be decided) Omri empowers his next basic attack to heal him for 10% of the target's max life and cause the target to bleed for 10/11.25/12.5/14.75/15% of their missing life over 3 seconds.

W:(To be decided) Omri stabs his sword into the ground with such force that it sends all nearby enemies airborne for 1 second. Deals 60/100/140/180/220+(+100% Attack Damage) physical damage.

E:(To be decided) Omri flips backwards with his sword dealing 50/80/110/140/170(+140% Attack Damage) physical damage to all enemies hit.

R:Adreneline Passive: Gain 10/15/20 cooldown reduction. Omri doubles his cooldown reduction- breaking the normal limit- for 5 seconds.

Cooldowns Q 12/11.5/11/10.5/10s W 19/18/17/16/15s E 26/24.5/23/21.5/20s R 150/120/90s

Costs Q 0 W 10% missing Health E 10% current Health R 15% max Health

Ranges W 350 E 400

STATS HP|600+95 H5|7.5+.85 AD|50.4+3.8 AS|.65+2.8 AR|22+3 MR|32+1.25 MS|325 RG|150

Omri Picture http://orig00.deviantart.net/091f/f/2008/284/e/8/anima______no_25_by_wen_m.jpg

Quest The Divine Paladin

Passive:On The Seventh Day Every 7 seconds Quest's next Basic Attack heals nearby allies for 5% of Quest's max life.

Q:Charity Grants an ally 20% of Quest's Armor as Attack Damage and 25% of his Magic Resist as Ability Power for 3/3.25/3.5/3.75/4 seconds.

W:The Golden Rule Reflect 20/25/30/35/40% of all damage taken for 3 seconds.

E:Mockery Quest laughs at an enemy champion taunting them and lowering their Armor and Magic Resist by 10/16/22/28/34 for 2 seconds.

R:Pacifism Force all units in a large area around Quest to stop all actions. Immediately heals everyone for 200/300/400 health, and Silences and blinds all champions for 3 seconds.

Cooldowns Q 23/21/19/17/15s W 15/14/13/12/11s E 10/9.5/9/8.5/8s R 240/200/160s

Costs Q 50 W 60 E 40 R 100

Ranges Q 150 W 0 E 500 R 1300

STATS HP|600+90 H5|8+.9 MP|250+30 MP5|5+.68 AD|63+3.5 AS|.68+3.2 AR|26+4 MR|32+1.25 MS|340 RG|150

Quest Picture http://orig15.deviantart.net/c130/f/2008/193/c/0/anima__arkaid_the_arbiter_by_wen_m.jpg

Umbra The Grim Puppeteer

Passive: Puppet Master Umbra controls a puppet called Oskom. Umbra cannot basic attack but instead uses Oskom to attack for her. Oskom can be moved by Alt-clicking, moves at a speed of 550, and has a maximum distance of 400. He stays in the same relative position to Umbra unless given an order.

Q:Return To The Heavens Oskom grabs a target and throws it in the air for 1.5 seconds dealing 40/70/100/130/160+(130% Attack Damage) physical damage.

W:Death Warrant Oskom charges up a horizontal swing that deals more damage the longer it's charged. Up to 2 seconds. Deals 60/100/140/180/220(+40-100% Attack Damage)physical damage + 5-20% of the target's missing life.

E:Dark Arrival Oskom teleports a short distance and fears nearby enemies on arrival for 1/1.25/1.5/1.75/2 seconds.

R:Clad in Darkness Umbra becomes sheltered by Oskom's robes and is untargetable for 3 seconds. During this time she can still use her abilities as normal and Oskom can move freely.

Cooldowns Q 22/21/20/19/18s W 12/11/10/9/8s E 20/18/16/14/12s R 210/175/140s

Costs Q 40/50/60/70/80 W 50/55/60/65/70 E 60 R 100

Ranges Q 150 W 225 E 400 R 300

STATS HP|500+60 H5|8+.8 MP|300+35 MP5|6.5+.65 AD|55+4.5 AS|.6+3 AR|22+3 MR|30 MS|320 RG|400(+175)

Umbra Picture http://orig03.deviantart.net/7f03/f/2009/322/6/5/anima__puppet_master_by_wen_m.jpg

Xenos The Somber Thief

Passive:Loot Corpse Xenos has 1 additional item slot that becomes a random item from the last champion killed, but the base stats are only 50% as effective. Boots can stack.

Q:Snatch Steal first projectile within the next second.

W:Pickpocket Turn Invisible and gain +30% movement speed for 2 seconds. Your next basic attack within 3 seconds steals up to 10/20/30/40/50 gold(30% for non-champions) and deals 4x the amount in bonus damage.

E:Faulty Wares Disable all the items of an enemy champion and reduce their effectiveness by 35% for 0.8/1/1.2/1.4/1.6 seconds.

R:Refund Shoot out stolen spell. Up to 1/2/3 stored. Shoots out from the oldest stored spell to the newest. Stealing more than 3 spells will get rid of the oldest.

Cooldowns Q 20/18/16/14/12s W 20s E 22s R 80/60/40s

Costs Q 50 W 40/45/50/55/60 E 75 R 100

Ranges Q 125 W 0 E 400 R 0-20,000

STATS HP|560+75 H5|6+.6 MP|380+40 MP5|6.2+.7 AD|60+3.2 AS|.68+3.5 AR|26+3.5 MR|32+1.25 MS|340 RG|125

Xenos Picture http://img00.deviantart.net/71d7/i/2011/024/f/d/voodoo_assassin_by_ninjatic-d37z27z.jpg

Vesper The Empty Curse

Passive:Pain and Suffering You and nearby allies deal 10% more damage but also take 5% more

Q:Respite and Regret Shield an enemy for 70/100/130/160/190+(35% Ability Power) damage for 2 seconds and then deal the same amount in magic damage after the shield decays.

W:Trial and Patience Deal 40/60/80/100/120+(50% Ability Power) to an ally(can't lower below 1 health), and then heal them for 2.5x the amount after 1.5 seconds.

E:Be Calm and Sleep Shoots out a magic wave that causes all champions hit to fall asleep for 2/2.25/2.5/2.75/3 seconds. Sleeping enemies cannot do anything but wake up once attacked. Also cures all allies along the way of any debuffs.

R:Weakness and Strength Give an ally 50% of your ability power and attack damage for 5 seconds, or target yourself to take the closest allies ability power and attack damage for yourself.

Cooldowns Q 4/3.5/3/2.5/2s W 10s E 17/15.75/14.5/13.25/12s R 200/160/120s

Costs Q 40/45/50/55/60 W 50/60/70/80/90 E 50/65/80/95/110 R 100/110/120

Ranges Q 600 W 500 E 650 R 650

STATS HP|500+70 H5|4+.9 MP|400+45 MP5|7+.8 AD|60+2.8 AS|.64+3.4 AR|22+4 MR|30 MS|345 RG|500

Vesper Picture http://orig11.deviantart.net/a9da/f/2009/272/a/4/silence_by_ninjatic.jpg

Cyn The Unholy Offspring

Passive:Mixed Blood Deal 10-30 bonus On Hit damage.

Q: Shoots out his tail and pulls all enemies hit back a short distance. Deals 40/70/100/130/150+(150% Attack Damage) physical damage.

W:7th limb Attack with your tail as well every 2 basic attacks for 4 seconds, dealing an additional 20/25/30/35/40+(10% Ability Power) true damage.

E: Trade place with an allied unit and gain a shield that blocks up to 75/100/125/150/175(+60% Attack Damage) damage for 2.5 seconds.

R: For 5 seconds basic attacks count as 2 separate attacks and you gain +20% movement speed.

Cooldowns Q 14/13/12/11/10s W 25/23/21/19/17s E 16/15.5/15/14.5/14s R 120/100/80s

Costs Q 70/75/80/85/90 W 50 E 50/55/60/65/70 R 100/90/80

Ranges Q 700 W 0 E 600 R 0

STATS HP|580+82 H5|5+.8 MP|325+30 MP5|5+.5 AD|55+3 AS|.6+4 AR|24+4 MR|30 MS|335 RG|125

Cyn Picture http://img08.deviantart.net/e789/i/2015/337/a/e/commissions__zephyr_by_wen_m-d9iw6em.jpg

Wylon The Faceless

Passive:Uncertainty Nearby enemy turret range is reduced by 25%

Q:Copyright Wylon dashes forward dealing 60/110/160/210/260+(120% Attack Damage) physical damage and silences all champions hit for 1.5 seconds.

W:Fake Existance The first enemy champion hit becomes invisible to teammates for 3 seconds and takes 40/80/120/160/200+(100% Attack Damage) over the duration.

E:Identity Theft Choose a target to take the identity of for 4/4.4/5/5.5/6 seconds, disguising yourself as them. The target receives 10/12/14/16/18% more damage during the duration. The cooldown is refreshed if the target dies while affected.

R:Midlife Crisis Cause the enemy team to see their champions as your team's champions for 5 seconds. They can use spells on and attack each other but will only deal 10% damage.

Cooldowns Q 15/14.5/14/13.5/13s W 22/21/20/19/18s E 24/23/22/21/20s R 210/170/130s

Costs Q 50/60/70/80/90 W 50/65/80/95/110 E 40/45/50/55/60 R 125

Ranges Q 475 W 525 E 600 R 20,000

STATS HP|540+82 H5|6+.8 MP|278+33 MP5|6.5+.5 AD|60+3.6 AS|.68+3.1 AR|25+2.7 MR|32+1.25 MS|335 RG|150

Wylon Picture http://orig02.deviantart.net/ee31/f/2011/176/2/4/sky_hook_by_one_vox-d3jxkby.jpg

Phylix The Fragmented Mage

Passive:Broken Shards Phylix's next basic attack will deal 8% Ability Power bonus magic damage per spell cast. Or deal 60% Ability Power as bonus magic damage if at max stacks. Up to a max of 6 stacks.

Q:Ricochet Phylix shoots out a thin shard that ricochets off walls twice and deals 40/80/120/160/200+(50%AP) magic damage to the first champion hit. 50% more damage per ricochet.

W:Fractured Floor Phylix makes the ground rigid and sharp causing all enemies who touch it to bleed for 70/130/190/250/310+(50% Ability Power) damage over 5 seconds. Lasts 5 seconds.

E:Shatter Phylix causes a thousand shards to erupt from the wall dealing 50/100/150/200/250+(70% Ability Power) magic damage and knocking enemies away.

R:Dividing Spear Phylix creates a large shard that upon recast can split in half twice. Deals 150/300/450+(100% Ability Power) magic damage, but deals -25% damage per recast. The shard moves slower than most projectiles, and split offs go at a 20 degree angle difference.

Cooldowns Q 12s W 20/18.5/17/15.5/14s E 11/10/9/8/7s R 170/130/90s

Costs Q 50/60/70/80/90 W 50/65/80/95/110 E 40/45/50/55/60 R 125

Ranges Q 1300 W 600 E 750 R 20,000

STATS HP|540+80 H5|6+.8 MP|278+33 MP5|6.5+.5 AD|60+3.6 AS|.68+3.1 AR|25+2.7 MR|32+1.25 MS|335 RG|550

Phylix Picture http://img11.deviantart.net/463d/i/2015/214/6/9/mage_concept_by_jasontn-d93xgo5.jpg

Faye The Dual Assassin

Passive:Dual Penetration Basic attacks lower the target's Magic Resist by 20% AD and spells lower the target's Armor by 20% AP for 1.5 seconds.

Q:The 4th Wall Teleport and burst out from a wall, dealing 50/100/150/200/250+(115% Attack Damage) physical damage to all enemies in the area, and slowing them by 20% for 1.5 seconds.

W:Orb of Pursuit Seeks after target enemy and deals damage to all targets along the way. Really slow moving projectile that deals less damage the longer it lasts and slowly gets faster. Deals 3% less damage per second, disappearing after 33 seconds. Moves at 150 movement speed and increases by 15 every second. Deals 80/160/240/320/400+(100% Ability Power) magic damage to the target and half damage to enemies hit along the way.

E:Life Link Link the target's health with the next enemy hit. Damage is divided evenly among the two. If the target is the next enemy hit then instead the target takes 0.4% more damage per 1% of their missing health for half the duration. Lasts 3/3.5/4/4.5/5 seconds. Can also be cast on allies, when done so it links them with you and damage is divided evenly between you and them.

R:(To be decided) Impales a target with both glaives and then charges magic into the blades and rips them apart. Deals 100/175/250+(75% Attack Damage) physical damage initially and then deals 100/175/250+(90% Ability Power) magic damage after 1.5 seconds.

Cooldowns Q 18s W 30s E 20/19/18/17/16s R 150,120,90s

Costs Q 60/65/70/75/80 W 70/80/90/100/110 E 50 R 100

Ranges Q 450 W 500 E 600-2,000 R 175

STATS HP|545+65 H5|5+.9 MP|250+30 MP5|7+.4 AD|55+3.5 AS|.7+2.8 AR|26+2 MR|30 MS|340 RG|150

Faye Picture http://orig05.deviantart.net/6e03/f/2009/277/1/c/katana_by_ninjatic.jpg

I'm going to have to change the stats a bit for some of the champions, since I think I mostly just copied and pasted and didn't bother changing most of the stats. And I did them all awhile ago, so I don't feel like looking over the numbers right now. But other than that they should be rather unique from each other. If you have any questions about how an ability functions, like it's radius of damage or something, then feel free to ask. Mostly I just wanted to put this up because I think some of the abilities could be implemented rather well, like the sleeping one; League needs a sleep cc.

And please keep in mind how "op" some of the current champions are.

This took forever to do...

5 Comments

Mr Voidling6/16/2016, 3:46:03 AM1 votes

Oops, I accidentally made this post with my old account that I stopped using. Tsk tsk tsk I need to pay more attention.

Loko6/16/2016, 5:16:19 AM1 votes

Rammus

Arakadia6/16/2016, 9:02:53 AM1 votes

These concepts are really cool, but some of them are extremely broken because they fit their theme too much. For example, reduces all of a champion's cooldowns AND items on a non-ultimate ability is ABSURD. But then some of these champions have RNG, which is unfun for both sides. I love phylix the most :D