Renvaard, the Darkin Vanguard
Note: This write up became quite long so I will leave and TL;DR and ability tooltips here, and a link to the full document with more in-depth explanations and reasoning at the end. I tried to avoid using numbers.
Role: Juggernaut
Intended Position: Top
Resource: None
Renvaard is the union of the fallen holy knight Renning and the Darkin Vaard. Renning is a durable frontliner who fights with a sword and shield. Vaard is an aggressive fighter who tears enemies apart with clawed gauntlets. The two switch between each other to bring about annihilation.
P - The Darkin Vanguard
Renning and Vaard fight in unison, swapping between the stalwart Renning and the savage Vaard.
Renning: Gain x[level] (+y[bounsAD]) armor and magic resist as well as access to defensive abilities.
Vaard: Gain [%Vaard’s Max HP] magic damage on hit, x[level] Bonus Attack Speed, y%[levels 1/9/16] movespeed towards enemy champions and access to offensive abilities. Immobilization effects remove Vaard’s movespeed which quickly recovers while moving towards enemy champions.
Renning takes control at start, respawn, revive, and after being out of combat for more than x seconds.
Q - Dark Procession / Fleshrender 10-6 sec CD
Dark Procession
Renning charges a short distance dealing x/x/x/x/x(+totalAD) physical damage along his path and stunning the first enemy champion he collides with for y seconds. Renning will strike a stunned target for %current HP [level] physical damage.
Each champion can only be stunned once every [double cooldown] seconds.
Fleshrender
Vaard makes 4 continuous strikes in the target direction over t[AS] seconds each dealing x/x/x/x/x(+totalAD) physical damage to all enemies hit and applying on hit effects to the closest champion or epic monster. The final hit does ylevel additional magic damage.
Vaard can move while attacking and will continue the assault even through loss of control effects.
W - Edge of Oblivion / Eviscerate 26-18 sec CD
Edge of Oblivion
Renning pulls up Vaard for 1 second, nullifying the next hostile ability used on him. A successful block will immediately fire a bolt in the direction Vaard is facing, dealing x/x/x/x/x(+AP) magic damage and rooting the first champion hit for y seconds. While Edge of Oblivion is active or on cooldown, Unleash Vaard can be cast to transform.
Eviscerate
Vaard releases a wave of energy in a target direction, then relinquishes control to Renning. The wave deals x/x/x/x/x(+bonusAD) magic damage and returns after reaching maximum distance, dealing y% of enemy’s missing health that it passes through as magic damage and healing Renning for a portion of total champion damage done.
After transforming, Eviscerate is always on a z second cooldown.
E - Black Bulwark / Murderous Intent 40-28 sec CD
Black Bulwark
Passive: Renning heals for x/x/x/x/x(+%Max HP) whenever he stuns a target with Dark Procession. If Black Bulwark is active, add x/x/x/x/x(+%Max HP) health and y seconds to it instead.
Active: Renning shields himself for w/w/w/w/w(+%Max HP) for v seconds gaining [BonusAD] Armor and magic resist while the shield holds.
Murderous Intent
Vaard frenzies, gaining x/x/x/x/x(+Max HP) Base Attack Damage, y/y/y/y/y% bonus Attack Speed, and lowering the cooldown on Dark Procession/Fleshrender by z% for t seconds. Hitting a champion with the final hit of Fleshrender will extend this effect by u seconds.
R - Darkin Harbinger 140-100 sec CD
Renvaard smashes the ground in front of them, sending a shockwave in a large cone that deals x/x/x(+BonusAD) magic damage and slows all enemies for y/y/y% decaying over t seconds. Renvaard gains both Black Bulwark and Murderous Intent at half strength for z seconds.
Renning: Slow is increased to w/w/w% and enemies in the outer edge are briefly knocked up before being slowed.
Vaard: Reduces enemy armor and magic resist by v/v/v% and briefly knocks up targets in front of Vaard.
Darkin Harbinger can stack with Black Bulwark or Murderous Intent to extend its effect.