Che'Rath, the Nashling
Type: Ranged Role: Support (Thinking for Jungle)
Health: 427 (+12.46) Health Regen (per sec): 1.0 (+0.07) Mana: 340 (+10.3) Mana Regen: 1.0 (+0.09) Attack Range: 575 Attack Speed: 0.65 (0.012) MAX: 0.9 Attack Damage: 54 (+2.23) Movement Speed: 320, 450 in River Armor: 25 (+0.24) Magic Resist: 25 (+0)
Passive: Che'Rath gets more movement speed whilst in the river. He also gets enhanced abilities around the Baron Nashor (want ideas)
Q: Bouncer Passive: Spikes are on Che'Raths back, dealing damage (10/20/25/30/40) to all melee attackers Active: Che'Rath spawns spikes in a cone in front of him (range is the same as Cho'Gaths W) dealing 50/60/75/85/100 damage and knocking the enemy up
W: Wall of Spikes Active: Che'Rath creates a shield wall, which can defend up to 100/120/140/160/200 damage.
E: Deadly Prey Passive: A trail follow Che'Rath, slowing all enemies inside of it Active: Che'Rath poisons the trail, dealing 10/12/15/20/30 damage per seconds for 5 seconds
R: Call to Mother Passive: Che'Rath's basic attacks stack up Hunger. At 5 stacks, he can use his Call to Mother on enemy champions Active: Che'Rath swallows enemy champions after 5 stacks of hunger. After 3 seconds, he goes to the baron pit, egetnraging the Baron on the Enemy team and stunning them. Che'Rath and the Baron get bonus AD and AP for 60 seconds afterwards (need ideas)
What do you think???