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Ideas for Mastery Ranks 8, 9, & 10

Jinx Buvelle··16 votes·1,145 views

It has been a while since Mastery Ranks 6 and 7 were released and by now people are looking for an 8, 9, and even 10. So, the ideas I have for them are as follows: Ranks 8 and 9 are achieved through mastery score like the original 5 ranks. At Rank 8 the player receives a champ specific icon, this could be a weapon or symbol significant to the character (One example is the X from X Wuz Here for Jinx) and minor updates to the rank 7 icon which can be flashed in game. When a player reaches Rank 9 they receive a new mastery icon to flash. For Rank 10 the player will be required to obtain 4-5 S+ ratings on the champion, they will then receive the ultimate mastery icon and an icon that lets you have the profile background of that character (For example a player gets rank 10 with Urgot, they unlock an icon of Urgot’s portrait that when equipped functions like the ultimate skins, changing their profile background to Urgot’s splash art). These icons could even be ripped from the passive and ability icons if Riot didn’t wish to create all new icons. Another idea for Rank 10 was a special chroma (Something in Rito colors) for the champion’s base skin, however some champions already have chromas and I feel the Icon/Profile background would be enjoyed much more than a chroma.

23 Comments

Variks the Loyal10 votes

I disagree with the idea of requiring S+ games to increase mastery. It doesn't mean much, and is more often than not more frustrating than it is fun.

Specific requirements for each individual champion, I feel, would be much more effective and wouldn't require you to win or dominate games to progress. For example, if the highest Mastery step required 3 specific feats or achievements for a champion, then for Illaoi it could be X seconds of enemy souls taken, X tentacle slams landed, and a Pentakill with your ultimate achieved. For Rammus, it could be X damage deflected, X seconds of enemies taunted, and X damage dealt to structures with his ultimate.

Just a thought.

Jinx Buvelle1 votes

I like this idea a lot more myself! I was simply trying to match the overall tone that Riot has set with the current way the system works, I find the S rank grinding on some champions to be annoying as well since people can simply load into a blind pick as Ashe Jungle with some level 5 friends and get their S all day long.

Bladeƒire1 votes

I really don't like that idea because it just becomes a grind to get mastery levels and no skill involved just time. I feel mastery 10 should reflect ultimate mastership of the character and should require a significant achievement

Variks the Loyal1 votes

On the contrary; it rewards skill.

Getting a high score at the end of the match isn't reliable. It's compared to other players who play, so if you main a lesser-played champion, it's much more difficult for you to get those high scores. It also ignores games where you might not overperform and get fed and dominate, but still provide crucial assistance to your team and perhaps game winning plays.

Meanwhile, a specific criteria for each individual champion helps measure skill with that specific champion and rewards you for consistency by proving you can repeatedly perform the tasks the individual champion is made for.

For example; one criteria for Morgana could be, "Successfully land 50 Dark Bindings that result in a takedown." It would reward you for being skilled with Binding aim and placement, and requiring multiple instances of it would ensure you can consistently repeat those results, and doesn't just hinge on you having a lucky game or an unskilled opponent.

Bladeƒire1 votes

Mindlessly using abilities that champions are supposed to use doesn't show skill at all, you could put a monkey on illaoi and eventually he will land enough q's, that doesn't reward skill, doing good isn't that good of an indicator, but it shows more skill than mindless grinding. Consistently getting s+ is a good indicator of skills, because it doesn't rely on luck, because you have to do it many times. To get an s+, you must know to farm and use all skills appropriately to do good against your opponent

Variks the Loyal1 votes

It's not mindless grinding at all; spamming games until you play against an unskilled opponent so you can easily get an S+ is grinding.

Consistently repeating results on a skillful, common play that experienced people who play the champion perform is a much better metric for mastery.

It's not about mindlessly using abilities, it's about using those abilities in a meaningful way and making them have impact. My examples are just that, examples, and could be poorly designed. But there is a much better way than waiting until you get a lucky game, and is also a way to make the mastery actually feel unique and special to the individual champion you're trying to show mastery for. It means being Mastery 8 on Cho'Gath is different from being Mastery 8 on Darius and different from being Mastery 8 on Caitlyn.

Bladeƒire1 votes

What im saying is, give a monkey a typewriter and infinite time, eventually he will type Hamlet

Variks the Loyal1 votes

No, it won't, it'll die of old age before it makes anything close to a complete sentence.

Moreover, you're assuming League players have infinite time to achieve high mastery.

Bladeƒire1 votes

It's a metaphor and an exaggeration, with this system, having a ton of time will = higher mastery

Variks the Loyal1 votes

So would requiring S+ games. It's just a matter of waiting until you face a less skilled opponent and steamrolling over them.

Walmart Porn1 votes

Mastery 10 should only be unlocked by playing that character 100 times in a ranked que AND having more than 60% win rate kek. i see alot of one tricks with 400+ games played but theyre almost always 40-50% win rate, rarely higher than 55% even though they main it. True mastery should mean you are expirenced AND skilled at the champion

zk0x4 votes

Riot, please make this happen!

AirKingNeo1 votes

The mastery 10 chroma should be golden and be unlocked for all of the champion's skins, or at leats base + legendary/ultimate skins.

Also rank 9 has no reward. Every tier gets a different flair, but rank 9 has no actual reward.

Jinx Buvelle1 votes

This is because ranks 1-7 have no rewards as well aside from flair. The idea is that Rank 8 has a small reward to draw people in and rank 10 has a bigger reward. Chroma's for multiple skins on a champion would require far more work and money which is why I suggested something so simplistic and easily doable (Primarily Icons which they already have a scrip for thanks to ultimate skins) I feel Riot would be hesitant to exhaust money in making chroma skins for Ultimate and Legendary skins for say all of Jinx's skins because of all of the moving parts, also the base skins are inclusive to anyone who owns the champions, I don't believe every champion has Legendary skins yet and there are only 4 Ultimate Skins so this could be seen as 'unfair' especially to people who do not own said skins. At least that was my reasoning behind Chroma for Base skins only.

AirKingNeo1 votes

Chromas do not take a lot of work. Take a champion model, put it into photoshop and adjust the hue of certain areas.

Jinx Buvelle1 votes

I'm not sure how they go about doing it, but based on my experience with adjusting hue and saturation on pictures that can get pretty tedious and very time consuming, still it would be nice for them to do something along these lines, even if it's as simple as an Icon or as grand as a special skin.

Glory ln Death1 votes

Make it a more cumulative requirement that also reflects your skill with the champion compared to other players. Make it based off your average Mastery Score over the last number of games (10-20). Have your average compared to other players' averages, and if you are in the top X% you gain the corresponding Mastery Level (say, 70% for Mastery 8, 80% for Mastery 9, and 90% for Mastery 10).

It could either be a "once and done" achievement, or a changing ranking system where you can drop back down again if you do poorly (which would make the Mastery Levels more indicative of actual mastery).

mr Boombastic7871 votes

I am sorry but I think this system would be to grindy, I don't know how to fix it but it is probably not the way to go, for me atleast. I think it would be better if it had to do with the new mission system. Maybe like a longer more difficult mission line.

LeagueOfJhin1 votes

This seems awesome but Riot probably wont do it because they don't wanna make it feel like a grind

Warlord Scrap1 votes

Sorry tosay but ghostcrawler basically shot down more mastery levels in the most recent q and a

Dukues1 votes

Riot mastery system is a joke to begin with. Adding more levels just increases the level of the joke. It would be better if people just forgot about the system and stop wasting money on their shitty new loot system. Then Riot would be forced to to use a system that wasn't so garbage.

Nevertheless it won't happen and we have people crying for MORE! Make us mindlessly play tons of games with a champ and get S+ rating in our broken ass grading system!

Wake up. Mastery score/system is a waste of time and money. People flashing level 7 mastery make me LOL - because of how dumb it is.

You Die You Lose1 votes

I actually made a post about this way before this you guys should check it out, or least take a peak to get a similar idea of what i was thinking

Lord Desert1 votes

I suggest that you can earn a second chest/season if you hit tier 10. But you need to get an S+ to get the 2nd chest (or maybe 3 S+). And you can get max 3 extra chests this way. (So you need to master 2 other champs to get all 3 chests). This provides 1 tricks with 1 extra chest and they normaly dont get as many chests as others. And actually gives you the insentive to master this champion.

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