Yorick Rework
Simple rework, but I think it could be cool:
Make two of his ghouls a skill shot that have a small delay. His W and his E. The skill shot would be like a small Xerath ult, and the spirit form of each ghoul would be the particle, and the color of the circle around the AoE would correspond to the skill used.
Q- Yorick's next auto attack's range is increased by 100, and deals an additional XX damage (and resets Yoricks auto attack). After attacking with his empowered auto attack, Yorick summons a ghoul that grants vision of the target hit, and chases them at high speeds while attack them. Yorick can activate this ability again to quickly swarm his other ghouls to the marked target. (High speed, but lower health ghoul)
W- Enemies hit from the initial summoning are slowed by XX%, while an additional larger zone on the ground around the initial cast of the ghoul, increases Yorick and his ghoul's movement speed by XX% while inside it. All attacks from Yorick and his ghouls while in this area slow their targets by XX%. This ghoul can't move or attack outside of this larger zone. If Q is reactivated outside of the larger zone, the ghoul will fly to the marked target and disappear after only hitting it once as it flies forward, slowing the target. (Moderately fast ghoul, no health bar. Instead stays in zone until it fades)
E- All enemy or neutral units hit from the initial summoning of the ghoul take XX damage and heal Yorick for XX% of that damage (double for enemy champions). This ghoul feeds off all targets it attacks before dying and returning to it's master, healing Yorick for XX per auto attack. (A slow, but powerful hitting ghoul with slower auto attacks.) If Q is reactivated this ghoul will fly towards the target enemy, and gain bonus attack speed for a short time (or X number of auto attacks).
R- Yorick conjures forces from the underworld who's arms reach up and grab any enemies within in a medium sized zone, slowing them and dealing persistent damage. Any ally who dies within this zone will be brought back to life for the remainder of the spell, with XX%(lowish) of their life. Health decays rapidly if any reanimated ally moves (or is forced) outside this area.