Elemental Drake Ideas

Critdizzle·4/17/2018, 9:24:30 AM·2 votes·1,418 views

Hey guys! I noticed there aren't elemental drakes for some of the other classical elements, so here are some ideas for a couple more elemental drakes. First up is:

IRON DRAKE: Health: 3500 (+ 284 per level) Attack damage: 75 Attack speed: 0.500 on biting and clawing attacks, 0.250 on its tail swipe Range: 500 On its tail swipe, 300 on its biting and clawing attacks Armor: 41 + 5 - 69 (based on level) Magic res.: 50 + 3 - 43 (based on level) Mov. speed: 325

Effect: When hit with an attack or spell, the Iron Drake's scales shatter, dealing damage to surrounding units equal to 15% of its Armor and Magic Resist plus 15% of the damage reduced from Ancient Grudge; this effect has a 5-2 second cooldown.

Behavior: The Iron Drake prefers to bite and slash enemies, and will use its tail attack for enemies in range /\ behind it. It will also use its tail swipe as it turns to face a new attacker or one moving around in range, dealing the damage to all units along the tail's path.

Looks: The Iron Drake has glossy black scales and charcoal grey skin, and glowing amber eyes.

Boon: Iron Heart, which grants 5/10/15% bonus Armor and Magic Resistance.

AETHER DRAKE: Health: 3500 (+ 240 per level) Attack damage: 100 Attack speed: 0.500 normal breath attack, Range: 500 normal breath attack and burst, 750 charged beam Armor: 21 + 5 - 69 (based on level) Magic res.: 30 + 3 - 43 (based on level) Mov. speed: 340

Effect: The Aether Drake's attacks DAZE their target, lowering their Attack Speed and Tenacity by 15% for 2 seconds; this effect increases by 1% for each stack of Ancient Grudge.

Behavior: The Aether Drake stores a charge whenever a spell is cast near it, at seven charges, it unleashes its Charged Beam attack at the nearest target, dealing its attack damage per second for 2 seconds or using its Burst to deal its attack damage to all enemies in range if there is more than one attacker. The Aether Drake will prioritize the enemy champion that last damaged it with its Charged Beam, followed by the nearest enemy with the lowest % of health.

Looks: Dark, ethereal purple scales and iridescent, silvery hide.

Boon: Aether Vision, which grants 5/10/15% Cooldown Reduction; any cooldown reduction over the cap from the boon would be channeled into 2.5/5/7.5 % bonus Armor and Magic Resist Penetration.

FOREST DRAKE: Health: 3500 (+ 240 per level) Attack damage: 75 Attack speed: 0.500 slash and bite, 0.250 for Wing Flap Range: 500 for Wing Flap, 300 for slash and bite. Armor: 21 + 5 - 69 (based on level) Magic res.: 30 + 3 - 43 (based on level) Mov. speed: 330

Effect: The Forest Drake steals 15% of the Health Regen of the last enemy champion to damage it.

Behavior: The Forest Drake prefers to slash and bite at the nearest target, but will use its wing flap attack if multiple targets are nearby. The Forest Drake will also follow its attacker anywhere inside the jungle, and it gains stealth when out of combat; it will attack any champion that collides with it out of combat.

Looks: Green, leafy scales, and mahogany brown hide.

Boon: Bark Skin, which grants a shield equal to 7/14/21% of the champion's bonus health while in the jungle or for 10/12.5/15 seconds outside of it when not in combat; while the shield persists in the jungle, champions with it are Stealthed.

1 Comments

Demoman784/24/2018, 11:23:41 PM1 votes

I feel that the forest drakes boon, shouldn't give stealth while in the Jg since, i believe that champions like,Sion andDarius would be able to abuse the stealth and have very little counter play , except for the enemy team getting their own forest drake, and then every champ would have eves passive stealth mechanic and make that part of her passive irrelavent. Sion Chogath would be very hard to fight in the jg as they get extremely high amounts of health, and that shield would just add on to it, so it would make more sense if it was more like 3/6/9% as it doesn't allow tanks to freely roam the jg with no fear of the enemy.

I believe that the idea of more elemental drakes allows for a bit more variety,and I look forward to any other ideas you might have for the jg

[slayer-pantheon-popcorn]

Edit: How would Aether Vision interact with the transendence rune, as then you are giving raw damage stats + pen stats

p.s I may add on to this post if , i can see any other ways that champs might be able to abuse these new elemental drakes