necromancer

RĘPØRT Yi·11/6/2016, 1:19:07 AM·2 votes·666 views

i think there should be a necromancer that mad at yorick for stealing his thing of spirits so his power is not as strong as it should be so he is after it and i thing his spell can be . q if he casters it on a monster and it kills it it will help and and do dm and have hp as some of the necromancer and if cast on a champ it takes part of its soul doing dm and taking some of its ad or ap for 5 or more secs and it don't work on drag or baron. his w it like tf but he can make a vengeful spirit or a beast or curse spears. his vengeful spirit will go after who hurts the necromancer first. his beast can target who ever with his w or alt key. and his curse spears go for who ever is closest but don't lock on . and his e take a friends shadow and make another 2 of them doing less dm and having less hp or makes a unfriendly shadow and make it strangle them. and his ult he summons a lich solder dealing dm base on the necromancer ap and hp and when it die it unleashes ice that dm and slow ever one. this is my 2 time trying to make a champ i hope you like it.

9 Comments

Rewt11/6/2016, 4:12:43 AM1 votes

please for the love of god space the abilites apart so that its better for reading and fix your damn grammer. i got halfway through and stopped just because it is unreadable

CrazyBear198711/6/2016, 11:31:00 AM1 votes

let me help you out here

Idea: i think there should be a necromancer that is mad at Yorick for abusing the dead spirits, (i think this is a nice story maybe call him "Reclaimer" of some sorts)

Spirit well (Passive): he gains power from spirits stored in his well and it changes his abilities and stats based on how much stacks he has. can have up to 50 stacks, spirits don't decay but reset upon death. each stack gives 2% bonus stats to champion. Minion/monster he give 1 spirit, Epic monsters give 3 spirit and champions give 5 spirit. Spirits do not decay and lose 1/2 stacks upon death.

Champion uses mana.

Q - Casts on a single target, draining thier HP per second, giving it to the champion if the unit dies nercromancer will receive X2 spirits.

W - Champion picks between A Vengeful spirit/beast spirit/cursed spirit to assist him in battle. (like Twisted fate 3 cards) Sacrifices 2 spirit stack when cast. Vengeful spirit: will go after who hurts the necromancer first. (defensive like minions, locks on to the first attacking target, maybe ranged) Beast spirit: can be controlled and targets who ever with his w or alt key. (a mini tibber's can be killed) Cursed spirit: Goes for whoever is closest but doesn't lock on. (defensive like minions, maybe melee)

E - Creates a spirit clone of a target, When cast on an allied champion, creates 2 spirit clones that deals reduced damage and has half of actual HP. When cast on an enemy champion they are slowed and silenced for 4 seconds. Sacrifices 2 spirit stacks when cast.

R (Changed it to synergies with his passive and abilities): Toggle on Champion releases all his stored spirits, creating a spirit storm around the necromancer. Each spirit stacks deal AP damage and Heal the necromancer. then disappears.(imagine Diana's Pale Cascade but each stack is a sphere ) Enemies hit are slowed while within the storm. Enemies slain add to the storms stacks. Storm ends when there is no more spirit stacks or when turned off. When turned off, returns the stacks to the necromancer.

Hope this helps you with your concept.

Feel free to check out my concepts from my profile or comments. Opinions and feedback much appreciated.

[slayer-pantheon-thumbs]