Manaless Semi-Carry Void Support

Asanthri··2 votes·719 views

I'm putting the kit first for anyone who doesn't want to scroll past a wall of text before looking at the kit I have in mind. I'm calling the champion Pact Slasher for now as a temporary name. Also, I'm not using any defined values since I can't judge how this champion would fit into the balance of the game. Therefore, I'll hope that a Rioter sees this and would be willing to make it a reality. Enjoy.

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I: Blight ||PASSIVE - Pact Slasher builds Blight with every basic attack (1 for minions and monsters, 2 for champions) which is used to cast his abilities. Blight can be stored up to 5, and for every stack of Blight, Pact Slasher gains bonus magic damage on-hit.

Q: Brand of the Void (Costs 2 Blight and [flat value] health, low cooldown) ||ACTIVE - Pact Slasher brands an enemy for a few seconds. The next basic attack from an allied champion will trigger the mark, dealing bonus true damage and healing Pact Slasher for a percentage of his maximum health.

W: Voracious Frenzy (Costs 3 Blight and [flat value] health, moderate-low cooldown) ||ACTIVE - Pact Slasher and a nearby allied champion gain attack speed and flat movement speed. Basic attacks by the ally affected by this ability heal Pact Slasher for a flat amount of health that increases the lower his health is. This heal value is reduced if the ally attacks minions.

E: Sacrificial Safeguard (Costs 4 Blight, sacrifice % of current health (as detailed below), moderate cooldown) ||ACTIVE - Pact Slasher sacrifices a percentage of his current health to shield an allied champion for the sacrificed health plus a flat value. When the shield ends, any damage the shield took is restored to Pact Slasher as health.

R: Parasitic Bond (No cost, moderate-high/high cooldown) ||ACTIVE - Pact Slasher forms a temporary bond with an allied champion. Both of them take reduced damage, and share any damage they do take. While this ability is active, Pact Slasher generates Blight over time.

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Hi. I wanted to offer my idea for a unique support that fills a lot of holes in what is offered by the current selection of support champions. I watched a video a while ago by JeremyGC on Youtube about cool champion concepts to add to League of Legends, one of them being a manaless support. There is no manaless support that was intended to be a support, so I decided to try making my own.

One thing I realized about a manaless support is that you couldn't give them too much power of their own, or else they would have no obligation to being a support, thus defeating the point. I think it was about this point that I realized I could fill another hole in the support roster; a Void support. While many of the current Voidborn champions are capable of being a support, none of them are actually intended as a support. So while Vel'Koz was a popular support and although I once got carried by a Rek'Sai support, none of the void champions were actually meant as a support.

It kind of fit thematically too. The Voidborn offers power to the mortal, who in the process of accepting it, becomes Voidlike, sort of like being corrupted. I also knew that a manaless support would still need some kind of limiting factor, so I gave the champion their own resource, which here I've called Blight. I also attached health costs and health recoveries to the abilities to help encourage supportive gameplay. This ends up having the weird thing of the champion needing/wanting to build in three different ways at once (support, carry, and tank) but I think it could work out, especially considering the variety of items that are available in the game right now.

So it ends up that this would be a very unique support in several ways, because there is little about this concept champion that's quite like anything else. No other champion would play or itemize quite like this. Thank you for reading, and feel free to leave feedback in the poll and in the comments.

8 Comments

IcyPepper2 votes

I don't think a manaless support champion is a good idea, in all honesty.

I apologize, but it's kind of... iffy. Manaless in general is a warning sign in my eyes, but I don't feel like it's healthy for a support.

Asanthri1 votes

It's fine. Manaless champions are hard to balance in general from what I can tell, and a manaless support could be troublesome. One thing I figure a manaless champion should never have is a heal that can target others.

IcyPepper1 votes

Yeah, that's just unfair sustain :P

Although I do like the idea of a void support champion. Vel'Koz is close, but he's primarily a mage

Asanthri1 votes

There's a Voidborn for every role except support. Cho'Gath as a tank, Vel'Koz as a mage, Kha'Zix as an assassin, Rek'Sai as a fighter, and Kog'Maw as a marksman. Even if this isn't how it turns out, I still hope there will be a proper Void support

100Foxes1 votes

The ideea of a Voidborn support is really neat ^^ it brings diversification to the support-pool.

But I think that is not ok to have that Blight system. In teamfights ,for example, all the minions are taken almost instant, so he cannot charge his passive. He could go in jungle and get back to fight, but as a support he must stay with the adc and team almost all the time. Maybe replacing the Blight system with some energy sistem, like Yasuo's ,Akali's, Zed's or Rengar's maybe?

I'm really looking forward to see a Voidborn support, and a manaless support seems interesting.

Asanthri1 votes

The idea with the Blight system is to encourage being aggressive, as well as to prevent him from going crazy for being manaless. In a teamfight, if he's attacking enemy champions, he should have little problem building Blight, but I do see where you're coming from. Crowd control and decent kiting would make it hard to keep up with them, and minions do tend to go quick in the lategame. I'm not sure whether it would be better for Blight to stack permanently until used or to fade away when out of combat.

100Foxes1 votes

If he's a ranged champion and has a nice range he could ward and hit some monsters to regain his Blight, but sacrificing some vision arount the map (considering that he has 3 wards down already). But if he's meele his presence in teamfights will be very short, even with the regeneration of Blight from his R. You could bring down the cooldown of his ultimate or make the bound last long enough to make it through the teamfight. Maybe increasing the number of Blight he can stack, from 5 to 10?

Asanthri1 votes

Originally, I had the max Blight at 6, but I changed it because it didn't really force much decision making. From max Blight, he'd always be able to use the Q and one other ability, so it ended up being about what he followed up Q with. I was thinking of him being a melee guy, though it could be possible to give him extra range like Jarvan or Xin, or even like Tahm Kench. I also imagined the ulti cooldown being in a spot where it's kind of long on its own, but is relatively spammable with enough CDR.

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