Rework ideas for Master Yi

PumpkinX·1/30/2018, 5:48:21 PM·1 votes·470 views

Passive: Something that doesnt give him 2 attacks with crit chance and apply on hit trigger bullshit. Something like a rengo passive could be nice, where he gets certain buffs for fullfilling conditions. For example, every 6 assists or kills, yi gets to upgrade one of his abilitys because he actually has to earn it. He slowly becomes a master wuju guy and isnt just one right off the bat.

Q: A quick dash with a hitbox like a thresh hook but with less range, stops at any minion/enemy and deals a set amount of damage, maybe a 3 hit combo to compensate for his double strike removal,stacking with ad of course. It could do bonus damage to jungle creeps, depending on how well he does in the jungle. The combo would look like a jayce w, where he gets max attack speed for a short amount of time.

Upgrade example: Can be used twice in a set time period and/or increases the hit combo to 4-5, which could make him less of an attack speed assassin and more of a bruiser, depending on the playstyle.

W:

Still channels and recovers health, gets a little bonus health if fully channeled, furthermore lets him avoid the next auto attack, ability or turret shot if he is attacked while meditating, the hp channel stops after he avoided one attack/spell.

No dmg reduction. Maybe a 0,5 sec delay for it to activate, depending on how strong it may be.

Upgrade example: regenerates mana as well and/or increases health regen further, blocks 2 instead of one attack etc.

E:

Passive: Charge up a little bar for moving around, kind of like an aurelion sol god-mode.

Active: Increases movespeed by a set amount, furthermore buffing his Q or next basic attack to cripple an enemy, reducing an enemy ms and as by a set amount.

Upgrade example: His next auto from his q or basic attack deals aoe damage, which applies the as and ms reduction to all enemys around yi.

R:

Passive: The next basic attack or q on a champion reduces damages from other sources (except the targeted champion) by 30-50% for a set period of time and maybe increases dmg on target, depending on how well it does.

Active: Reflects one skillshot. Say, an ashe arrow, jinx rocket, zoe q etc, just flings them back.

Needs a small delay and a tiny hitbox (not such bullshit like the yasuo wall), but i can see that being pretty cool, depending on certain matchups. (Could be op or could be balanced, who knows, i think its a cool thing, but would probably not make it into the game) Hopefully at some point they will remove more and more point and click to skillshots, which would make this more viable, if at some point, something like that were to exist.

Upgrade example: Increases duration for damage reduction. Resets Active when successfully reflecting abilitys. (Can only be upgraded as the last ability)

I personally think that this would be a cool kit for yi, because 1., he would need more skill to play because he is actually targetable, and 2., allows him to be played as a bruiser, more then an hyper assassin. He could play around the cleaver and shred the armor of tanks through his q, while also tanking some damage through his ult damage reduction or go straight for the backline, depending on the situation.

4 Comments

Terakali1/30/2018, 10:58:19 PM1 votes

BOO! Your rework sucks! [sg-ahri-3]

PumpkinX1/31/2018, 10:51:56 AM1 votes

My goal was to change his playstyle from a q-mashing one-shot character to something resembling more of an actual fighter. The nerf to his alpha strike is intentional, because i think the ability itself is very unhealthy for the game, the invincibility you get from it and a pretty much guaranteed kill on every squishy target once he has twl or three items finished leave not much room for counterplay through skill alone. He usually takes out the carry in an instant and then maybe gets stunned if you are lucky, and then its more of a hope to kill him before the stun wears off, because he just crit-alpha strikes the entire team again.

For his ult, he could get something like xin zhaos circle of awareness, but with a much smaller circle, where he reflects the next skillshot in the direction he targets it. The ult passive would trigger by damaging an enemy champion and then go on cd after the duration. The champion hit will deal the same dmg, but dmg from all other sources would reduce by the given %.

His hero passive: it was just an idea, it could have other conditions to activate or be something completely different, its not like it has to be that no matter what.

I think it is ok to compare him to other champions, but there is no way of knowing how much better one works compared to another, until you see it in action. Thats what the pbe is for, to try out new champions/concepts and change stuff about ones kit to balance it out He is also not meant to become riven 2.0 or garen 2.0, but his own character and probably still be played as a jungler, which riven and garen wont do most of the time.

And about the snowballing in league, yes, others can snowball too, but at least i can click on them and have any sort of counterplay chance instead of just seein yi running from the other end of the lane towards me pressing q.

And in the end, this are just ideas, which obviously need a lot more fine tuning by actually trying it out in league, to see what maybe works well and what not. I made this for fun and dont have high hopes for it to change anytime soon, riot has their schedule for the next rework champs already and they will probably finish that first before changing anyone else too drastically.

This is more of a personal request, but you seem very arrogant just from me reading your comments. I am all open for constructive critique, and i am not sure if you try to do so or not, but the way you deliver your message, with the unnessecary sarcasm and completely unfitting analogy is not really enjoyable to deal with. I could be wrong with that, but that is just the impression i get from this 2 comments, no hate or anything intended.