my Cho'gath VU concept idea

iBra Beast·7/18/2015, 7:13:44 PM·95 votes·13,169 views
Cho'Gath VU

this just a fan idea not riot official (i hope i can do some in the future lol) , i had this idea for a while because i like this champion but i don't like his outdated visuals , also 2 of his abilities use spikes but he has non on his body also his head looks too weak for that feast ulti so i tried to give him more tough head for that nom nom nom . and added spikes and made him ore like a dinosaur because his current walk looks stiff and awkward imo, also i think it would be great if he can evolve as he gets his feast stacks but i don't know if that is possibile in game . i hope you like it :D

62 Comments

Ironclad Dragon7/18/2015, 10:47:07 PM13 votes

Commendable work. It's not a far cry from his current appearance, more like a development. I love how you tried to make sense of his abilities. I always thought if Cho'Gath could launch spines, you should be able to see them –it'd a nice tell to an opponent of what he's capable of, something Riot tries to enforce, and could be visually stimulating if pulled off right (imagine every time you toggle it, the spines rise or fall ala Battlecast Cho's rocket bays). I also like how you made a visual connection between Cho himself and his Q area; another thing his Battlecast skin does well.

But there's something about him I find ugly. He's not meant to be a debonair by any means, sure, but there's something that stops me from appreciating it further. I think it's the spines. Adding them was an improvement, but I'm a sucker for uniformity. For comparison, Kha'Zix is neatly-wrapped package and his spine racks are crisp and clean. They seem natural and complement his whole get-up. Your spines on Cho'Gath, not to speak ill of your work, look abnormal against his purple chitin. They look like unnatural growths, as if they're growing off him and not a part of him. But to make a complement sandwich, making the Vorpal Spines launch from his "scythe" arms is a nice touch. Adds some actual functionality to them; they're way too short to stab people that aren't already in his arm's reach.

Wind Whistler7/18/2015, 7:46:52 PM7 votes

This is really good, I like how you changed him quite a bit, but he still has the features of the current Cho'Gath, such as the scythes on his arm and the thing behind his head (don't know what it's called sorry).

Darlantan127/19/2015, 6:42:57 AM4 votes

Chogath Idea Cho Q: Cho canopen two portals like welkoz W. Put to one tail and throw in the air(knock up) person under the second portal (via the tail). Sorry for my english xD

Darlantan127/19/2015, 6:24:11 AM3 votes

this is not what I dream (still up meat and hunched) but it looks nice. For the willingness and broach the subject ++++

Toa of Death7/19/2015, 1:15:21 AM3 votes

OH MY GOD THIS IS AMAZING! My inner Cho main just squealed in delight.

pro crastinat0r7/18/2015, 10:29:24 PM2 votes

Love it!

Kuroi867/18/2015, 10:42:42 PM2 votes

H.R. Geiger would be proud!

But seriously, I like and dislike it, it's an interesting take. But I like how Cho currently has more of an exoskeleton/armored look to him where as yours looks more like a carapace than exoskeleton. Just my two cents.

JoshTheLobster7/18/2015, 10:02:16 PM2 votes

Looks a lot like a zergling from SC.

Blue Moon Wolf7/19/2015, 12:14:24 AM2 votes

Chogath Heavy breathing

Colonel Lapoose7/19/2015, 3:56:15 AM2 votes

Very cool concept, reminds me of the game Spore. btw If you want to, checkout my Urgot rework, just an artwork.

Amelie7/19/2015, 4:14:19 AM2 votes

Interesting idea, and I like how you changed his form as he grew. I would make some adjustments to his arms because they are really close to his legs and make them look almost connected (his elbow+knee look like one thick limb).

Also the hunchback kind of makes him look fat, maybe streamline the body a little? Otherwise I like the claws/spikes you added, it does seem to fit him well.

TheDeep77/18/2015, 7:56:32 PM2 votes

Lol! really smart man! great work!

Keagn7/18/2015, 10:23:09 PM2 votes

Absolutely beautiful ^O^

Asdeft7/20/2015, 5:21:56 AM1 votes

Looks a bit like Omen, the cancelled champion Bard

Scrimshäw7/19/2015, 6:00:56 AM1 votes

i always said he need to go from zergling to ultralisk

i still stand by this statement

Are7/18/2015, 9:43:29 PM1 votes

This is cute! I like it :)

war composer 210/22/2015, 1:51:07 AM1 votes

This is bad a**!

JustBoneBrook7/19/2015, 7:20:41 AM1 votes
The Anagram King7/19/2015, 7:46:51 AM1 votes

Oooooh. That's very neat. Riot would be stupid to copy your design. But, at the same time, they'd be crazy not to copy your design! =P This is so pretty.

I LOVE the way Cho changes colours as he increases in size. Pink and voidling-y to dark and monstrous. Way to go, Bralui. I wannit. ;p

stevedoesmc7/19/2015, 10:01:26 AM1 votes

if he does get a rework, i hope his abilities better remain the same they are perfect! they better not do an ashe or gankplank here!

HolowHall of Hal7/19/2015, 11:10:46 AM1 votes

I thought I was looking at omen for a moment there

5512027/19/2015, 1:34:28 PM1 votes

Awesome concept! I would finally buy and play Cho'Gath if he was like this... I just can't play him because he is too outdated right now. item 3151 Yea, there is no fun playing outdated champs item 3151

Best Darius KR7/19/2015, 2:31:31 PM1 votes

Why isn't this in the game

sp4417/19/2015, 3:40:38 PM1 votes

Well, somebody misses Omen....

TwoD7/19/2015, 5:42:09 PM1 votes

too small

Silven7/19/2015, 10:40:57 PM1 votes

I really like the color change on his ult stacks. Sometimes it's hard to see instantly how many noms Cho has had so far, it would be nice to make it really stand out.

Would also be cool if it changed his appearance a bit more than just his color. Like more spikes, longer claws, different eye color?

Venatores7/19/2015, 11:15:45 PM1 votes

[{quoted}](name=iBra Beast,realm=EUW,application-id=A8FQeEA8,discussion-id=nE0japHY,comment-id=,timestamp=2015-07-18T19:13:44.799+0000)

this just a fan idea not riot official (i hope i can do some in the future lol) , i had this idea for a while because i like this champion but i don't like his outdated visuals , also 2 of his abilities use spikes but he has non on his body also his head looks too weak for that feast ulti so i tried to give him more tough head for that nom nom nom . and added spikes and made him ore like a dinosaur because his current walk looks stiff and awkward imo, also i think it would be great if he can evolve as he gets his feast stacks but i don't know if that is possibile in game . i hope you like it :D

it looks amazing but... am i the only one here who thinks it looking a LIIITTTTLE bit to close to a ZERGLING??? like i dont think Riot could use this model or anything close to it because of copyright issues from Blizzard....

Fowus7/19/2015, 12:53:36 AM1 votes

Looks like omen

Father Chime1/15/2016, 5:41:20 AM1 votes

This is awesome work and definitely a major improvement of the current cho model/texture. Love how he progresses through his feast stacks. I really want this :D

SociopathFriend7/19/2015, 1:57:58 AM1 votes

While I like the design, I don't like the fact that we can't see it until he starts getting a lot of stacks.

It seems bad that if you're doing bad in-game, it's going to be emphasized by you not even looking cool.

Qarekeo7/20/2015, 1:57:21 AM1 votes

This is a great redesign! I like the fatter and more dinosaur-like shape you gave him, and I think he looks too gangly for his central theme. This looks like a really gluttonous and violent monster (moreso than he already is at least). All that said, I'd still like him to be mostly red as he is now, just for the sake of consistency with himself and differentiation from the other void monsters.