Kinoe, the shadow king

Ares2341·2/26/2018, 3:43:41 PM·1 votes·581 views

I got an idea for a new champion, who is the leader of the shadow isles, the champion is the same race as Evelynn, and could have similar abities but different I even thought of some special interactions Vi: If you do not have a door, jump out the window, or are you afraid? Evelynn: How do you keep your shade intact so long? I didnt see you before.... Were you born before or during the war?

One of his abilities could be "shade" similar too Evelynn's passive he becomes camouflaged and consumes mana while active. His basic attack is him stabbing/hitting with his arm things

Evelynn He defeated the Ruined king so he got control over the shadow isles. His name is Kinoe, the shadow king He looks similar to shadow evelynn same color hair and similar arm things(lets call them kagunes for now) Special interactions Maokai: The only soul who made it... The ruined king ruined your life You are the only person who I felt sorry... I wonder how you looked like before the accident Elise: Do not try to betray me Elise... The black rose is really mysterious..tell me about it The fact that you are on my side is reassuring Shadow evelynn: Why do you look like me?

Abilities (thx to Terakali) > {quoted} > > > Passive: Born of Darkness - Kinoe only appears on the enemy minimap when he is seen by control wards, champions or turrets > > Q: Hatred - Kinoe stretches one of his "kagune" out to 400 units. If it hits an enemy, they take 60/80/100/120/140 +66.6%BonusAD physical damage. After the first enemy hit, the Kagune uses them to summon a spear- becoming 100% faster, dealing 33% more damage, but also becoming slightly thinner. Whenever this ability hits an enemy, the ability range changes to 400 units past it. Has a 12/11/10/9/8 second cooldown and costs 60 mana. If Kinoe casts this ability from camouflage, the ability starts as a spear. > > W: Eclipse - Kinoe chooses an enemy champion or an large/epic monster within 400 units or who has been hit by his Q within the last 3 seconds. They are marked for 5 seconds. During this time, their vision range and movement speed are gradually reduced, capping at a 30/37.5/45/52.5/60% reduction. Has a 20/18/16/14/12 second cooldown and costs 60/65/70/75/80 mana. If Kinoe casts this ability from camouflage, he also dashes to the target. > > E: Embrace The Dark - Kinoe wreathes himself in the surrounding darkness, gaining 20/25/30/35/40% movement speed and becoming camouflaged. While this is active, Kinoe loses 20 mana per second. Has a 1 second cooldown between toggles. Kinoe's Q and W deactivate this stealth, but become empowered by doing so. > > R: The New King - Kinoe channels for up to 5 seconds, shadows spreading out in all directions for up to 650 units. Enemies outside the circle cannot see inward and enemies inside can not see outward. Additionally, Kinoe becomes invisible any time he is inside and hasn't done damage in the last 5 seconds. While inside, all of Kinoe's attacks deal 30/35/40% increased damage as magic damage and he heals for that amount. The shadows last for 7/9/12 seconds. This ability has a 140/120/100 second cooldown. Costs 120 mana.

6 Comments

Terakali2/26/2018, 4:37:31 PM2 votes

Yes, I think this champion is brilliant. Thanks for revolutionizing League of Legends with this spectacular design.

You Disgust Me2/26/2018, 9:54:53 PM1 votes

Passive: I really disapprove of this champion's passive. It really doesn't add much in terms of interactivity for the Player and has no counterplay for the enemy team. In order for enemies to see this Champion on the map, they would have to manually search for them via Camera where they have vision. This defeats the initial purpose of wards on the minimap which is to prevent players from having to waste time manually looking for enemy champions. Instead, players should be spending majority of their time watching their opposing laners and CS'ing rather than wasting more time searching for this particular enemy champion. Additionally, searching in this manner becomes counter-intuitive if the champion already has some kind of stealth mechanic. This passive in combination with the quasi-permanent camouflage from his E leads to very toxic gameplay. At least with Evelynn, enemies can SEE her on the minimap with Pink Wards.

Q: What do you mean "becoming slightly thinner"? Do you mean the champion's hitbox gets slightly thinner? If so, is this necessary? Also, for balance reasons 100% movement speed buff should gradually scale with skill level.

W: I'm not a fan of a point-and-click Nearsight especially in combination with any type of stealth and/or dash. If anything, this skill is too overloaded in-terms of utility for its purpose. I think you heavily underestimate the utility and power of the Nearsight debuff.

E: For balance reasons, this champion needs to have a higher risk associated with his E; the camouflage here is too free. He needs an initial mana cost as well as a greater cooldown in-between toggle casts, similar to Swain's old ult, to prevent abuse.

R: The amount of utility this skill grants is too high. Consider the following:

  • Akali's Twilight Shroud has an effect radius of 270 and lasts for 8 seconds. Kinoe's Ultimate has an effect radius of 650 (the same as Caitlyn's auto attack range) and can last up to 12 seconds at max rank and grants the same invisibility effect.
  • Kinoe's Ultimate denies the enemies inside the AoE vision of their allies and opponents outside the skill as well as denying vision for enemies of their allies and opponents inside the skill. This skill basically grants Kinoe and his allies Quasi-Stealth.
  • Additionally, he deals up to 40% additional damage in combination with his Q's damage amplification and heals for the same amount.

I recommend that you tone down this skill significantly.


Synopsis: I must give praise to the one who created this skill design concept by creating some decent fighting potential mixed in with varying skill interaction. However, there is way too much similarity to Evelynn's playstyle here as well as too many unnecessary features in the skillset to be considered fair.