Zac (Zaun Amorphous Combatant) Passive-Kit Idea/Revamp
Hello!
As a long time time  player, I've always been inspired to design and draw things around him. As one of my most played champions, I was EXCITED when he got a slight revamp, making his Q more unique, and had a blast using "Let's Bounce." Let's Bounce was especially fun for myself because my roommate loves playing Miss Fortune, so I would occasionally run Zac as his support, instead of jg Zac, and combine Let's Bounce with his ult making for an enjoyable experience bot lane.
Unfortunately for myself and for other Zac players, Riot reverted his ultimate back to his original. While some were happy with this, and I have no problem with it currently, there is in fact a portion of Zac mains that really did enjoy Let's Bounce and feel left in the dark. There was a recent article by Riot themselves, that I can't quite find at the time of typing this, that had them stating that they didn't like leaving fans behind of old mechanics when it comes to reworking specific champions.
Some people have asked for his R to be a charge ability, where tapping R has his current ult and holding R brings back bounce.
But I thought, hey, why don't we just give Zac a complete overhaul that fits his backstory and lore more?
In Zac's story, it is said that he can feel the emotions of others, often leading to himself getting overly angry and causing scenes/destroying things that he shouldn't be. Zac's emotions, considering his (parents) were murdered, play a HUGE role in his lore. They are what drives him but yet there is no mechanic, at the time, that really fit into his kit. But with what we've seen with how Kayn and Gnar works, I thought, why doesn't Riot rework Zac in a way that fits the lore but also utilizes the old kits that other people enjoyed?
I think we should introduce an emotion/anger passive and/or system to Zac. Zac keeps and utilizes all current abilities that he's using in game right now, but dependent on if his mood changes his abilities change. I have quickly sketched up a concept for each ability to showcase how they would work as posted in the link above!
*Q "Slamfist" : Zac slams both his fists down knocking up enemies, minions, jg camps. The radius of the smash is larger the closer it is cast, but smaller if stretched out further
*W "Impaler" : Zac turns his hands into the shapes of spears dealing (however much dmg would be produced by the developers). This is basically a stronger Unstable Matter
*E "Slip'N'Slide" : Zac thrusts himself in target direction sliding and damaging enemy units he passes through at a fast pace. This can also be used to dash through walls similar to how Zac travels within his lore. Considering he would no longer have his slingshot ability while enrage this gives him some quick but not ground covering mobility to lead into his R and balances out his Q having more range and already being the knock-up. His dash would also leave behind a temporary slime trail used as an identifier by the enemy team to know Zac has been in the area.
*R "Let's Bounce": This one is self explanatory, this emotion kit allows Riot to bring back Let's Bounce in a way that not only leaves the original kit that Zac players enjoy but bringing back the Let's Bounce ultimate that other players once had, sucking up enemies from below and bringing them to your team.
I really wanted to share my idea to the community! I love playing as Zac and he doesn't really get any love skin wise or just screen time wise even though he's always been a consistently good jungler. And I figured with the new jungle changes coming up what better way to start it then with a cool idea. I feel this emotion meter or however he would change mid game would work really well as a kit, using E to slide into a teamfight while angered, popping R to pull the enemies back into your team, using W for consitent DMG output, and having that Q to inflict much more CC. Let me know what you guys think!
-Acearoni 