Champion Concept: Ein the martial artist. A transforming champion.
Some abilities have no name since I can’t think of one right now, suggestions will help. Thanks.
Passive: You will have two resource bars and two Q's.
You will start off the game with resource bar #1, and start off with Q #2, using your Q will fill up your resource bar. Once your resource bar is filled your Q will transform into Q #1, your Q is now empowered and consumes your resource bar each cast. Once your resource bar is empty, your resource bar will switch to resource bar #2, using your Q #1 will fill up this bar, once filled, your Q will transform into Q#2 and will be empowered and your resource bar will be consumed on each use. Transforming will reset your Q cooldown.
Q #1 focuses more on low cooldown punches. If Ein is out of range for a melee attack then Ein will charge at his target with a punch. If he hits his target it will reset the cooldown on his Q by 72%/78%/84%/90%/96%
If Ein is melee he will throw out two punches, the second strike will throws his target away and slows his target for 2 seconds, slowing his target for 35%. When empowered it will have a lower mana cost and a stronger slow.
Q #2 focuses more on higher cooldown strong kicks. If Ein is at range he will charge at his target with a kick and do collateral damage to everyone behind him and stun his target, however with a delay. If he hits his target it will reset his Q by 62%/66%/70%/74%/78%
If Ein is at melee, he will will jump up into the air and kick his target into the ground putting his target 7 feet under, which will stun his target shortly if his target is melee, and ground his target if his target is ranged. When empowered it will have more damage and longer stun/root.
W: Meditation/Iron Skin W#1 Ein's Q mana cost and his Q cooldown will be reduced for 6/7/8/9/10 seconds if he has Q#1. W #2 will increase Ein's damage and a 10% shield for 6/7/8/9/10 When Ein transforms, his W buff will swap and keep the remaining duration.
E: Floor Smash! Ein will smash the ground with his fists/kicks (depending on if hes using punches or kicks, doesn't matter though, just different animation) and knock up his target and dealing damage.
R: He will blink behind his target and knock them up with a kick, and will punch & kick him mid-air. Like a kaio-ken or somewhat like old Fiora's ult.
Ein focuses a lot on combos, ans animation cancels if it were to be coded in to the game, a combo with an animation cancel could be something like MeleeQ2 and E.
Her transforming resource bars is a lot like Elsword and Elesis if you play Elsword.
), and the way this kit works doesn't really seem to fit the way a martial artist would either.