Acron, God of Balance [Champion Suggestion/Concept]

Immgrimsh·12/31/2016, 6:11:10 PM·3 votes·902 views

Good evening everyone!

A friend and I have tried to create our very own champion for league of legends and we hope that you all like it and that it will get implemented one day. We gave him nearly all stats he needs but have no ideas for his range and mana... Furthermore, we don't have a drawing yet so feel free to help us out. We are looking forward to your construcitve feedback and suggestions for improvement.

Thanks for your help and happy New Year's Eve!

Overview

Tank, Support - Top-Lane, Bot-Lane

Attack Power: 5/10 Defense Power: 8/10 Ability Power: 0/10 Difficulty: 7/10

Champion-Description

Acron is the last of his folk who aspire to inner peace - a state that only comes from a balance between good and evil. Few have ever seen him without his armor, and those who saw him have been silent about it, for his armor with the demonic visor spreads malaise. Only one description of the god of balance is handed down: "He towers over every stately sized man, is built broadly and his body seems to consist of steel muscles. Some of his folk grow two stubs or wings on their backs. A thin, pale-white skin covers his body. Acron's face is human-like and in his mouth, with the strong jaws, there are protruding rows of needle-pointed teeth, the hairless head is fleshless and bony, the eyes, which are traversed by pale yellow veins, glow in purple, and there are two triangular holes instead of a nose. The slight, purple glimmer of his eyes swells at will to a bright light, which frightens every enemy, even without knowing the true appearance of the high Acron." Despite his physique, he is a fast and agile warrior who brings death to anyone who stands in his way.

It is unknown where Acron came from and what happened to his folk. He reveals only a few his voice and his story. At the moment, it is only known that he has retreated near Mount Targon, where he has so far shown only Pantheon and Leona. One day Pantheon and Leona went to see him. He revealed them his voice and his desire to join the league. Only some of Acron’s quotes in their conversation are passed on…

“Balance has to get established!” “Death to the evil and the weak!” “If you’re good, it does not mean you’re immaculate!” ~Acron

Stats

Health: 620 (+85/lvl)
lvl18 - 2065 Health Regeneration: 7.95 (+0.5/lvl)
lvl18 - 16.45 Attack Damage: 55 (+3.8/lvl)
lvl18 - 119.6 Armor: 30 (+3.5/lvl)
lvl18 - 89.5 Attackspeed: 0.625 (+2,7%/lvl)
lvl18 - Magic Resistance: 32.1 (+1.25/lvl)
lvl18 - 53.35 Mana: X
lvl18 - X Movespeed: 345

Spells

Passive - Rock of iron and blood Cooldown: 25-15 Seconds When Acron takes a critical hit, his armor absorbs his blood and hardens. His armor and magic resistance is increased by 30% for 6.43 seconds.

Q - Eye of fright Mana: Range:
Cooldown: 12 - 11.5 - 11 - 10.5 - 10 Acron lets the violet glimmer of his eyes, which penetrates dully from the visor rise to a terrible glow. Up to two nearby enemies get silenced. (1.25 sec)

W - Rush of justice Mana: Range:
Cooldown: 16 - 14 - 12 - 10 - 8 (evolved: 20 - 18 - 16 - 14 - 12) Acron looks at an opponent and rushes at him at high speed. If an opponent is between Acron and his target, the attack will affect him. The high body weight in conjunction with its rapid onslaught add a damage of 80-130-180-230-280 (+ 60% physical damage) and slow the hit enemy for 3 seconds by 30-35-40-45-50%.

-evolves at lvl9 to

Acron looks at an opponent and rushes at him at high speed. If an opponent is between Acron and his target, he runs through him and the attack will affect both. The high body weight in conjunction with its rapid onslaught add a damage of 80-130-180-230-280 (+ 60% physical damage) and stun up to two enemies for 1 second.

E - Blade of Compensation Mana:
Spell duration: 5 - 5.5 - 6 - 6.5 - 7 Cooldown: 20 - 18 - 15 - 13 - 10 Acron's two-handed swings unexpectedly, causing Acron to drop blows with two swords and unexpectedly increase his attack speed by 25%. For every second sword blow, Acron also makes a critical hit.

R - Blow of the righteous Mana:
Cooldown: 140 - 125 - 115 - 100 Range for Allied: 500 Acron extracts the most nearby ally with the most maximum HP 24.87% of their maximum HP, leading this immense force into a colossal blow against the enemy. If the enemy is not killed, the corresponding allied gets 70% of the deprived life returned. Extracting the HP can not kill an ally; he survives with at least 10% of its HP and 20% increased armor for 6.83 seconds. Only if there is no ally nearby Acron buckles with 37.29% of his current HP against the enemy. If the enemy dies, Acron instantly regenerates the dealt damage.

5 Comments

Möral Support12/31/2016, 7:08:39 PM1 votes

This is a really good design, but I feel like he a just a mix of current champions. His lore sounds like Bard.. a little... and his moves are a mix of Sion. But I do not think taking HP from an ally is a good idea. That removes him from being a support in my book. Maybe take the HP from himself?

Arakadia12/31/2016, 7:43:08 PM1 votes

His ult sounds pretty cool. I like his kit in general, especially his anti-crit passive. However his E doesn't fit a tank at all. A tank/support doesn't use attack speed or crit very well. Additionally, you use really exact, unnecessarily precise numbers like 24.87. Its better to just round to 25%. Also, maybe you should rename his passive. Rock of Iron and Blood doesn't really fit what it does nor make too much sense with his theme. If you like the name, maybe just tweak it into something like Blood of Iron and Rock.

Seraphize12/31/2016, 8:19:22 PM1 votes

Did anyone else read that as Acorn, God of balance?

Immgrimsh1/1/2017, 12:50:52 AM1 votes

thanks for your comments :)

He might seem like a mix of champions but 1) we took a character from a book and figured out how he might work in lol and 2) would it be a problem if it is a mix?

I think he is a top-laner in first place. We were just thinking in which position he can be played too. Thats why we wrote support.

"A tank doesn't use attack speed"... well a new champ can bring new rules. or what would you say? :)

it is true that we could use round nummers but a friend who gave us feedback just divided to random numbers and got 0,666 which is the number of the antichrist (666) and it was just random, so isn't that a nice story? we could rework that if it really is a problem...

is the name of the passive a real problem?

THE RlVER KlNG1/1/2017, 2:13:19 AM1 votes

If he's a support tank, then why does he have an attack speed/crit steroid on his E? Those are two stats that don't synergize with support tanks at all. Also, that ult sounds beyond toxic. He steals HP from AN ALLY and then uses it to deal damage. That is beyond unfun.

Also, your numbers are unnecessarily complext. 6.43 / 24.87 / 6.83 / 37.29; no just put 6.5 / 25 / 7 / 37. No need to get complex with decimals, there are no abilities in League that do that save perhaps sometimes the AP scalings on certain %HP effects due to how the number SCALES imprecisely.

Another problem with this champion is that he fulfills no discernable theme and his abilities don't synergize with each other. Creating a champion usually means you want to unite them under a theme or archetype: fire demon, plague doctor, earth spirit, dragon knight, etc. He's a god of balanced but you make him out to be some creepy deformed monster wearing a suit of cursed armor, which doesn't make sense with a balance god. His kit is a hodgpodge that doesn't really seem to have a niche - he has a passive armor boost when hit by a crit - useless early game and meh everywhere else, a two person silence with no damage. A glorified Poppy dash that scales with AD - a stat support tanks won't even be building, and a random stat boost, as well as his horribly unfun ultimate. He has no scalings outside of one crappy AD one and contributes very little in the lane phase outside of his targeted stun. Needs a lot of work IMO.