Jotis (Champion concept)

StårPig ·1/14/2016, 5:54:22 AM·1 votes·726 views

http://i.imgur.com/kWFf1Jo.jpg

Lore: Jotis is Jayce's younger brother. Although Jotis may not be as heroic or charming like Jayce, he is much more curious, daring, and adventurous. Even though Jotis has a rebel personality, he is still quite smart and aspire to many scientist in Piltover. Constantly accompanying Heimerdinger on his science experiments he learned a lot in the art of science. Seeing his older brother Jayce create the mercury hammer inspired him to combine what he has learn from the two and create his own invention. After countless months of working Jotis has created the "Thunder rod" and "Lighting Pod". Excited to show off the power of his invention he heads of to the fields of justice.

-Good lightning is always followed by an even stronger thunder - Jotis

Base stats:

Health- 570-1930

Health Regen- 8-23

Mana-300-1150

Mana Regen 7-17

Melee range- 125

Attack Damage- 62-120

attack speed- 0.650

Armor- 28-79

Magic Resist-31-52

Movement speed- 350

Passive- Juiced Up- Jotis's gains increased damage when Thunder Rod is juiced up and increased defense when Lightning pod is Juiced up. Once juiced up, Thunder Rod and Lightning Pod can not be juiced up again for twenty seconds.

Q - Thunder's send (18 second cooldown)- Jotis launches Thunder Rod to a target location creating a small electrical blast that slows and damages enemies nearby. If Jotis picks up Thunder rod his next basic attack deals bonus damage and the cool down is halved. If Jotis launched Thunder Rod in the mid to outer ring of "Thunder send's" range Thunder Rod becomes Juiced Up for the next eight seconds. (If Jotis is not wielding thunder rod his basic attack becomes ranged (500), as he fires from Lightning Pod.)

**Thunder Line Wave- ** If lightning pod becomes attached with thunder Rod, thunder rod will fire an electrical blast in a straight line on both vertical sides slowing enemies and dealing magic damage.

**W- Lighting's call- (16 second cooldown) ** Jotis throws Lightning pod in a straight line dealing damage, allies hit with Lightning Pod are given a shield. If Jotis throws lightning pod onto a wall it becomes attached to the wall. Jotis can also throw Lightning pod to the location of Thunder rod becoming attached. . (If Jotis is not wielding lightning pod or thunder rod he can not basic attack. If weapons are not picked up after thrown, they return to Jotis once the cooldown has refreshed.)

(2nd activate) - Zip!- If Lightning pod is attached to a wall or to Thunder Rod Jotis can activate this ability again to quickly dash to the location of lightning pod, detaching lighting pod from the wall or Thunder Rod,

(3rd activate) - Zap!- This can only be activated if Lightning Pod was previously on a wall. Lightning pod becomes Juiced Up for the next eight seconds, Jotis can activate this ability to once again throw lightning pod but it will only become attached if thrown onto "Thunder Rod".

(4th activate)- Zoom!- If Lightning Pod was thrown onto Thunder Rod from previously using "Zap!" Jotis can quickly dash towards Lightning Pod. When Jotis arrives from using "Zoom" he detaches lighting pod from thunder rod creating an electrical pull that brings enemies towards Jotis in a small area, Jotis also gains a shield.

**E- Thunder sweep and Lightning charge- (10 second cool down) ** This ability can only be activated if Jotis is wielding both Thunder Rod and Lightning Pod. Jotis waves Thunder rod a very short crescent area in front of him knocking back enemies a short distance dealing no damage and lightning pod sends sparks giving Jotis and nearby allies a 1.5 second movement speed boost.

** R- Lightning's Field-** Jotis can only activate this ability if Lighting Pod is juiced up and in possession of Jotis. Jotis slams lightning pod in front of himself dealing initial damage to nearby enemies creating a large area of energy that decreases enemy defenses for five seconds.

** R- Thunder's field-** Jotis can only activate this ability if Thunder Rod is juiced up and in possession of Jotis. Jotis slams Thunder rod in front of himself dealing initial damage to nearby enemies creating a large area of electricity that increases his and teammates damage five seconds

** R- Lightning's and Thunder's roar- (120 second cooldown) ** Jotis can only activate this ability if both Thunder Rod and Lighting pod are Juiced up and in possession of Jotis. Jotis gains the effect of both Lightning's and Thunder's field. Enemies near Jotis during the activation of Lightning and Thunder's roar are slowed and receive initial damage. Enemies in the field of this ability also take little damage over the six second duration.

Attack Power- 5/10 Defense Power- 4/10 Ability Power- 6/10 Difficulty- 10/10 (Q and W being core abilities both also being skill shots. Being able to be effective and use ultimate at the right time during 8 second window of being "Juiced up". Essentially being crippled if not wielding Thunder Rod and Lightning Pod at the right times. Not being effective if Thunder Rod is badly placed. Also have to be quick and precise in executing combos. High cool downs requires making every move count. Hard champ, but fun unique kit.)

Mage / Fighter

Main Role in a team- Utility mid lane Mage, similar to Anivia mid, Lulu mid, Zyra mid, and Oriana mid. Why not support? No reliable cc. Mostly soft cc (slows) that last a short duration. Shields and speed boost, are not as good as other supports. Cool downs are very high and cant provide consistent support. Scales badly with support items. Just to have solid damage and scale well throughout a match has to focus on buying ap items, as a support wont be able to do that.

Combo in mind- Q to send Thunder rod behind enemy in range of gaining Juiced up for 8 seconds slowing and damaging enemy. Quickly press W to throw lightning pod towards a wall, and W again to dash to location of Lightning pod. Lightning pod juiced up along with Thunder rod. W again to throw Lightning pod onto thunder rod activating Thunder line wave. W again activating Zoom, dashing towards Thunder Rod and pulling enemies towards you. Auto attack for bonus damage from Thunder Send. R to activate thunder and lightning roar, followed by E to create space for yourself and boost teammates speed. -------------Just one combo in mind. All the skills in the kit flow really well together, but also have flexibility for room to get creative.

Relations- Jayce- Older brother/ Semi- Mentor Heimerdinger- Mentor Jinx- Jotis's crush? (Since Jotis is a bit rebellious himself possibly had the hots for wild Jinx when she was breaking the rules in Piltover) Ezreal- Good friends (Since Jotis is curious and adventurous, you can see how Ezreal an Explorer and Jotis can get along really well)

Just thought another utility mid laner would be nice to add more variety to team comps. Hoping I inspired someone at Riot :). Anyway, tell me what you guys think! :)

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