Aatrox Reworked

Iconapop··2 votes·590 views

Aatrox Leagues favorite God of War has been left in the dust a bit. With no real identity and being a poor choice for split pushing, lack luster dueling, poor jungle clears, and very meh team-fighting. With the rise of juggernauts and the ability to be tanky and pack a punch I feel A-Atrox has been forgotten.

The problem i see with Aatrox is the lack of identity, and through his lore i believe he should be reworked into a team fighter. His kit is actually okay, a good player will land more of the Q and E's and a gap-closing CC (though it is a skillshot) and a hybrid damage AOE poke are quite strong. His W, R, and passive should be tweaked. As of now he feels like if you are even or behind and you try and teamfight there is a strong chance if you miss your Q the teamfight is utterly lost, though you CAN win, its just very difficult.

For your W there should be some identity whether you want a drain tank or a low HP fighter like Trynd or Olaf. Having the HP or damage have better scaling would give him some identity.

His current R i would actually move to his passive, with different numbers of course, but it would fit more with the lore of him "Changing the Tide of War" so when you die, with passive, and rez you would explode with damage increasing your attack speed, I am not sure about keeping the AA range buff if it is a passive. This would give him some strength and better confidence of jumping into the enemy and even if you get focused and die you can try and turn the fight, as of now you feel very useless when your passive is popped, as well as addressing his problem of having no Blood Well when you respawn. (hitting 1 enemy with explosion could be 20% blood well and 5 could be 100%)

For his new R Massacre Aatrox flys to a target location (skill-shot), stunning enemies for .25/.125 seconds (a really small amount, just enough to be a disturbance without taking away from Malph and Hecarim) leaving a trail of Torment behind him ( a huge line of his E that creates Massacred Ground). All allies (including Aatrox) gain a buff while they fight on the Massacred Ground left by Aatrox, gaining #% Life-steal/ Spell Vamp / Attack Speed/ Crit / MS ( some buff like GP's old raise morale or a team wide trundle W in a line). The buff could be just on the ground (if it is the numbers can be higher a bit) or it could radiate around Aatrox, but giving a teamwide buff as well as possibly a reliable gapcloser, I'm sure many Aatrox players know the frustration of Q being interrupted.

He would still be weak to CC, healing reduction, living around 40-60% hp, being kited, weak splitpush, meh/ okay dueling. But it would buff his teamfighting a bit and hopefully give him identity.

This probably sucks in actual use but I just want some changes for one of my favorite champs!

13 Comments

Borkahn1 votes

I beg to differ on Jungling. My usual build on him is as follows: item 3931 item 3074 item 3742 item 3065 with Deadman's and Spirit trading spots sometimes. Final item being situational between the following: item 3153 item 3075 item 3036 item 3071 item 3102 oritem 3026 Boots range from item 1305 item 1315 item 1320

Iconapop1 votes

I was mostly talking top, but his jungle is safe for sure but not good, he has okay ganks though.

And dont get me wrong i enjoy him in the jungle,and he works, but he is way outclassed by many champs, he needs a bit of love.

Boulderox1 votes

item 3153 eeeehhhh idk if its that viable anymore honestly, it has SO many nice stats, but i still find item 3812 to be a tad more sueful, with the passive 15% damage heal, damage mitigation to DoT, and decent waveclear. also item 2140 is another 15% damage heal... so assumably 30% damage regen on physical damage, which in theory is crazy.

Borkahn1 votes

item 3074 I find is better than item 3812 . Botrk is usually a last item for me that adds both AS and %health damage. I rarely go for BOTRK though

Boulderox2 votes

Oh no I COMPLETLY AGREE with you there, rushing item 3077 is a must. Personally when i get tiamat, i grab item 3812 and then finish item 3074 after. but hydra i feel has kickeditem 3153 out of the build :/

Boulderox1 votes

he is fairly lack luster when it comes to a champ, but that's what makes him so fun to play when you can run away with the game :), he is a snowball champ and if he gets ahead, needs to stay ahead to be relevant, which is kinda difficult sometimes...

weak splitpush

actually he is VERY strong splitpusher, and things seem to be shifting to splitpush comps winning out a lot, as his 3rd AA animation (blood thirst) seems a lot faster than normal Autos.

Iconapop1 votes

Compared to good split pushers he is the weakest of the bunch, anyone can split push but he is way outclassed, Like why bring aatrox when you could have fiora? or trynd? or jax? or nasus? or quinn? they can do what he does but way better, and they each bring something else to the team.

Boulderox1 votes

jax and fiora are ban status, trynd is not really popular although successful, nasus is sleeper like always.... and quinn, not many people can use her corectly tbh,

Iconapop1 votes

Im just trying to make the point that in any role you need an Aatrox, in this case splitpushing, there are 5-10 better champs for the job. which is why he needs something to give him identity and at least a niche.

Jax is rarely banned though, fiora is actually a high skillcap champion contrary to the talk about her, though she is very strong. trynd does aatrox's laning but better and lives to split, nasus is the most picked of anyone i mentioned this patch, though his play style is relaxing to say the least.

Evandir1 votes

I pick Aatrox into everyone of those champs besides Quinn when I want a free win.

La Barbotte1 votes

i really want his ult to be old sions ult

Iconapop1 votes

Yeah it would be interesting, but it was pretty boring. it could work great though.

La Barbotte1 votes

true that

More from Concepts & Creations