Aatrox Reworked
Leagues favorite God of War has been left in the dust a bit. With no real identity and being a poor choice for split pushing, lack luster dueling, poor jungle clears, and very meh team-fighting. With the rise of juggernauts and the ability to be tanky and pack a punch I feel A-Atrox has been forgotten.
The problem i see with Aatrox is the lack of identity, and through his lore i believe he should be reworked into a team fighter. His kit is actually okay, a good player will land more of the Q and E's and a gap-closing CC (though it is a skillshot) and a hybrid damage AOE poke are quite strong. His W, R, and passive should be tweaked. As of now he feels like if you are even or behind and you try and teamfight there is a strong chance if you miss your Q the teamfight is utterly lost, though you CAN win, its just very difficult.
For your W there should be some identity whether you want a drain tank or a low HP fighter like Trynd or Olaf. Having the HP or damage have better scaling would give him some identity.
His current R i would actually move to his passive, with different numbers of course, but it would fit more with the lore of him "Changing the Tide of War" so when you die, with passive, and rez you would explode with damage increasing your attack speed, I am not sure about keeping the AA range buff if it is a passive. This would give him some strength and better confidence of jumping into the enemy and even if you get focused and die you can try and turn the fight, as of now you feel very useless when your passive is popped, as well as addressing his problem of having no Blood Well when you respawn. (hitting 1 enemy with explosion could be 20% blood well and 5 could be 100%)
For his new R Massacre Aatrox flys to a target location (skill-shot), stunning enemies for .25/.125 seconds (a really small amount, just enough to be a disturbance without taking away from Malph and Hecarim) leaving a trail of Torment behind him ( a huge line of his E that creates Massacred Ground). All allies (including Aatrox) gain a buff while they fight on the Massacred Ground left by Aatrox, gaining #% Life-steal/ Spell Vamp / Attack Speed/ Crit / MS ( some buff like GP's old raise morale or a team wide trundle W in a line). The buff could be just on the ground (if it is the numbers can be higher a bit) or it could radiate around Aatrox, but giving a teamwide buff as well as possibly a reliable gapcloser, I'm sure many Aatrox players know the frustration of Q being interrupted.
He would still be weak to CC, healing reduction, living around 40-60% hp, being kited, weak splitpush, meh/ okay dueling. But it would buff his teamfighting a bit and hopefully give him identity.
This probably sucks in actual use but I just want some changes for one of my favorite champs!
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